<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
		<id>https://www.civ-wiki.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Worf+der+Gro%C3%9Fe</id>
		<title>CivWiki - Benutzerbeiträge [de]</title>
		<link rel="self" type="application/atom+xml" href="https://www.civ-wiki.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Worf+der+Gro%C3%9Fe"/>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/wiki/Spezial:Beitr%C3%A4ge/Worf_der_Gro%C3%9Fe"/>
		<updated>2026-05-06T17:18:54Z</updated>
		<subtitle>Benutzerbeiträge</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_5&amp;diff=53670</id>
		<title>Civilization 5</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_5&amp;diff=53670"/>
				<updated>2014-11-14T07:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Grundlagen &amp;amp; Konzepte */ Ideologien verlinkt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5|!Civ5-Portal]]&lt;br /&gt;
{{Begriffskl |&lt;br /&gt;
text = Die Wiki zur Civilization-Reihe befindet sich noch im Aufbau und unterliegt ständigen Überarbeitungen und Neuerungen. Zum Gedankenaustausch über die Gestaltung der Wiki-Texte eignen sich die jeweiligen Diskussionsseiten der Artikel und bei grundsätzlichen Fragen die [http://www.civforum.de/forumdisplay.php?f=197 Wiki-Rubrik des Civforums].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; height=&amp;quot;490&amp;quot; |&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
=Veröffentlichung und Installationshinweis=&lt;br /&gt;
'''Sid Meier's Civilization 5''' (Civ5) erschien im September 2010 und wurde wie die beiden Vorgänger, Civ3 und 4, von Firaxis Games entwickelt. Deren Publisher ist weiterhin 2K Games, einer Tochtergesellschaft von Take 2 Interactive.&lt;br /&gt;
&lt;br /&gt;
Zur Installation des Spiels ist eine Anmeldung bei der Onlineplattform Steam sowie für weitere Downloads ein Breitband-Internetzugang erforderlich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Versionen=&lt;br /&gt;
Obwohl Civ5 für den PC ausschließlich an Steam gebunden ist, sind im Handel bislang 9 unterschiedliche Versionen veröffentlicht worden. Neben der Grundversion handelt es sich bei allen anderen um Editionen, welche über unterschiedliche Zusatzinhalte verfügen. Sofern es sich um digitale Inhalte handelt, welche über Steam erhältlich sind, lassen sich von jeder Version ausgehend die noch fehlenden Inhalte nachkaufen, um eine vollständige Edition zu erhalten. Welche Zusatztinhalte man bei welcher Version noch zusätzlich braucht, kann man im [[DLC_(Civ5)#Was_habe_ich.2C_was_brauche_ich|DLC-Artikel hier einsehen]].&lt;br /&gt;
&lt;br /&gt;
Detaillierte Informationen zu sämtlichen Inhalten aller Versionen finden sich in der [[Versionen_(Civ5)|Rubrik Versionen (Civ5)]]. Nachfolgend lediglich eine Kurzübersicht:&lt;br /&gt;
{|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| width=&amp;quot;250&amp;quot;|&lt;br /&gt;
* [[Versionen_(Civ5)#Grundversion|Grundversion]]&lt;br /&gt;
* [[Versionen_(Civ5)#Spezialedition|Spezialedition]]&lt;br /&gt;
* [[Versionen_(Civ5)#Digital Deluxe Edition|Digital Deluxe Edition]]&lt;br /&gt;
* [[Versionen_(Civ5)#Game of the Year Edition - GOTY Edition (1)|Game of the Year Edition - GOTY (1)]]&lt;br /&gt;
|&lt;br /&gt;
* [[Versionen_(Civ5)#Game of the Year Edition - GOTY Edition (2)|Game of the Year Edition - GOTY (2)]]&lt;br /&gt;
* [[Versionen_(Civ5)#Gold Edition|Gold Edition]]&lt;br /&gt;
* [[Versionen_(Civ5)#Collection_alias_Weihnachts-Edition_2013|Weihnachts-Edition (2013)]]&lt;br /&gt;
* [[Versionen_(Civ5)#Complete Edition|Complete Edition]]&lt;br /&gt;
|}&lt;br /&gt;
Speziell für Apple Mac gab es anfangs noch eine [[Versionen_(Civ5)#Campaign Edition|Campaign Edition]], welche inzwischen jedoch nicht mehr im Handel erhältlich ist. Angaben aus unserem Forum zufolge, benötigt diese Version keine Steam-Anbindung und dürfte dadurch auch nicht vollständig erweiterbar sein.&lt;br /&gt;
&lt;br /&gt;
=DLCs=&lt;br /&gt;
Eine detaillierte Gesamtübersicht sowie Tipps zur Komplettierung aller Civ5-Inhalte finden sich gesondert in der [[DLC (Civ5)|Rubrik DLC]]. Nachfolgend eine Kurzübersicht aller bislang erschienen Civ5-DLCs, sortiert in Spalten sowie geordnet nach Veröffentlichungsdatum:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Zivilisation &amp;amp; Szenario'''&lt;br /&gt;
| &lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Karten(skripte)'''&lt;br /&gt;
|&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Sonstige'''&lt;br /&gt;
|&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Kombipakete'''&lt;br /&gt;
|-&lt;br /&gt;
| 1.)&lt;br /&gt;
| [[Babylon_(Civ5)|Babylon]]&lt;br /&gt;
|&lt;br /&gt;
| 1.)&lt;br /&gt;
| [[Kartensammlung_(Civ5)#Amerika|Amerika]]&lt;br /&gt;
|&lt;br /&gt;
| 1.)&lt;br /&gt;
| [http://www.civforum.de/showthread.php?t=76525 Antike Welt]&lt;br /&gt;
|&lt;br /&gt;
| 1.)&lt;br /&gt;
| [[Kartensammlung_(Civ5)#DLC|Karten: Amerika, Asien, Mesopotamien &amp;amp; Mittelmeer]]&lt;br /&gt;
|-&lt;br /&gt;
| 2.)&lt;br /&gt;
| [[Mongolen_(Civ5)|Mongolen]] &amp;amp; [http://www.civforum.de/showthread.php?t=70672 Aufstieg der Mongolen]*&lt;br /&gt;
|&lt;br /&gt;
| 2.)&lt;br /&gt;
| [[Kartensammlung_(Civ5)#Asien|Asien]]&lt;br /&gt;
|&lt;br /&gt;
| 2.)&lt;br /&gt;
| [[DLC_(Civ5)#Eroberung_der_Neuen_Welt_Deluxe|Eroberung der Neuen Welt Deluxe]]**&lt;br /&gt;
| &lt;br /&gt;
| 2.)&lt;br /&gt;
| [[Dänemark_(Civ5)|Dänemark]] + [[Kartensammlung_(Civ5)#Explorer.E2.80.99s_Map_Pack|Explorer’s Map Pack]]&lt;br /&gt;
|-&lt;br /&gt;
| 3.)&lt;br /&gt;
| [[Inka_(Civ5)|Inka]] und [[Spanien_(Civ5)|Spanien]] &amp;amp; [http://www.civforum.de/showthread.php?t=71737 Eroberung der neuen Welt]&lt;br /&gt;
|&lt;br /&gt;
| 3.)&lt;br /&gt;
| [[Kartensammlung_(Civ5)#Mesopotamien|Mesopotamien]]&lt;br /&gt;
|&lt;br /&gt;
| 3.)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 3.)&lt;br /&gt;
| [[Korea_(Civ5)|Korea]] + [http://www.civforum.de/showthread.php?t=76525 Antike Welt]&lt;br /&gt;
|-&lt;br /&gt;
| 4.)&lt;br /&gt;
| [[Polynesien_(Civ5)|Polynesien]] &amp;amp; [http://www.civforum.de/showthread.php?p=4048532 Paradies auf Erden]&lt;br /&gt;
|&lt;br /&gt;
| 4.)&lt;br /&gt;
| [[Kartensammlung_(Civ5)#Mittelmeer|Mittelmeer]]&lt;br /&gt;
|&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 4.)&lt;br /&gt;
| [[DLC_(Civ5)#GOTY_.282.29_Upgrade|GOTY Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
| 5.)&lt;br /&gt;
| [[Dänemark_(Civ5)|Dänemark]] &amp;amp; [http://www.civforum.de/showthread.php?t=74196 1066: Jahr des Wikinger-Schicksals] &lt;br /&gt;
|&lt;br /&gt;
| 5.)&lt;br /&gt;
| [[Kartensammlung_(Civ5)#Explorer.E2.80.99s_Map_Pack|Explorer’s Map Pack]]&lt;br /&gt;
|&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 6.)&lt;br /&gt;
| [[Korea_(Civ5)|Korea]] &amp;amp; [http://www.civforum.de/showthread.php?p=4378353#post4378353 Die Samurai-Invasion von Korea]&lt;br /&gt;
|&lt;br /&gt;
| 6.)&lt;br /&gt;
| [[DLC_(Civ5)#Verwandelte_Kontinente_Map-Pack|Verwandelte Kontinente Map Pack]] &lt;br /&gt;
|&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 7.)&lt;br /&gt;
| [[DLC_(Civ5)#Verwandelte_Nationen_Map-Pack|Verwandelte Nationen Map Pack]] &lt;br /&gt;
|&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Der Mongolen-DLC wurde als Wiedergutmachung für anfängliche Spielprobleme sowie als Danksagung für die eifrige Mitarbeit vieler Fans bei der Fehlersuche kostenfrei veröffentlicht. Er steht somit jeder Civ5-Version automatisch zur Verfügung.''&amp;lt;br&amp;gt;&lt;br /&gt;
''** Das DLC &amp;quot;Eroberung der Neuen Welt Deluxe&amp;quot; wurde als Danksagung für den Erfolg von Civilization V veröffentlicht und steht jedem kostenlos zur Verfügung, der die 2. Erweiterung &amp;quot;Brave New World&amp;quot; besitzt.''&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; height=&amp;quot;490&amp;quot; |&lt;br /&gt;
{{Zivilisation_Info_Civ_Game&lt;br /&gt;
&amp;lt;!-- Allgemeine Informationen --&amp;gt;&lt;br /&gt;
| Ziv_Logo            = Civ5_logo.png&lt;br /&gt;
&amp;lt;!-- Veröffentlichung --&amp;gt;&lt;br /&gt;
| Ziv_Erschienen_US              = 21. September 2010&lt;br /&gt;
| Ziv_Erschienen_BRD            = 24. September 2010&lt;br /&gt;
&amp;lt;!-- Minimale Systemanforderungen --&amp;gt;&lt;br /&gt;
| Ziv_Win_System   = Windows XP +SP3 / Vista +SP2 / 7&lt;br /&gt;
| Ziv_CPU     = Intel Core 2 Duo 1,8 GHz oder AMD Athlon X2 64&lt;br /&gt;
| Ziv_RAM     = 2 GB&lt;br /&gt;
| Ziv_Festplatte         = 8 GB&lt;br /&gt;
| Ziv_Grafik  = 256 MB HD2600XT oder NVIDIA 7900 GS&lt;br /&gt;
&amp;lt;!-- Minimale Systemanforderungen --&amp;gt;&lt;br /&gt;
| Ziv_Win_System_2   = Windows Vista +SP2 / 7&lt;br /&gt;
| Ziv_CPU_2     = 1,8 Quad-Core-Prozessor&lt;br /&gt;
| Ziv_RAM_2     = 4 GB&lt;br /&gt;
| Ziv_Festplatte_2         = 8 GB&lt;br /&gt;
| Ziv_Grafik_2  = 512 MB ATi 4800-Serie oder NVIDIA 9800-Serie&lt;br /&gt;
| Bild             = CivV Box.jpg&lt;br /&gt;
| Ziv_Patch = Aktuelle Versionsnummer: 1.0.3.144 (Final)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Add-on 1: Gods &amp;amp; Kings=&lt;br /&gt;
[[Bild:5-erweiterung-gods&amp;amp;kings.jpg|rechts|thumb|x300px|Erweiterung: &amp;quot;Gods &amp;amp; Kings&amp;quot;]]&lt;br /&gt;
Die erste Erweiterung [[Gods &amp;amp; Kings (Civ5)|'''Gods &amp;amp; Kings''']] erschien im Juni 2012. Neben neuen Zivilisationen, Einheiten, Gebäuden, Weltwundern sowie Naturwundern liefert es noch drei neue Szenarien. Die Basiswerte sämtlicher Einheiten wurden komplett neu ausbalanciert. Für feiner abgestimmte und länger andauernde Kämpfe wurde das ursprüngliche 10er auf ein 100er-Kampfsystem umgestellt. Zudem ist das Diplomatie- und Stadtstaatenkonzept weiter ausgebaut worden. Mit Religion und Spionage wurden zwei aus dem Vorgänger Civ4 bekannte Themen auch in Civ5 integriert, jedoch mit grundlegend anderen Spielkonzepten. Weitere Einzelheiten kann man der [[Gods &amp;amp; Kings (Civ5)|Übersicht]] entnehmen und im [http://www.civforum.de/forumdisplay.php?342-Civ5-Allgemeines Forum] diskutieren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Add-on 2: Brave New World=&lt;br /&gt;
Die zweite Erweiterung [[Brave New World (Civ5)|'''Brave New World''']] erschien in den USA am 9. Juli sowie drei Tage später weltweit am 12. Juli 2013. Brave New World versucht mit neuartigen Handelseinheiten, Karawanen und Frachtern, das Spielgeschehen auf den Handel zu lenken. Als weitere neue Spielelemente halten Archäologie, politische Ideologien und der Tourismus Einzug. Mit Tourismus wird das Ziel für einen Kultursieg komplett neu gestaltet. In Summe verfolgt Brave New World damit das Ziel, Civ5 nochmals komplexer sowie den späteren Spielverlauf abwechslungsreicher zu gestalten. Damit hinzugekommen sind 9 weitere Zivilisationen, 8 Weltwunder sowie 3 Naturwunder.&lt;br /&gt;
&lt;br /&gt;
=Patches / Updates=&lt;br /&gt;
[[Patch_(Civ5)|'''Patches''']] werden automatisch und ausschließlich über [[Steam_(Civ5)|Steam]] heruntergeladen sowie installiert. Ein separates Herunterladen mit anschließend manueller Installation ist nicht möglich. Wer eine ältere Version spielen möchte, kann im Voraus in der Steam-Bibliothek bei den Eigenschaften zu Civ5 entweder die automatischen Updates deaktivieren oder man legt sich rechtzeitig eine [[Patch (Civ5)#Mit älterer Version spielen|Sicherheitskopie]] an. Letzteres ist jedoch umständlich und funktioniert nicht immer.&lt;br /&gt;
&lt;br /&gt;
=Sonderangebote / Rabattaktionen=&lt;br /&gt;
Seit Anbeginn ist Civ5 regelmäßig in Steam-Sale-Aktionen sowie bei Handelsplattformen, welche Steam-Keys vertreiben, mit hohen Rabatten erhältlich. Das bislang günstigste Rabattangebot stammt wohl vom Dezember 2013. Im Rahmen seiner Weihnachtsaktionen bot der Onlinehändler &amp;quot;Green Man Gaming&amp;quot; Civ5 samt Add-ons und DLCs mit bis zu 75% plus weiteren 20% Rabatt sowie noch 0,10 € Gutschrift je Artikel an.&lt;br /&gt;
&lt;br /&gt;
Mit Beginn des 4. Februar 2014 fand sich Civ5 mit beiden Add-ons sowie weiteren Sid Meier-Titeln im international sehr populären Humble Bundle mit dem Aktionstitel &amp;quot;The Humble Sid Meier Bundle&amp;quot; wieder. Das gesamte Paket war zu einem Mindestpreis von über 15 US$ erhältlich. In dieser Sammlung sind die kostenpflichtigen DLCs (siehe DLCs oben) jedoch nicht enthalten.&lt;br /&gt;
&lt;br /&gt;
=Grundlagen &amp;amp; Konzepte=&lt;br /&gt;
[[Bild:Civ5 Stadtansicht.jpg|rechts|thumb|500px|Stadtansicht]]&lt;br /&gt;
[[Datei:5-techbaum-industriezeitalter.jpg|rechts|thumb|500px|Auszug Forschungsbaum]]&lt;br /&gt;
Für den fünften Teil der Civilization-Reihe wurde das Spiel entschlackt und einsteigerfreundlicher gestaltet. So wurde z.B. das Konzept der Gesundheit entfernt und die Berater wieder eingeführt. Kultur, Gesellschaftsformen und insbesondere das Kampfsystem wurden stark überarbeitet. Zudem besteht die Spielwelt erstmals aus sechseckigen Geländefeldern. Religion und Spionage fanden erst durch die Erweiterung &amp;quot;Gods &amp;amp; Kings&amp;quot; wieder Einzug in Civilization V.&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Wichtige Grundlagen'''&lt;br /&gt;
| '''weitere Konzepte''' &lt;br /&gt;
| '''Nebenkonzepte'''&lt;br /&gt;
| '''Sonstiges'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Zivilisationen_(Civ5)|Zivilisationen &amp;amp; Herrscher]]&lt;br /&gt;
| [[Forschung_(Civ5)|Forschung]]&lt;br /&gt;
| [[Spezialisten_(Civ5)|Spezialisten]] &amp;amp; [[Große Persönlichkeiten_(Civ5)|Große Persönlichkeiten]]&lt;br /&gt;
| [[Spieleinstellungen_(Civ5)|Spieleinstellungen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diplomatie (Civ5)|Diplomatie]], [[Spionage (Civ5)|Spionage]] [[Datei:5gk.png|link=Gods &amp;amp; Kings (Civ5)]] &amp;amp; [[Handel (Civ5)|Handel]]&lt;br /&gt;
| [[Kultur_(Civ5)|Kultur]]&lt;br /&gt;
| [[Goldenes_Zeitalter (Civ5)|Goldenes Zeitalter]]&lt;br /&gt;
| [[Zitate_(Civ5)|Zitate aus Civ5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Städte_(Civ5)|Städte]] &amp;amp; [[Erträge (Civ5)|Erträge]]&lt;br /&gt;
| [[Nahrung_(Civ5)|Nahrung]]&lt;br /&gt;
| [[Gold_(Civ5)#Gold_ausgeben|Unterhalt]]&lt;br /&gt;
| [[Errungenschaften (Civ5)|Errungenschaften]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Technologien_(Civ5)|Technologien]]&lt;br /&gt;
| [[Produktion_(Civ5)|Produktion]]&lt;br /&gt;
| [[Zeitalter (Civ5)|Zeitalter]]&lt;br /&gt;
| [[Glaubenssätze (Civ5)|Glaubenssätze]] [[Datei:5gk.png|link=Gods &amp;amp; Kings (Civ5)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gebäude_(Civ5)|Gebäude]] &amp;amp; [[Wunder_(Civ5)|Wunder]] &lt;br /&gt;
| [[Gold_(Civ5)|Gold]]&lt;br /&gt;
| [[Nahrung_(Civ5)#Feiertag|Feiertag]]&lt;br /&gt;
| [[Kartensammlung (Civ5)|Kartensammlung]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Einheiten_(Civ5)|Einheiten]] &amp;amp; [[Kampfsystem_(Civ5)|Kampfsystem]]&lt;br /&gt;
| [[Glauben (Civ5)|Glauben]] [[Datei:5gk.png|link=Gods &amp;amp; Kings (Civ5)]]&lt;br /&gt;
| [[Barbaren_(Civ5)|Barbaren]]&lt;br /&gt;
| [[Technologiebaum (Civ5)|Technologiebaum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelände_(Civ5)|Gelände]], [[Ressourcen_(Civ5)|Ressourcen]] &amp;amp; [[Modernisierungen_(Civ5)|Modernisierungen]]&lt;br /&gt;
| &lt;br /&gt;
| [[Gel%C3%A4nde_(Civ5)#Naturwunder|Naturwunder]]&lt;br /&gt;
| [[Siegesformen (Civ5)|Siegesformen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sozialpolitiken_Civ5|Sozialpolitiken]] &amp;amp; [[Ideologien (Civ5)|Ideologien]] [[Datei:5bnw.png|link=Brave New World (Civ5)]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Zufriedenheit_(Civ5)|Zufriedenheit]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Religionen_(Civ5)|Religionen]] [[Datei:5gk.png|link=Gods &amp;amp; Kings (Civ5)]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stadtstaaten_(Civ5)|Stadtstaaten]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Berater &amp;amp; Übersichten=&lt;br /&gt;
In Civ 5 wurden die [[Berater (Civ5)|'''Berater''']] wieder eingeführt. In vier Bereiche aufgeteilt gebene sie ihrerseits teils auch für erfahrende Spieler wertvolle Hinweise.&lt;br /&gt;
* Wirtschaftsberater&lt;br /&gt;
* Militärberater&lt;br /&gt;
* Auslandsberater&lt;br /&gt;
* Wissenschaftsberater&lt;br /&gt;
&lt;br /&gt;
'''Übersichten''' sind in Civilization V seither ein wichtiger Bestandteil. Neben den...&lt;br /&gt;
* Detailübersichten und&lt;br /&gt;
* Infokästen&lt;br /&gt;
...im Spiel selbst, gibt es mittlerweile so einige wertvolle Übersichten von Fans erstellt.&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|- &amp;lt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | '''im Spiel''' &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | '''von Fans'''&lt;br /&gt;
|-&lt;br /&gt;
| F2 Wirtschaft&lt;br /&gt;
| Forschungsinfo&lt;br /&gt;
| [[Errungenschaften_(Civ5)|Errungenschaften]]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611735&amp;amp;stc=1&amp;amp;d=1313339802 Einheiten]&lt;br /&gt;
|-&lt;br /&gt;
| F3 Militär&lt;br /&gt;
| Einheitenliste&lt;br /&gt;
| [[Kartensammlung_(Civ5)|Kartensammlung]]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=734328&amp;amp;d=1340835794 Einheiten G&amp;amp;K]&lt;br /&gt;
|-&lt;br /&gt;
| F4 Diplomatie&lt;br /&gt;
| Stadtliste&lt;br /&gt;
| [http://www.civforum.de/showthread.php?t=69874 Beförderungsbaum]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611736&amp;amp;stc=1&amp;amp;d=1313339802 Gebäude] / [http://www.civforum.de/attachment.php?attachmentid=611729&amp;amp;d=1313339646 (sortiert)]&lt;br /&gt;
|-&lt;br /&gt;
| F5 Sozialpolitiken&lt;br /&gt;
| Ressourcenliste&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=593023&amp;amp;d=1309368105 Einheiten-Modernisierungsbaum]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611730&amp;amp;d=1313339720 Wunder]&lt;br /&gt;
|-&lt;br /&gt;
| F6 Technologiebaum&lt;br /&gt;
| GP-Liste&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=733709&amp;amp;d=1340744106 Einheiten-Modernisierungsbaum G&amp;amp;K]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611731&amp;amp;d=1313339720 Ressourcen]&lt;br /&gt;
|-&lt;br /&gt;
| F7 Benachrichtigungslog&lt;br /&gt;
| Zivilopädie (F1)&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=643010&amp;amp;d=1321750823 Handycap-Infos]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611732&amp;amp;d=1313339720 BT-Modernisierungen]&lt;br /&gt;
|-&lt;br /&gt;
| F8 Siegfortschritt&lt;br /&gt;
|&lt;br /&gt;
| [http://www.civforum.de/showthread.php?74551-Mythos-Kultur&amp;amp;p=4468695&amp;amp;viewfull=1#post4468695 Kultur-Rechner]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611734&amp;amp;d=1313339720 Techbaum] / [http://www.civforum.de/attachment.php?attachmentid=611733&amp;amp;d=1313339720 (OpenOffice)]&lt;br /&gt;
|-&lt;br /&gt;
| F9 Demografie&lt;br /&gt;
|&lt;br /&gt;
| [http://www.civforum.de/showthread.php?80410-Forschungsabkommensrechner Rechner für Forschungsabkommen]&lt;br /&gt;
| [http://www.civforum.de/attachment.php?attachmentid=611737&amp;amp;stc=1&amp;amp;d=1313339802 Sozialpolitiken] &lt;br /&gt;
|-&lt;br /&gt;
| F10 Strategische Ansicht&lt;br /&gt;
|&lt;br /&gt;
| [http://www.civforum.de/showthread.php?81162 Eigenschaften der Anführer]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Strategie &amp;amp; Storys=&lt;br /&gt;
&lt;br /&gt;
''Was mache ich zuerst? Warum komme ich nicht weiter?'' Mit etwas Glück findet ihr hier die passenden Antworten auf eure Fragen. Da sich viele der Strategien durch Patches und Erweiterungen öfters ändern, werden hier vor allem Links angeboten. Desweiteren können die Storys sehr lehrreich sein, da sie durchaus wertvolle, strategische Hilfen zu bestimmten Zivilisationen oder Spielstilen bieten.&lt;br /&gt;
{|&lt;br /&gt;
|-  &lt;br /&gt;
|width=&amp;quot;250&amp;quot;  | '''Strategien'''&lt;br /&gt;
|'''Storys'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* [[Spezialisten_%28Civ5%29|Tipps zu Spezialisten]]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?f=377 Strategiebereich]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=71822 Allgemeines zu Civ5]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?p=4313493#post4313493 Auf Ressourcen siedeln]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?79235-Civ5-FAQ Civ5-FAQ]&lt;br /&gt;
|&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?f=375 Einzelspieler-Storys]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?f=431 Mehrspieler-Storys]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?84054-Inhaltsverzeichnis-Civ5-Einzelspieler-Stoys Übersicht der Einzelspieler-Storys]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=76667 Übersicht der PBEM-Storys]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mehrspieler=&lt;br /&gt;
Hier bekommt ihr eine schnelle Übersicht über die diversen MP-Modi, und wo und wie ihr euch für Spiele verabreden könnt, um nicht direkt der offenen Ingame-Lobby mit vielen Quittern und manch Cheatern ausgesetzt zu sein. Viele Spiele werden über das CivForum, die Battlefield-Liga, oder in den Chats der Steamgruppen organisiert.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-  &lt;br /&gt;
|width=&amp;quot;300&amp;quot;  |  '''Internet / LAN'''&lt;br /&gt;
|width=&amp;quot;300&amp;quot;  | '''Hot Seat'''&lt;br /&gt;
|width=&amp;quot;300&amp;quot;  | '''PBEM''' (Play by E-Mail)&lt;br /&gt;
|width=&amp;quot;300&amp;quot;  | '''Pitboss''' (PB)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* nur simultane Runden&lt;br /&gt;
* Steam-Freunde lassen sich zu privaten Spielen einladen&lt;br /&gt;
|&lt;br /&gt;
* abwechselnd an einem PC&lt;br /&gt;
* Passwörter einstellbar&lt;br /&gt;
* Spiel zwischen den Runden speicherbar&lt;br /&gt;
|&lt;br /&gt;
* PBEM ist bisher nicht (eigenständig) integriert.&lt;br /&gt;
* Lässt sich aber über Hot Seat spielen: [http://www.civforum.de/showthread.php?77658 Anleitung für PBEM]&lt;br /&gt;
|&lt;br /&gt;
* PB ist bisher nicht integriert.&lt;br /&gt;
|}&lt;br /&gt;
Alle MP-Modi haben gemeinsam:&lt;br /&gt;
* Mac und PC sind immer dann MP-kompatibel, wenn sie die gleiche [[Patch (Civ5)|Patchversion]] haben.&lt;br /&gt;
* Modifikationen sind im MP generell nicht möglich. (Sie lassen sich nur über Tricks, oder Änderungen der Originaldateien einfügen)&lt;br /&gt;
* [[DLC (Civ5)|DLCs]] auswählbar (alle Spieler müssen die ausgewählten DLCs haben)&lt;br /&gt;
* Zuguhr an/aus (sonst nicht weiter einstellbar)&lt;br /&gt;
* Die Kamp- und Bewegungsanimation lassen sich seperat de/aktivieren&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die wichtigsten Links der MP-Szene:&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300&amp;quot; |&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?379-Civ5-Multiplayer MP-Forum]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?77658-Spiel-doch-mal-einfach-PBEM! Anleitung für PBEM &amp;amp; PBEM Tool]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?77597-Civ5-PBEM-Regeln PBEM-Regeln]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=71787 Bildanleitung - Multiplayer Hilfe]&lt;br /&gt;
* [[Datei:Steam_FavIcon.png]] [http://multiplayerrobot.com/ GiantMultiplayerRobot (engl.) : &amp;quot;multiplayerrobot.com&amp;quot;]&lt;br /&gt;
|&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?f=384 MP-Liga]&lt;br /&gt;
* [[Datei:BF_FavIcon.png]] [http://civ5.the-battlefield.com/ The Battlefield]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?76229-BF-Bildertutorial BF-Bildertutorial]&lt;br /&gt;
* [[Datei:Steam_FavIcon.png]] [http://steamcommunity.com/groups/civforum?l=german Steamgruppe: &amp;quot;civforum.de&amp;quot;]&lt;br /&gt;
* [[Datei:Steam_FavIcon.png]] [http://steamcommunity.com/groups/bf-liga Steamgruppe: &amp;quot;the-battlefield.com&amp;quot;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Technik=&lt;br /&gt;
&lt;br /&gt;
Hier erfahrt ihr, ob Civilization V auf eurem Rechner läuft, Grundlagen über Steam und weiterführende Links zu technischen Hinweisen und Problemen.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300&amp;quot; |&lt;br /&gt;
* [[Systemvoraussetzungen_(Civ5)|Systemvoraussetzungen]]&lt;br /&gt;
* [[Steam_(Civ5)|Steam]]&lt;br /&gt;
* [[Patch_(Civ5)|Patches]]&lt;br /&gt;
* [[KI_(Civ5)|KI]]&lt;br /&gt;
* [[Entwickler_(Civ5)|Entwickler]]&lt;br /&gt;
|&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?373-Civ5-Technische-Problemhilfe Technische Problemhilfe]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?69499-Tech-FAQ Tech-FAQ]&lt;br /&gt;
* [[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?80765 BUG-Sammelthread Thread]&lt;br /&gt;
* [[Datei:CFC_FavIcon.png]] [http://forums.civfanatics.com/showthread.php?t=381414 Bug List]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Modifikationen=&lt;br /&gt;
Auch Civilization V unterstützt wieder aktiv die Modding-Szene. Mit dem über Steam im Bereich der Tools herunterladbaren &amp;quot;Civilization V SDK&amp;quot; kann jeder eigene Mods erstellen. Diese Modifikationen können dann auf Fanseiten hochgeladen oder im [http://steamcommunity.com/workshop/browse?appid=8930&amp;amp;browsesort=trend Steam Workshop] bereitgegestellt werden.&lt;br /&gt;
&lt;br /&gt;
*[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/forumdisplay.php?378-Civ5-Modifikationen Forum für Modifikationen]&lt;br /&gt;
*[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?69407-Inhaltsverzeichnis-der-Modifikationen&amp;amp;p=3784757#post3784757 Übersicht der Modifikationen]&lt;br /&gt;
** [[Kartensammlung_(Civ5)#Modifikationen|Kartensammlung]]&lt;br /&gt;
*[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?69778-Kaels-quot-Modders-Guide-to-Civilization-V-quot Kaels &amp;quot;Modders Guide to Civilization V&amp;quot; (deutsch)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
* [http://civilization5.com/ Offizielle Website]&lt;br /&gt;
* [http://www.firaxis.com/ Entwickler Firaxis]&lt;br /&gt;
* [http://civforum.de/forumdisplay.php?f=341 Civ5-Forum]&lt;br /&gt;
* [http://www.2kgames.com/manual/civ5/ Handbuch]&lt;br /&gt;
* [http://www.civforum.de/showthread.php?t=69871 Civ5-Bibliothek (Links, Übersichten, FAQ)]&lt;br /&gt;
* [http://www.civforum.de/showthread.php?79235-Civ5-FAQ Civ5-FAQ]&lt;br /&gt;
* [http://www.civforum.de/showthread.php?t=71312 Mac-Linksammlung]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Vorlage:BASE_LeaderInfo&amp;diff=53620</id>
		<title>Vorlage:BASE LeaderInfo</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Vorlage:BASE_LeaderInfo&amp;diff=53620"/>
				<updated>2014-11-07T16:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Änderungen von Worf der Große (Diskussion) wurden auf die letzte Version von Emgevau zurückgesetzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;	&lt;br /&gt;
:Hier sind Informationen zu den [[:Kategorie:Anführer_(BASE)|Staatsoberhäuptern]] in [[BASE]] gespeichert und abrufbar.&lt;br /&gt;
{{Dokumentation_tmp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Civ4_BASE_Vorlagen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| ABU&lt;br /&gt;
| Abu Bakr = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Schützend/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ADENAUER&lt;br /&gt;
| Adenauer = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Industriell/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Föderalismus_(BASE)|Föderalismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| AGUEYBANA&lt;br /&gt;
| Agüeybaná = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Listig/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| AKBAR&lt;br /&gt;
| Akbar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Kreativ/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = 0&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 15&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ALEXANDER&lt;br /&gt;
| Alexander = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Imperialistisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ALMANZOR&lt;br /&gt;
| Almansor = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Berberreich_(BASE)|Berberreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Philosophisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 70&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|70}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ANNE_BONNY&lt;br /&gt;
| Anne Bonny = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Listig/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ASOKA&lt;br /&gt;
| Ashoka = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Spirituell/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ASKIA&lt;br /&gt;
| Askiya = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Expansiv/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ASSURBANIPAL&lt;br /&gt;
| Assurbanipal = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Sumerisches_Reich_(BASE)|Sumerisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Philosophisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Aristokratie_(BASE)|Aristokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ATATUERK&lt;br /&gt;
| Atatürk = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Organisiert/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Säkularisierung_(BASE)|Säkularisierung]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ATOTOZTLI&lt;br /&gt;
| Atotoztli = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Industriell/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(6) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| AUGUSTUS&lt;br /&gt;
| Augustus Caesar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Imperialistisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BARBAROSSA&lt;br /&gt;
| Barbarossa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Künstlerisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BENGURION&lt;br /&gt;
| Ben Gurion = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Israelisches_Reich_(BASE)|Israelisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Schützend/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| BISMARCK&lt;br /&gt;
| Bismarck = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Wissenschaftlich/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| BOUDICA&lt;br /&gt;
| Boudicca = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Charismatisch/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Allgemeines Wahlrecht_(BASE)|Allgemeines Wahlrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BOURGUIBA&lt;br /&gt;
| Bourguiba = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Listig/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BRENNUS&lt;br /&gt;
| Brennus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Spirituell/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BELAIV&lt;br /&gt;
| Béla IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Schützend/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CALIGULA&lt;br /&gt;
| Caligula = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Kreativ/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CETSHWAYO&lt;br /&gt;
| Cetshwayo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Expansiv/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CHURCHILL&lt;br /&gt;
| Churchill = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Charismatisch/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CIXI&lt;br /&gt;
| Cixi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Künstlerisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| COCHISE&lt;br /&gt;
| Cochise = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Aggressiv/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DALAI_LAMA&lt;br /&gt;
| Dalai Lama = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Tibetisches_Reich_(BASE)|Tibetisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Spirituell/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DARIUS&lt;br /&gt;
| Dareios = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Finanzorientiert/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DE_GAULLE&lt;br /&gt;
| De Gaulle = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Kreativ/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 5&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|5}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 6&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DIDO&lt;br /&gt;
| Dido = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Schützend/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PEDRO_II&lt;br /&gt;
| Dom Pedro II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Brasilianisches_Reich_(BASE)|Brasilianisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Expansiv/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| GENGHIS_KHAN&lt;br /&gt;
| Dschingis Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Aggressiv/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 75&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|75}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ELCID&lt;br /&gt;
| El Cid = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Militant/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ELIZABETH&lt;br /&gt;
| Elizabeth = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Finanzorientiert/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FIDEL_CASTRO&lt;br /&gt;
| Fidel Castro = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Wissenschaftlich/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FRANCO&lt;br /&gt;
| Franco = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Militant/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FRANZJOSEPH&lt;br /&gt;
| Franz Joseph I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Künstlerisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Föderalismus_(BASE)|Föderalismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FREDERICK&lt;br /&gt;
| Friedrich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Philosophisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GADDAFI&lt;br /&gt;
| Gaddafi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Repressiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NASSER&lt;br /&gt;
| Gamal Abdel Nassar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Militant/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GAMPO&lt;br /&gt;
| Gampo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Tibetisches_Reich_(BASE)|Tibetisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Organisiert/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GANDHI&lt;br /&gt;
| Gandhi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Spirituell/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GEORGE&lt;br /&gt;
| Georg III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Kreativ/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GILGAMESH&lt;br /&gt;
| Gilgamesch = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Sumerisches_Reich_(BASE)|Sumerisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Künstlerisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| GUSTAV&lt;br /&gt;
| Gustav II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Militant/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Leibeigenschaft_(BASE)|Leibeigenschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HAAKONSON&lt;br /&gt;
| Hakon IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Charismatisch/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HAMMURABI&lt;br /&gt;
| Hammurabi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Organisiert/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HANNIBAL&lt;br /&gt;
| Hannibal = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Finanzorientiert/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HARALD&lt;br /&gt;
| Harald III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Aggressiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Asen Mythos&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 60&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|60}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HATSHEPSUT&lt;br /&gt;
| Hatshepsut = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Spirituell/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HENRY&lt;br /&gt;
| Heinrich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Expansiv/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HENRY_MORGAN&lt;br /&gt;
| Henry Morgan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Finanzorientiert/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HERAKLEIOS&lt;br /&gt;
| Herakleios = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Militant/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HIAWATHA&lt;br /&gt;
| Hiawatha = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Charismatisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HIDEYOSHI&lt;br /&gt;
| Hideyoshi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Listig/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HIROHITO&lt;br /&gt;
| Hirohito = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Aggressiv/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HITLER&lt;br /&gt;
| Hitler = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Populistisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 10&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HO_CHI&lt;br /&gt;
| Ho Chi Minh = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Diplomatisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HUAYNA_CAPAC&lt;br /&gt;
| Huayna Capac = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Finanzorientiert/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| IBN_SAUD&lt;br /&gt;
| Ibn Saud = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Finanzorientiert/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ISABELLA&lt;br /&gt;
| Isabella = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Spirituell/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ITZCOATL&lt;br /&gt;
| Itzcóatl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Kreativ/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| IVAN&lt;br /&gt;
| Iwan IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Organisiert/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JAYAVARMAN&lt;br /&gt;
| Jayavarman VII. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Philosophisch/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JOHANNA&lt;br /&gt;
| Jeanne d'Arc = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Charismatisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| JOAO&lt;br /&gt;
| Joao II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Expansiv/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WITT&lt;br /&gt;
| Johan de Witt = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Finanzorientiert/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4CAUTION}} nie&lt;br /&gt;
		}}&lt;br /&gt;
| JULIUS_CAESAR&lt;br /&gt;
| Julius Caesar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Imperialistisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JUSTINIAN&lt;br /&gt;
| Justitian = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Spirituell/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KAHINA&lt;br /&gt;
| Kahina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Berberreich_(BASE)|Berberreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Listig/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KAMEHAMEHA&lt;br /&gt;
| Kamehameha I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polynesisches_Reich_(BASE)|Polynesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Charismatisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CHARLES_V&lt;br /&gt;
| Karl V. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Diplomatisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CHARLEMAGNE&lt;br /&gt;
| Karl der Große = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Imperialistisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KASIMIR&lt;br /&gt;
| Kasimir III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Kreativ/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CATHERINE&lt;br /&gt;
| Katharina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Künstlerisch/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KEITA&lt;br /&gt;
| Keita = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Wissenschaftlich/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KHOMEINI&lt;br /&gt;
| Khomeini = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Populistisch/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KIM_JONG_IL&lt;br /&gt;
| Kim Jong-il = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Repressiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KLEOPATRA&lt;br /&gt;
| Kleopatra VII. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Diplomatisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KOSSUTH&lt;br /&gt;
| Kossuth = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Organisiert/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KUBLAI_KHAN&lt;br /&gt;
| Kublai Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Finanzorientiert/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CYRUS&lt;br /&gt;
| Kyrus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Charismatisch/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 3&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|3}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| LEONIDAS&lt;br /&gt;
| Leonidas I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Organisiert/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| LINCOLN&lt;br /&gt;
| Lincoln = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Wissenschaftlich/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| LOUIS_XIV&lt;br /&gt;
| Ludwig XIV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Industriell/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SINGH&lt;br /&gt;
| Manmohan Singh = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Finanzorientiert/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Allgemeines Wahlrecht_(BASE)|Allgemeines Wahlrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MANSA_MUSA&lt;br /&gt;
| Mansa Musa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Spirituell/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CHINESE_LEADER&lt;br /&gt;
| Mao Tse-tung = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Repressiv/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MARIA_II&lt;br /&gt;
| Maria II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Künstlerisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| STUART&lt;br /&gt;
| Maria Stuart = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Schottisches_Königreich_(BASE)|Schottisches Königreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Künstlerisch/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MARIA&lt;br /&gt;
| Maria Theresia = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Expansiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MATYAS&lt;br /&gt;
| Matthias Corvinus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Expansiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MEHMED&lt;br /&gt;
| Mehmet II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Organisiert/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MEIJI&lt;br /&gt;
| Meiji = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Industriell/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(9) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MENELIK&lt;br /&gt;
| Menelik II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Kreativ/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| METTERNICH&lt;br /&gt;
| Metternich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Organisiert/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 15&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|15}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MICAELA&lt;br /&gt;
| Micaela = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Philosophisch/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MONTEZUMA&lt;br /&gt;
| Montezuma II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Aggressiv/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MAURY&lt;br /&gt;
| Moritz von Oranien = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Imperialistisch/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MUSSOLINI&lt;br /&gt;
| Mussolini = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Expansiv/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| NANYEHI&lt;br /&gt;
| Nanye-hi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Diplomatisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NAPOLEON&lt;br /&gt;
| Napoleon = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Charismatisch/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Säkularisierung_(BASE)|Säkularisierung]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| NABUCHADREZZAR&lt;br /&gt;
| Nebukadnezar II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Kreativ/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NELSON_MANDELA&lt;br /&gt;
| Nelson Mandela = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Populistisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NIMROD&lt;br /&gt;
| Nimrod = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Listig/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NEFERTITI&lt;br /&gt;
| Nofretete = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Charismatisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PACAL&lt;br /&gt;
| Pacal II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Expansiv/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PACHACUTI&lt;br /&gt;
| Pachakutiq = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Kreativ/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PERICLES&lt;br /&gt;
| Perikles = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Philosophisch/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Aristokratie_(BASE)|Aristokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PETER&lt;br /&gt;
| Peter = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Aggressiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PHILIPP&lt;br /&gt;
| Phillip II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Wissenschaftlich/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 30&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PILSUDSKI&lt;br /&gt;
| Pilsudski = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Schützend/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| POLPOT&lt;br /&gt;
| Pol Pot = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Listig/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| QIN_SHI_HUANG&lt;br /&gt;
| Qin Shi Huangdi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Listig/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| QUETZAL&lt;br /&gt;
| Quetzalcoatl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Finanzorientiert/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| RAGNAR&lt;br /&gt;
| Ragnar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Finanzorientiert/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Asen Mythos&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| RAMESSES&lt;br /&gt;
| Ramses II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Militant/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| RICHELIEU&lt;br /&gt;
| Richelieu = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Philosophisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ROBERT&lt;br /&gt;
| Robert I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Schottisches_Königreich_(BASE)|Schottisches Königreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Aggressiv/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| REAGAN&lt;br /&gt;
| Ronald Reagan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Finanzorientiert/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| FRANKLIN_ROOSEVELT&lt;br /&gt;
| Roosevelt = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Industriell/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Merkantilismus_(BASE)|Merkantilismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SADDAM&lt;br /&gt;
| Saddam Hussein = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Imperialistisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SALADIN&lt;br /&gt;
| Saladin = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Militant/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SALAMASINA&lt;br /&gt;
| Salamasina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polynesisches_Reich_(BASE)|Polynesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Künstlerisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SOLOMON&lt;br /&gt;
| Salomo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Israelisches_Reich_(BASE)|Israelisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Spirituell/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SEJONG&lt;br /&gt;
| Sejong = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Philosophisch/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Kastensystem_(BASE)|Kastensystem]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SELASSIE&lt;br /&gt;
| Selassie I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Repressiv/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SELIM&lt;br /&gt;
| Selim I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Repressiv/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(7) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SHAKA&lt;br /&gt;
| Shaka = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Aggressiv/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SITTING_BULL&lt;br /&gt;
| Sitting Bull = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Populistisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SMOKE_JAGUAR&lt;br /&gt;
| Smoke Jaguar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Philosophisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SOBIESKI&lt;br /&gt;
| Sobieski = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Aggressiv/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| STALIN&lt;br /&gt;
| Stalin = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Industriell/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SUHARTO&lt;br /&gt;
| Suharto = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indonesisches_Reich_(BASE)|Indonesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Charismatisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SURYAVARMAN&lt;br /&gt;
| Suryavarman II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Expansiv/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = -10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SULEIMAN&lt;br /&gt;
| Süleiman = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Imperialistisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| TAIZONG&lt;br /&gt;
| Taizong = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Organisiert/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TAMERLANE&lt;br /&gt;
| Tamerlan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Aggressiv/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -2&lt;br /&gt;
		| iVassalPowerModifier = -10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| THEODORA&lt;br /&gt;
| Theodora I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Künstlerisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TOKUGAWA&lt;br /&gt;
| Tokugawa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Schützend/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Merkantilismus_(BASE)|Merkantilismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TRIBHUWANA&lt;br /&gt;
| Tribhuwana = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indonesisches_Reich_(BASE)|Indonesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Wissenschaftlich/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| VARGAS&lt;br /&gt;
| Vargas = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Brasilianisches_Reich_(BASE)|Brasilianisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Finanzorientiert/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| VERCINGETORIX&lt;br /&gt;
| Vercingetorix = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Aggressiv/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| VICTORIA&lt;br /&gt;
| Victoria = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Imperialistisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| VIKTOR&lt;br /&gt;
| Viktor Emanuel II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Industriell/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| WALESA&lt;br /&gt;
| Walesa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Listig/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 5&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|5}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WANGKON&lt;br /&gt;
| Wang Kon = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Finanzorientiert/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Kastensystem_(BASE)|Kastensystem]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WASHINGTON&lt;br /&gt;
| Washington = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Organisiert/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WILLEM_VAN_ORANJE&lt;br /&gt;
| Wilhelm von Oranien = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Künstlerisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| WILHELMINA&lt;br /&gt;
| Wilhelmina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Industriell/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4CAUTION}} nie&lt;br /&gt;
		}}&lt;br /&gt;
| XERXES&lt;br /&gt;
| Xerxes I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Aggressiv/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 3&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|3}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| YOHL&lt;br /&gt;
| Yohl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Industriell/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ZARA_YAQOB&lt;br /&gt;
| Zara Yaqob = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Spirituell/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| OGEDEI&lt;br /&gt;
| Ögedei Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Listig/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Vorlage:BASE_LeaderInfo&amp;diff=53619</id>
		<title>Vorlage:BASE LeaderInfo</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Vorlage:BASE_LeaderInfo&amp;diff=53619"/>
				<updated>2014-11-07T16:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: fix2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;:Hier sind Informationen zu den [[:Kategorie:Anführer_(BASE)|Staatsoberhäuptern]] in [[BASE]] gespeichert und abrufbar.&lt;br /&gt;
{{Dokumentation_tmp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Civ4_BASE_Vorlagen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| ABU&lt;br /&gt;
| Abu Bakr = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Schützend/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ADENAUER&lt;br /&gt;
| Adenauer = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Industriell/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Föderalismus_(BASE)|Föderalismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| AGUEYBANA&lt;br /&gt;
| Agüeybaná = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Listig/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| AKBAR&lt;br /&gt;
| Akbar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Kreativ/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = 0&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 15&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ALEXANDER&lt;br /&gt;
| Alexander = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Imperialistisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ALMANZOR&lt;br /&gt;
| Almansor = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Berberreich_(BASE)|Berberreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Philosophisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 70&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|70}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ANNE_BONNY&lt;br /&gt;
| Anne Bonny = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Listig/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ASOKA&lt;br /&gt;
| Ashoka = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Spirituell/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ASKIA&lt;br /&gt;
| Askiya = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Expansiv/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ASSURBANIPAL&lt;br /&gt;
| Assurbanipal = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Sumerisches_Reich_(BASE)|Sumerisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Philosophisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Aristokratie_(BASE)|Aristokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ATATUERK&lt;br /&gt;
| Atatürk = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Organisiert/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Säkularisierung_(BASE)|Säkularisierung]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ATOTOZTLI&lt;br /&gt;
| Atotoztli = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Industriell/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(6) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| AUGUSTUS&lt;br /&gt;
| Augustus Caesar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Imperialistisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BARBAROSSA&lt;br /&gt;
| Barbarossa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Künstlerisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BENGURION&lt;br /&gt;
| Ben Gurion = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Israelisches_Reich_(BASE)|Israelisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Schützend/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| BISMARCK&lt;br /&gt;
| Bismarck = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Wissenschaftlich/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| BOUDICA&lt;br /&gt;
| Boudicca = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Charismatisch/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Allgemeines Wahlrecht_(BASE)|Allgemeines Wahlrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BOURGUIBA&lt;br /&gt;
| Bourguiba = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Listig/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BRENNUS&lt;br /&gt;
| Brennus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Spirituell/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BELAIV&lt;br /&gt;
| Béla IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Schützend/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CALIGULA&lt;br /&gt;
| Caligula = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Kreativ/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CETSHWAYO&lt;br /&gt;
| Cetshwayo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Expansiv/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CHURCHILL&lt;br /&gt;
| Churchill = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Charismatisch/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CIXI&lt;br /&gt;
| Cixi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Künstlerisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| COCHISE&lt;br /&gt;
| Cochise = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Aggressiv/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DALAI_LAMA&lt;br /&gt;
| Dalai Lama = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Tibetisches_Reich_(BASE)|Tibetisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Spirituell/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DARIUS&lt;br /&gt;
| Dareios = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Finanzorientiert/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DE_GAULLE&lt;br /&gt;
| De Gaulle = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Kreativ/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 5&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|5}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 6&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DIDO&lt;br /&gt;
| Dido = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Schützend/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PEDRO_II&lt;br /&gt;
| Dom Pedro II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Brasilianisches_Reich_(BASE)|Brasilianisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Expansiv/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| GENGHIS_KHAN&lt;br /&gt;
| Dschingis Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Aggressiv/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 75&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|75}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ELCID&lt;br /&gt;
| El Cid = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Militant/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ELIZABETH&lt;br /&gt;
| Elizabeth = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Finanzorientiert/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FIDEL_CASTRO&lt;br /&gt;
| Fidel Castro = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Wissenschaftlich/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FRANCO&lt;br /&gt;
| Franco = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Militant/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FRANZJOSEPH&lt;br /&gt;
| Franz Joseph I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Künstlerisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Föderalismus_(BASE)|Föderalismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FREDERICK&lt;br /&gt;
| Friedrich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Philosophisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GADDAFI&lt;br /&gt;
| Gaddafi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Repressiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NASSER&lt;br /&gt;
| Gamal Abdel Nassar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Militant/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GAMPO&lt;br /&gt;
| Gampo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Tibetisches_Reich_(BASE)|Tibetisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Organisiert/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GANDHI&lt;br /&gt;
| Gandhi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Spirituell/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GEORGE&lt;br /&gt;
| Georg III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Kreativ/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GILGAMESH&lt;br /&gt;
| Gilgamesch = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Sumerisches_Reich_(BASE)|Sumerisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Künstlerisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| GUSTAV&lt;br /&gt;
| Gustav II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Militant/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Leibeigenschaft_(BASE)|Leibeigenschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HAAKONSON&lt;br /&gt;
| Hakon IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Charismatisch/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HAMMURABI&lt;br /&gt;
| Hammurabi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Organisiert/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HANNIBAL&lt;br /&gt;
| Hannibal = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Finanzorientiert/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HARALD&lt;br /&gt;
| Harald III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Aggressiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Asen Mythos&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 60&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|60}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HATSHEPSUT&lt;br /&gt;
| Hatshepsut = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Spirituell/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HENRY&lt;br /&gt;
| Heinrich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Expansiv/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HENRY_MORGAN&lt;br /&gt;
| Henry Morgan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Finanzorientiert/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HERAKLEIOS&lt;br /&gt;
| Herakleios = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Militant/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HIAWATHA&lt;br /&gt;
| Hiawatha = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Charismatisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HIDEYOSHI&lt;br /&gt;
| Hideyoshi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Listig/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HIROHITO&lt;br /&gt;
| Hirohito = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Aggressiv/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HITLER&lt;br /&gt;
| Hitler = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Populistisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 10&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HO_CHI&lt;br /&gt;
| Ho Chi Minh = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Diplomatisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HUAYNA_CAPAC&lt;br /&gt;
| Huayna Capac = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Finanzorientiert/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| IBN_SAUD&lt;br /&gt;
| Ibn Saud = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Finanzorientiert/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ISABELLA&lt;br /&gt;
| Isabella = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Spirituell/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ITZCOATL&lt;br /&gt;
| Itzcóatl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Kreativ/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| IVAN&lt;br /&gt;
| Iwan IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Organisiert/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JAYAVARMAN&lt;br /&gt;
| Jayavarman VII. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Philosophisch/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JOHANNA&lt;br /&gt;
| Jeanne d'Arc = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Charismatisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| JOAO&lt;br /&gt;
| Joao II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Expansiv/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WITT&lt;br /&gt;
| Johan de Witt = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Finanzorientiert/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4CAUTION}} nie&lt;br /&gt;
		}}&lt;br /&gt;
| JULIUS_CAESAR&lt;br /&gt;
| Julius Caesar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Imperialistisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JUSTINIAN&lt;br /&gt;
| Justitian = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Spirituell/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KAHINA&lt;br /&gt;
| Kahina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Berberreich_(BASE)|Berberreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Listig/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KAMEHAMEHA&lt;br /&gt;
| Kamehameha I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polynesisches_Reich_(BASE)|Polynesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Charismatisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CHARLES_V&lt;br /&gt;
| Karl V. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Diplomatisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CHARLEMAGNE&lt;br /&gt;
| Karl der Große = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Imperialistisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KASIMIR&lt;br /&gt;
| Kasimir III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Kreativ/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CATHERINE&lt;br /&gt;
| Katharina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Künstlerisch/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KEITA&lt;br /&gt;
| Keita = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Wissenschaftlich/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KHOMEINI&lt;br /&gt;
| Khomeini = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Populistisch/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KIM_JONG_IL&lt;br /&gt;
| Kim Jong-il = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Repressiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KLEOPATRA&lt;br /&gt;
| Kleopatra VII. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Diplomatisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KOSSUTH&lt;br /&gt;
| Kossuth = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Organisiert/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KUBLAI_KHAN&lt;br /&gt;
| Kublai Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Finanzorientiert/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CYRUS&lt;br /&gt;
| Kyrus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Charismatisch/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 3&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|3}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| LEONIDAS&lt;br /&gt;
| Leonidas I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Organisiert/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| LINCOLN&lt;br /&gt;
| Lincoln = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Wissenschaftlich/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| LOUIS_XIV&lt;br /&gt;
| Ludwig XIV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Industriell/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SINGH&lt;br /&gt;
| Manmohan Singh = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Finanzorientiert/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Allgemeines Wahlrecht_(BASE)|Allgemeines Wahlrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MANSA_MUSA&lt;br /&gt;
| Mansa Musa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Spirituell/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CHINESE_LEADER&lt;br /&gt;
| Mao Tse-tung = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Repressiv/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MARIA_II&lt;br /&gt;
| Maria II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Künstlerisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| STUART&lt;br /&gt;
| Maria Stuart = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Schottisches_Königreich_(BASE)|Schottisches Königreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Künstlerisch/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MARIA&lt;br /&gt;
| Maria Theresia = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Expansiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MATYAS&lt;br /&gt;
| Matthias Corvinus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Expansiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MEHMED&lt;br /&gt;
| Mehmet II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Organisiert/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MEIJI&lt;br /&gt;
| Meiji = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Industriell/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(9) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MENELIK&lt;br /&gt;
| Menelik II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Kreativ/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| METTERNICH&lt;br /&gt;
| Metternich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Organisiert/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 15&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|15}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MICAELA&lt;br /&gt;
| Micaela = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Philosophisch/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MONTEZUMA&lt;br /&gt;
| Montezuma II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Aggressiv/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MAURY&lt;br /&gt;
| Moritz von Oranien = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Imperialistisch/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MUSSOLINI&lt;br /&gt;
| Mussolini = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Expansiv/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| NANYEHI&lt;br /&gt;
| Nanye-hi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Diplomatisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NAPOLEON&lt;br /&gt;
| Napoleon = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Charismatisch/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Säkularisierung_(BASE)|Säkularisierung]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| NABUCHADREZZAR&lt;br /&gt;
| Nebukadnezar II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Kreativ/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NELSON_MANDELA&lt;br /&gt;
| Nelson Mandela = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Populistisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NIMROD&lt;br /&gt;
| Nimrod = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Listig/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NEFERTITI&lt;br /&gt;
| Nofretete = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Charismatisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PACAL&lt;br /&gt;
| Pacal II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Expansiv/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PACHACUTI&lt;br /&gt;
| Pachakutiq = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Kreativ/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PERICLES&lt;br /&gt;
| Perikles = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Philosophisch/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Aristokratie_(BASE)|Aristokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PETER&lt;br /&gt;
| Peter = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Aggressiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PHILIPP&lt;br /&gt;
| Phillip II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Wissenschaftlich/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 30&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PILSUDSKI&lt;br /&gt;
| Pilsudski = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Schützend/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| POLPOT&lt;br /&gt;
| Pol Pot = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Listig/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| QIN_SHI_HUANG&lt;br /&gt;
| Qin Shi Huangdi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Listig/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| QUETZAL&lt;br /&gt;
| Quetzalcoatl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Finanzorientiert/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| RAGNAR&lt;br /&gt;
| Ragnar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Finanzorientiert/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Asen Mythos&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| RAMESSES&lt;br /&gt;
| Ramses II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Militant/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| RICHELIEU&lt;br /&gt;
| Richelieu = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Philosophisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ROBERT&lt;br /&gt;
| Robert I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Schottisches_Königreich_(BASE)|Schottisches Königreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Aggressiv/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| REAGAN&lt;br /&gt;
| Ronald Reagan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Finanzorientiert/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| FRANKLIN_ROOSEVELT&lt;br /&gt;
| Roosevelt = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Industriell/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Merkantilismus_(BASE)|Merkantilismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SADDAM&lt;br /&gt;
| Saddam Hussein = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Imperialistisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SALADIN&lt;br /&gt;
| Saladin = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Militant/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SALAMASINA&lt;br /&gt;
| Salamasina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polynesisches_Reich_(BASE)|Polynesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Künstlerisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SOLOMON&lt;br /&gt;
| Salomo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Israelisches_Reich_(BASE)|Israelisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Spirituell/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SEJONG&lt;br /&gt;
| Sejong = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Philosophisch/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Kastensystem_(BASE)|Kastensystem]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SELASSIE&lt;br /&gt;
| Selassie I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Repressiv/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SELIM&lt;br /&gt;
| Selim I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Repressiv/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(7) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SHAKA&lt;br /&gt;
| Shaka = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Aggressiv/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SITTING_BULL&lt;br /&gt;
| Sitting Bull = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Populistisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SMOKE_JAGUAR&lt;br /&gt;
| Smoke Jaguar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Philosophisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SOBIESKI&lt;br /&gt;
| Sobieski = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Aggressiv/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| STALIN&lt;br /&gt;
| Stalin = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Industriell/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SUHARTO&lt;br /&gt;
| Suharto = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indonesisches_Reich_(BASE)|Indonesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Charismatisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SURYAVARMAN&lt;br /&gt;
| Suryavarman II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Expansiv/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = -10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SULEIMAN&lt;br /&gt;
| Süleiman = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Imperialistisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| TAIZONG&lt;br /&gt;
| Taizong = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Organisiert/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TAMERLANE&lt;br /&gt;
| Tamerlan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Aggressiv/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -2&lt;br /&gt;
		| iVassalPowerModifier = -10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| THEODORA&lt;br /&gt;
| Theodora I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Künstlerisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TOKUGAWA&lt;br /&gt;
| Tokugawa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Schützend/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Merkantilismus_(BASE)|Merkantilismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TRIBHUWANA&lt;br /&gt;
| Tribhuwana = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indonesisches_Reich_(BASE)|Indonesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Wissenschaftlich/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| VARGAS&lt;br /&gt;
| Vargas = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Brasilianisches_Reich_(BASE)|Brasilianisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Finanzorientiert/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| VERCINGETORIX&lt;br /&gt;
| Vercingetorix = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Aggressiv/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| VICTORIA&lt;br /&gt;
| Victoria = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Imperialistisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| VIKTOR&lt;br /&gt;
| Viktor Emanuel II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Industriell/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| WALESA&lt;br /&gt;
| Walesa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Listig/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 5&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|5}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WANGKON&lt;br /&gt;
| Wang Kon = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Finanzorientiert/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Kastensystem_(BASE)|Kastensystem]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WASHINGTON&lt;br /&gt;
| Washington = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Organisiert/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WILLEM_VAN_ORANJE&lt;br /&gt;
| Wilhelm von Oranien = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Künstlerisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| WILHELMINA&lt;br /&gt;
| Wilhelmina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Industriell/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4CAUTION}} nie&lt;br /&gt;
		}}&lt;br /&gt;
| XERXES&lt;br /&gt;
| Xerxes I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Aggressiv/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 3&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|3}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| YOHL&lt;br /&gt;
| Yohl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Industriell/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ZARA_YAQOB&lt;br /&gt;
| Zara Yaqob = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Spirituell/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| OGEDEI&lt;br /&gt;
| Ögedei Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Listig/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Vorlage:BASE_LeaderInfo&amp;diff=53618</id>
		<title>Vorlage:BASE LeaderInfo</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Vorlage:BASE_LeaderInfo&amp;diff=53618"/>
				<updated>2014-11-07T16:38:22Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: noninclude gefixt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;:Hier sind Informationen zu den [[:Kategorie:Anführer_(BASE)|Staatsoberhäuptern]] in [[BASE]] gespeichert und abrufbar.&lt;br /&gt;
{{Dokumentation_tmp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Civ4_BASE_Vorlagen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| ABU&lt;br /&gt;
| Abu Bakr = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Schützend/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ADENAUER&lt;br /&gt;
| Adenauer = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Industriell/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Föderalismus_(BASE)|Föderalismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| AGUEYBANA&lt;br /&gt;
| Agüeybaná = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Listig/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| AKBAR&lt;br /&gt;
| Akbar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Kreativ/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = 0&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 15&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ALEXANDER&lt;br /&gt;
| Alexander = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Imperialistisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ALMANZOR&lt;br /&gt;
| Almansor = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Berberreich_(BASE)|Berberreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Philosophisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 70&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|70}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ANNE_BONNY&lt;br /&gt;
| Anne Bonny = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Listig/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ASOKA&lt;br /&gt;
| Ashoka = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Spirituell/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ASKIA&lt;br /&gt;
| Askiya = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Expansiv/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ASSURBANIPAL&lt;br /&gt;
| Assurbanipal = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Sumerisches_Reich_(BASE)|Sumerisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Philosophisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Aristokratie_(BASE)|Aristokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ATATUERK&lt;br /&gt;
| Atatürk = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Organisiert/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Säkularisierung_(BASE)|Säkularisierung]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ATOTOZTLI&lt;br /&gt;
| Atotoztli = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Industriell/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(6) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| AUGUSTUS&lt;br /&gt;
| Augustus Caesar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Imperialistisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BARBAROSSA&lt;br /&gt;
| Barbarossa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Künstlerisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BENGURION&lt;br /&gt;
| Ben Gurion = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Israelisches_Reich_(BASE)|Israelisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Schützend/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| BISMARCK&lt;br /&gt;
| Bismarck = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Wissenschaftlich/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| BOUDICA&lt;br /&gt;
| Boudicca = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Charismatisch/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Allgemeines Wahlrecht_(BASE)|Allgemeines Wahlrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BOURGUIBA&lt;br /&gt;
| Bourguiba = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Listig/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BRENNUS&lt;br /&gt;
| Brennus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Spirituell/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| BELAIV&lt;br /&gt;
| Béla IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Schützend/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CALIGULA&lt;br /&gt;
| Caligula = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Kreativ/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CETSHWAYO&lt;br /&gt;
| Cetshwayo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Expansiv/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CHURCHILL&lt;br /&gt;
| Churchill = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Charismatisch/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CIXI&lt;br /&gt;
| Cixi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Künstlerisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| COCHISE&lt;br /&gt;
| Cochise = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Aggressiv/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DALAI_LAMA&lt;br /&gt;
| Dalai Lama = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Tibetisches_Reich_(BASE)|Tibetisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Spirituell/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DARIUS&lt;br /&gt;
| Dareios = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Finanzorientiert/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DE_GAULLE&lt;br /&gt;
| De Gaulle = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Kreativ/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 5&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|5}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 6&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| DIDO&lt;br /&gt;
| Dido = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Schützend/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PEDRO_II&lt;br /&gt;
| Dom Pedro II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Brasilianisches_Reich_(BASE)|Brasilianisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Expansiv/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| GENGHIS_KHAN&lt;br /&gt;
| Dschingis Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Aggressiv/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 75&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|75}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ELCID&lt;br /&gt;
| El Cid = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Militant/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ELIZABETH&lt;br /&gt;
| Elizabeth = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Finanzorientiert/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FIDEL_CASTRO&lt;br /&gt;
| Fidel Castro = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Wissenschaftlich/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FRANCO&lt;br /&gt;
| Franco = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Militant/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FRANZJOSEPH&lt;br /&gt;
| Franz Joseph I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Künstlerisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Föderalismus_(BASE)|Föderalismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| FREDERICK&lt;br /&gt;
| Friedrich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Philosophisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GADDAFI&lt;br /&gt;
| Gaddafi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Repressiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NASSER&lt;br /&gt;
| Gamal Abdel Nassar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Militant/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GAMPO&lt;br /&gt;
| Gampo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Tibetisches_Reich_(BASE)|Tibetisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Organisiert/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GANDHI&lt;br /&gt;
| Gandhi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Spirituell/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GEORGE&lt;br /&gt;
| Georg III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Kreativ/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| GILGAMESH&lt;br /&gt;
| Gilgamesch = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Sumerisches_Reich_(BASE)|Sumerisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Künstlerisch/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| GUSTAV&lt;br /&gt;
| Gustav II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Militant/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Leibeigenschaft_(BASE)|Leibeigenschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HAAKONSON&lt;br /&gt;
| Hakon IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Charismatisch/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HAMMURABI&lt;br /&gt;
| Hammurabi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Organisiert/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HANNIBAL&lt;br /&gt;
| Hannibal = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karthagisches_Reich_(BASE)|Karthagisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Finanzorientiert/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HARALD&lt;br /&gt;
| Harald III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Aggressiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Asen Mythos&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 60&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|60}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HATSHEPSUT&lt;br /&gt;
| Hatshepsut = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Spirituell/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HENRY&lt;br /&gt;
| Heinrich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Expansiv/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HENRY_MORGAN&lt;br /&gt;
| Henry Morgan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Karibisches_Reich_(BASE)|Karibisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Finanzorientiert/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HERAKLEIOS&lt;br /&gt;
| Herakleios = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Militant/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HIAWATHA&lt;br /&gt;
| Hiawatha = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Charismatisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| HIDEYOSHI&lt;br /&gt;
| Hideyoshi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Listig/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HIROHITO&lt;br /&gt;
| Hirohito = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Aggressiv/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HITLER&lt;br /&gt;
| Hitler = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Deutsches_Reich_(BASE)|Deutsches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Populistisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 10&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HO_CHI&lt;br /&gt;
| Ho Chi Minh = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Diplomatisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| HUAYNA_CAPAC&lt;br /&gt;
| Huayna Capac = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Finanzorientiert/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| IBN_SAUD&lt;br /&gt;
| Ibn Saud = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Finanzorientiert/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| ISABELLA&lt;br /&gt;
| Isabella = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Spirituell/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ITZCOATL&lt;br /&gt;
| Itzcóatl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Kreativ/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| IVAN&lt;br /&gt;
| Iwan IV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Organisiert/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JAYAVARMAN&lt;br /&gt;
| Jayavarman VII. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Philosophisch/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JOHANNA&lt;br /&gt;
| Jeanne d'Arc = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Charismatisch/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| JOAO&lt;br /&gt;
| Joao II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Expansiv/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WITT&lt;br /&gt;
| Johan de Witt = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Finanzorientiert/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürgertum_(BASE)|Bürgertum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4CAUTION}} nie&lt;br /&gt;
		}}&lt;br /&gt;
| JULIUS_CAESAR&lt;br /&gt;
| Julius Caesar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Imperialistisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| JUSTINIAN&lt;br /&gt;
| Justitian = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Spirituell/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KAHINA&lt;br /&gt;
| Kahina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Berberreich_(BASE)|Berberreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Listig/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KAMEHAMEHA&lt;br /&gt;
| Kamehameha I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polynesisches_Reich_(BASE)|Polynesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Charismatisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CHARLES_V&lt;br /&gt;
| Karl V. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Diplomatisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CHARLEMAGNE&lt;br /&gt;
| Karl der Große = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Heiliges_Römisches_Reich_(BASE)|Heiliges Römisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Imperialistisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KASIMIR&lt;br /&gt;
| Kasimir III. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Kreativ/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| CATHERINE&lt;br /&gt;
| Katharina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Künstlerisch/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KEITA&lt;br /&gt;
| Keita = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Wissenschaftlich/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KHOMEINI&lt;br /&gt;
| Khomeini = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Populistisch/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KIM_JONG_IL&lt;br /&gt;
| Kim Jong-il = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Repressiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KLEOPATRA&lt;br /&gt;
| Kleopatra VII. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Diplomatisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| KOSSUTH&lt;br /&gt;
| Kossuth = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Organisiert/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| KUBLAI_KHAN&lt;br /&gt;
| Kublai Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Finanzorientiert/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CYRUS&lt;br /&gt;
| Kyrus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Charismatisch/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 3&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|3}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| LEONIDAS&lt;br /&gt;
| Leonidas I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Organisiert/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| LINCOLN&lt;br /&gt;
| Lincoln = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Wissenschaftlich/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| LOUIS_XIV&lt;br /&gt;
| Ludwig XIV. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Industriell/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SINGH&lt;br /&gt;
| Manmohan Singh = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indisches_Reich_(BASE)|Indisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Finanzorientiert/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Allgemeines Wahlrecht_(BASE)|Allgemeines Wahlrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MANSA_MUSA&lt;br /&gt;
| Mansa Musa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Malinesisches_Reich_(BASE)|Malinesisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Spirituell/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(8) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| CHINESE_LEADER&lt;br /&gt;
| Mao Tse-tung = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Repressiv/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MARIA_II&lt;br /&gt;
| Maria II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Portugiesisches_Reich_(BASE)|Portugiesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Künstlerisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Repräsentation_(BASE)|Repräsentation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| STUART&lt;br /&gt;
| Maria Stuart = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Schottisches_Königreich_(BASE)|Schottisches Königreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Künstlerisch/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MARIA&lt;br /&gt;
| Maria Theresia = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Expansiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MATYAS&lt;br /&gt;
| Matthias Corvinus = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ungarisches_Reich_(BASE)|Ungarisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Expansiv/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 80&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|80}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MEHMED&lt;br /&gt;
| Mehmet II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Organisiert/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| MEIJI&lt;br /&gt;
| Meiji = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Industriell/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Industriewirtschaft_(BASE)|Industriewirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(9) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MENELIK&lt;br /&gt;
| Menelik II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Kreativ/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| METTERNICH&lt;br /&gt;
| Metternich = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Österreich_(BASE)|Österreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Organisiert/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 15&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|15}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MICAELA&lt;br /&gt;
| Micaela = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Philosophisch/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 40&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|40}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MONTEZUMA&lt;br /&gt;
| Montezuma II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Aggressiv/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 50&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|50}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MAURY&lt;br /&gt;
| Moritz von Oranien = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Imperialistisch/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| MUSSOLINI&lt;br /&gt;
| Mussolini = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Expansiv/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| NANYEHI&lt;br /&gt;
| Nanye-hi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Dip/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Diplomatisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Dip&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Diplomatisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NAPOLEON&lt;br /&gt;
| Napoleon = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Charismatisch/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Säkularisierung_(BASE)|Säkularisierung]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| NABUCHADREZZAR&lt;br /&gt;
| Nebukadnezar II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Kreativ/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NELSON_MANDELA&lt;br /&gt;
| Nelson Mandela = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Populistisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Emanzipation_(BASE)|Emanzipation]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NIMROD&lt;br /&gt;
| Nimrod = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Listig/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| NEFERTITI&lt;br /&gt;
| Nofretete = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Charismatisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PACAL&lt;br /&gt;
| Pacal II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Fin&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T = Expansiv/Finanzorientiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Fin&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Finanzorientiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PACHACUTI&lt;br /&gt;
| Pachakutiq = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Inkareich_(BASE)|Inkareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kre/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Kreativ/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Kre&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Kreativ&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 60&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|60}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PERICLES&lt;br /&gt;
| Perikles = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Griechisches_Reich_(BASE)|Griechisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Philosophisch/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Olympisches Pantheon&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Aristokratie_(BASE)|Aristokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PETER&lt;br /&gt;
| Peter = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Aggressiv/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| PHILIPP&lt;br /&gt;
| Phillip II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Spanisches_Reich_(BASE)|Spanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Wissenschaftlich/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 30&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| PILSUDSKI&lt;br /&gt;
| Pilsudski = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Schützend/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| POLPOT&lt;br /&gt;
| Pol Pot = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Listig/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| QIN_SHI_HUANG&lt;br /&gt;
| Qin Shi Huangdi = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Listig/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| QUETZAL&lt;br /&gt;
| Quetzalcoatl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Aztekenreich_(BASE)|Aztekenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Finanzorientiert/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(4) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(3).&lt;br /&gt;
		| iWonderConstructRand = 30&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|30}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 4&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| RAGNAR&lt;br /&gt;
| Ragnar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Nordisches_Reich_(BASE)|Nordisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Finanzorientiert/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Asen Mythos&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| RAMESSES&lt;br /&gt;
| Ramses II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Ägyptisches_Reich_(BASE)|Ägyptisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Militant/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Pesedjet&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| RICHELIEU&lt;br /&gt;
| Richelieu = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Französisches_Reich_(BASE)|Französisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Philosophisch/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ROBERT&lt;br /&gt;
| Robert I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Schottisches_Königreich_(BASE)|Schottisches Königreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Aggressiv/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| REAGAN&lt;br /&gt;
| Ronald Reagan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Finanzorientiert/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| FRANKLIN_ROOSEVELT&lt;br /&gt;
| Roosevelt = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Industriell/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Merkantilismus_(BASE)|Merkantilismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SADDAM&lt;br /&gt;
| Saddam Hussein = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Babylonisches_Reich_(BASE)|Babylonisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Imperialistisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SALADIN&lt;br /&gt;
| Saladin = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Arabisches_Reich_(BASE)|Arabisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Mil/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Militant/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Mil&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Militant&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 1&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SALAMASINA&lt;br /&gt;
| Salamasina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polynesisches_Reich_(BASE)|Polynesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Künstlerisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Pazifismus_(BASE)|Pazifismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SOLOMON&lt;br /&gt;
| Salomo = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Israelisches_Reich_(BASE)|Israelisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Kre&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T = Spirituell/Kreativ&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Kre&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kre]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Kreativ&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Kreativ_.28Kre.29|Kreativ]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Kreativ'''&lt;br /&gt;
{{BASE_Trait|Kre}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Judentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(8).&lt;br /&gt;
		| iWonderConstructRand = 50&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|50}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SEJONG&lt;br /&gt;
| Sejong = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Philosophisch/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Kastensystem_(BASE)|Kastensystem]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 40&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|40}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SELASSIE&lt;br /&gt;
| Selassie I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Ind&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T = Repressiv/Industriell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Ind&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Industriell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SELIM&lt;br /&gt;
| Selim I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Rep/Spi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]/[[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T = Repressiv/Spirituell&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]] und [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XS = Rep&lt;br /&gt;
		| T2XS = Spi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T1 = Repressiv&lt;br /&gt;
		| T2 = Spirituell&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T1XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| T2XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(7) und '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SHAKA&lt;br /&gt;
| Shaka = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Zulureich_(BASE)|Zulureich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Exp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T = Aggressiv/Expansiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Exp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Expansiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Voodoo&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SITTING_BULL&lt;br /&gt;
| Sitting Bull = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indianerreich_(BASE)|Indianerreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Pop/Stz&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]/[[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T = Populistisch/Schützend&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]] und [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XS = Pop&lt;br /&gt;
		| T2XS = Stz&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T1 = Populistisch&lt;br /&gt;
		| T2 = Schützend&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T1XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| T2XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Umweltschutz_(BASE)|Umweltschutz]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 30&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|30}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 12&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|12}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 50&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| SMOKE_JAGUAR&lt;br /&gt;
| Smoke Jaguar = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Phi/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Philosophisch/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Phi&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Philosophisch&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SOBIESKI&lt;br /&gt;
| Sobieski = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Aggressiv/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 50&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|50}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| STALIN&lt;br /&gt;
| Stalin = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Russisches_Reich_(BASE)|Russisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Industriell/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Staatseigentum_(BASE)|Staatseigentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 70&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|70}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -3&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SUHARTO&lt;br /&gt;
| Suharto = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indonesisches_Reich_(BASE)|Indonesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Chm/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Charismatisch/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Chm&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Charismatisch&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SURYAVARMAN&lt;br /&gt;
| Suryavarman II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Khmerreich_(BASE)|Khmerreich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Exp/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Expansiv/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Exp&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Exp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Expansiv&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Expansiv_.28Exp.29|Expansiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Expansiv'''&lt;br /&gt;
{{BASE_Trait|Exp}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Hinduismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = -10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| SULEIMAN&lt;br /&gt;
| Süleiman = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Osmanisches_Reich_(BASE)|Osmanisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Imperialistisch/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 2&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| TAIZONG&lt;br /&gt;
| Taizong = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Chinesisches_Kaiserreich_(BASE)|Chinesisches Kaiserreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Organisiert/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Taoismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TAMERLANE&lt;br /&gt;
| Tamerlan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Kün&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T = Aggressiv/Künstlerisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Kün&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Künstlerisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Islam&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = -2&lt;br /&gt;
		| iVassalPowerModifier = -10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| THEODORA&lt;br /&gt;
| Theodora I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Byzantinisches_Reich_(BASE)|Byzantinisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Künstlerisch/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = &lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TOKUGAWA&lt;br /&gt;
| Tokugawa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Japanisches_Reich_(BASE)|Japanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Stz/Agg&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]/[[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T = Schützend/Aggressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]] und [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XS = Stz&lt;br /&gt;
		| T2XS = Agg&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Stz]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T1 = Schützend&lt;br /&gt;
		| T2 = Aggressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Schützend_.28Stz.29|Schützend]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T1XL = '''Schützend'''&lt;br /&gt;
{{BASE_Trait|Stz}}&lt;br /&gt;
		| T2XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Shinto&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Merkantilismus_(BASE)|Merkantilismus]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 40&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|40}}&lt;br /&gt;
		| iEspionageWeight = 45&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|45}}&lt;br /&gt;
		| iBasePeaceWeight = 1&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|1}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| TRIBHUWANA&lt;br /&gt;
| Tribhuwana = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Indonesisches_Reich_(BASE)|Indonesisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Wis/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Wissenschaftlich/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Wis&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Wissenschaftlich&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Buddhismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7), '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(7) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(4).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 25&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|25}}&lt;br /&gt;
		| iBasePeaceWeight = 10&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|10}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 6&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = -20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = &lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = &lt;br /&gt;
		| MapRefuseAttitudeThreshold = &lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = &lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| VARGAS&lt;br /&gt;
| Vargas = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Brasilianisches_Reich_(BASE)|Brasilianisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Finanzorientiert/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Polizeistaat_(BASE)|Polizeistaat]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10) und '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| VERCINGETORIX&lt;br /&gt;
| Vercingetorix = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Keltenreich_(BASE)|Keltenreich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Aggressiv/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Druidentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Nationale Selbständigkeit_(BASE)|Nationale Selbständigkeit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 35&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|35}}&lt;br /&gt;
		| iBasePeaceWeight = 2&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|2}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 20&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|20}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 5&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 5&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 10&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| VICTORIA&lt;br /&gt;
| Victoria = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Englisches_Reich_(BASE)|Englisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Imp/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Imperialistisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Imp&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Imperialistisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 55&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|55}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| VIKTOR&lt;br /&gt;
| Viktor Emanuel II. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Römisches_Reich_(BASE)|Römisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Org&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T = Industriell/Organisiert&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Org&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Organisiert&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Erbrecht_(BASE)|Erbrecht]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| WALESA&lt;br /&gt;
| Walesa = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Polnisches_Reich_(BASE)|Polnisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Chm&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T = Listig/Charismatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Chm&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Chm]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Charismatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Charismatisch_.28Chm.29|Charismatisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Charismatisch'''&lt;br /&gt;
{{BASE_Trait|Chm}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Freie Marktwirtschaft_(BASE)|Freie Marktwirtschaft]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4spion}}&amp;amp;#x202F;Spionage'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 5&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|5}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WANGKON&lt;br /&gt;
| Wang Kon = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Koreanisches_Reich_(BASE)|Koreanisches Reich]]&lt;br /&gt;
		| Edition = WL&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Fin/Mil&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]/[[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T = Finanzorientiert/Militant&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]] und [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XS = Fin&lt;br /&gt;
		| T2XS = Mil&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Fin]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Mil]]&lt;br /&gt;
		| T1 = Finanzorientiert&lt;br /&gt;
		| T2 = Militant&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Finanzorientiert_.28Fin.29|Finanzorientiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Militant_.28Mil.29|Militant]]&lt;br /&gt;
		| T1XL = '''Finanzorientiert'''&lt;br /&gt;
{{BASE_Trait|Fin}}&lt;br /&gt;
		| T2XL = '''Militant'''&lt;br /&gt;
{{BASE_Trait|Mil}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Konfuzianismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Kastensystem_(BASE)|Kastensystem]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(5) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(5).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 6&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|6}}&lt;br /&gt;
		| iRazeCityProb = 10&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|10}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 3&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 3&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WASHINGTON&lt;br /&gt;
| Washington = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Amerikanisches_Reich_(BASE)|Amerikanisches Reich]]&lt;br /&gt;
		| Edition = Vanilla&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Org/Lis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]/[[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T = Organisiert/Listig&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]] und [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XS = Org&lt;br /&gt;
		| T2XS = Lis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Org]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T1 = Organisiert&lt;br /&gt;
		| T2 = Listig&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Organisiert_.28Org.29|Organisiert]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T1XL = '''Organisiert'''&lt;br /&gt;
{{BASE_Trait|Org}}&lt;br /&gt;
		| T2XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Freimaurerei&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 8&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|8}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 5&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| WILLEM_VAN_ORANJE&lt;br /&gt;
| Wilhelm von Oranien = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Kün/Dip&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]/[[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T = Künstlerisch/Diplomatisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]] und [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XS = Kün&lt;br /&gt;
		| T2XS = Dip&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Kün]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Dip]]&lt;br /&gt;
		| T1 = Künstlerisch&lt;br /&gt;
		| T2 = Diplomatisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Künstlerisch_.28Kün.29|Künstlerisch]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Diplomatisch_.28Dip.29|Diplomatisch]]&lt;br /&gt;
		| T1XL = '''Künstlerisch'''&lt;br /&gt;
{{BASE_Trait|Kün}}&lt;br /&gt;
		| T2XL = '''Diplomatisch'''&lt;br /&gt;
{{BASE_Trait|Dip}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Religionsfreiheit_(BASE)|Religionsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10) und '''{{4kult}}&amp;amp;#x202F;Kultur'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 4&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|4}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 1&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| WILHELMINA&lt;br /&gt;
| Wilhelmina = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Niederländisches_Reich_(BASE)|Niederländisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Phi&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T = Industriell/Philosophisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Phi&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Phi]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Philosophisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Philosophisch_.28Phi.29|Philosophisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Philosophisch'''&lt;br /&gt;
{{BASE_Trait|Phi}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Meinungsfreiheit_(BASE)|Meinungsfreiheit]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(8) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(6).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 9&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|9}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -1&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4CAUTION}} nie&lt;br /&gt;
		}}&lt;br /&gt;
| XERXES&lt;br /&gt;
| Xerxes I. = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Persisches_Reich_(BASE)|Persisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Agg/Rep&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]/[[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T = Aggressiv/Repressiv&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]] und [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XS = Agg&lt;br /&gt;
		| T2XS = Rep&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Agg]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Rep]]&lt;br /&gt;
		| T1 = Aggressiv&lt;br /&gt;
		| T2 = Repressiv&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Aggressiv_.28Agg.29|Aggressiv]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Repressiv_.28Rep.29|Repressiv]]&lt;br /&gt;
		| T1XL = '''Aggressiv'''&lt;br /&gt;
{{BASE_Trait|Agg}}&lt;br /&gt;
		| T2XL = '''Repressiv'''&lt;br /&gt;
{{BASE_Trait|Rep}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Zoroastrismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Vassalentum_(BASE)|Vassalentum]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 0&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|0}}&lt;br /&gt;
		| iBuildUnitProb = 45&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|45}}&lt;br /&gt;
		| iEspionageWeight = 50&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|50}}&lt;br /&gt;
		| iBasePeaceWeight = 3&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|3}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = 0&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4PLEASED}} Erfreut&lt;br /&gt;
		}}&lt;br /&gt;
| YOHL&lt;br /&gt;
| Yohl = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mayareich_(BASE)|Mayareich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Ind/Pop&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]/[[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T = Industriell/Populistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]] und [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XS = Ind&lt;br /&gt;
		| T2XS = Pop&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Ind]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Pop]]&lt;br /&gt;
		| T1 = Industriell&lt;br /&gt;
		| T2 = Populistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Industriell_.28Ind.29|Industriell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Populistisch_.28Pop.29|Populistisch]]&lt;br /&gt;
		| T1XL = '''Industriell'''&lt;br /&gt;
{{BASE_Trait|Ind}}&lt;br /&gt;
		| T2XL = '''Populistisch'''&lt;br /&gt;
{{BASE_Trait|Pop}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Tolteken-Glauben&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Organisierte Religion_(BASE)|Organisierte Religion]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4prod}}&amp;amp;#x202F;Produktion'''&amp;amp;#x202F;(7) und '''{{4geld}}&amp;amp;#x202F;Reichtum'''&amp;amp;#x202F;(7).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 25&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|25}}&lt;br /&gt;
		| iEspionageWeight = 60&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|60}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 10&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|10}}&lt;br /&gt;
		| iRazeCityProb = 25&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|25}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 2&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 3&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 6&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -3&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 1&lt;br /&gt;
		| iBaseAttitude = -1&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| ZARA_YAQOB&lt;br /&gt;
| Zara Yaqob = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Äthiopisches_Reich_(BASE)|Äthiopisches Reich]]&lt;br /&gt;
		| Edition = BtS&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Spi/Wis&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]/[[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T = Spirituell/Wissenschaftlich&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]] und [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XS = Spi&lt;br /&gt;
		| T2XS = Wis&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spi]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wis]]&lt;br /&gt;
		| T1 = Spirituell&lt;br /&gt;
		| T2 = Wissenschaftlich&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Spirituell_.28Spi.29|Spirituell]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Wissenschaftlich_.28Wis.29|Wissenschaftlich]]&lt;br /&gt;
		| T1XL = '''Spirituell'''&lt;br /&gt;
{{BASE_Trait|Spi}}&lt;br /&gt;
		| T2XL = '''Wissenschaftlich'''&lt;br /&gt;
{{BASE_Trait|Wis}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Christentum&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Theokratie_(BASE)|Theokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10), '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10), '''{{4reli}}&amp;amp;#x202F;Religion'''&amp;amp;#x202F;(7) und '''{{4forsch}}&amp;amp;#x202F;Forschung'''&amp;amp;#x202F;(2).&lt;br /&gt;
		| iWonderConstructRand = 20&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|20}}&lt;br /&gt;
		| iBuildUnitProb = 30&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|30}}&lt;br /&gt;
		| iEspionageWeight = 100&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|100}}&lt;br /&gt;
		| iBasePeaceWeight = 6&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|6}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 5&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|5}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 3&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 4&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 7&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -2&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -2&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -1&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 2&lt;br /&gt;
		| iBaseAttitude = 2&lt;br /&gt;
		| iVassalPowerModifier = 0&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4FURIOUS}} Wütend&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
| OGEDEI&lt;br /&gt;
| Ögedei Khan = {{#switch: {{{2}}}&lt;br /&gt;
		| CIV = [[Mongolisches_Reich_(BASE)|Mongolisches Reich]]&lt;br /&gt;
		| Edition = BASE&lt;br /&gt;
		| MerkmaleKurz&lt;br /&gt;
		| TXS = Lis/Imp&lt;br /&gt;
		| TS = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]/[[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T = Listig/Imperialistisch&lt;br /&gt;
		| MerkmaleLang&lt;br /&gt;
		| TL = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]] und [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XS = Lis&lt;br /&gt;
		| T2XS = Imp&lt;br /&gt;
		| T1S = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Lis]]&lt;br /&gt;
		| T2S = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imp]]&lt;br /&gt;
		| T1 = Listig&lt;br /&gt;
		| T2 = Imperialistisch&lt;br /&gt;
		| T1L = [[Herrschermerkmale_(BASE)#Listig_.28Lis.29|Listig]]&lt;br /&gt;
		| T2L = [[Herrschermerkmale_(BASE)#Imperialistisch_.28Imp.29|Imperialistisch]]&lt;br /&gt;
		| T1XL = '''Listig'''&lt;br /&gt;
{{BASE_Trait|Lis}}&lt;br /&gt;
		| T2XL = '''Imperialistisch'''&lt;br /&gt;
{{BASE_Trait|Imp}}&lt;br /&gt;
		| Religion&lt;br /&gt;
		| FavoriteReligion = Schamanismus&lt;br /&gt;
		| Staatsform&lt;br /&gt;
		| FavoriteCivic = [[Bürokratie_(BASE)|Bürokratie]]&lt;br /&gt;
		| Schwerpunkte &lt;br /&gt;
		| FLAVORS = '''{{4faust}}&amp;amp;#x202F;Militär'''&amp;amp;#x202F;(10) und '''{{4nahr}}&amp;amp;#x202F;Wachstum'''&amp;amp;#x202F;(10).&lt;br /&gt;
		| iWonderConstructRand = 10&lt;br /&gt;
		| Wunder = {{BASE_ZZ_TXT|iWonderConstructRand|10}}&lt;br /&gt;
		| iBuildUnitProb = 35&lt;br /&gt;
		| Einheiten = {{BASE_ZZ_TXT|iBuildUnitProb|35}}&lt;br /&gt;
		| iEspionageWeight = 150&lt;br /&gt;
		| Spionage = {{BASE_ZZ_TXT|iEspionageWeight|150}}&lt;br /&gt;
		| iBasePeaceWeight = 0&lt;br /&gt;
		| Aggressivität = {{BASE_ZZ_TXT|iBasePeaceWeight|0}}&lt;br /&gt;
		| iRefuseToTalkWarThreshold = 8&lt;br /&gt;
		| nichtGesprächsbereit = {{BASE_ZZ_TXT|iRefuseToTalkWarThreshold|8}}&lt;br /&gt;
		| iRazeCityProb = 0&lt;br /&gt;
		| Stadtvernichtung = {{BASE_ZZ_TXT|iRazeCityProb|0}}&lt;br /&gt;
		| iShareWarAttitudeChange = 1&lt;br /&gt;
		| iShareWarAttitudeChangeLimit = 4&lt;br /&gt;
		| iFavoriteCivicAttitudeChange = 1&lt;br /&gt;
		| iFavoriteCivicAttitudeChangeLimit = 2&lt;br /&gt;
		| iSameReligionAttitudeChange = 1&lt;br /&gt;
		| iSameReligionAttitudeChangeLimit = 4&lt;br /&gt;
		| iDifferentReligionAttitudeChange = -1&lt;br /&gt;
		| iDifferentReligionAttitudeChangeLimit = -1&lt;br /&gt;
		| iCloseBordersAttitudeChange = -4&lt;br /&gt;
		| iWorseRankDifferenceAttitudeChange = -2&lt;br /&gt;
		| iBetterRankDifferenceAttitudeChange = 0&lt;br /&gt;
		| iBaseAttitude = 0&lt;br /&gt;
		| iVassalPowerModifier = 20&lt;br /&gt;
		| TechRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| StrategicBonusRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| HappinessBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| HealthBonusRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| MapRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| DeclareWarRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DeclareWarThemRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| StopTradingRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| StopTradingThemRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| AdoptCivicRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| ConvertReligionRefuseAttitudeThreshold = {{4CAUTIOUS}} Vorsichtig&lt;br /&gt;
		| OpenBordersRefuseAttitudeThreshold = {{4ANNOYED}} Verärgert&lt;br /&gt;
		| DefensivePactRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| PermanentAllianceRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| VassalRefuseAttitudeThreshold = {{4PLEASED}} Erfreut&lt;br /&gt;
		| NoWarRefuseAttitudeProbs = {{4FRIENDLY}} Freundlich&lt;br /&gt;
		}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Benutzer_Diskussion:SexIsBadToTheBone&amp;diff=53432</id>
		<title>Benutzer Diskussion:SexIsBadToTheBone</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Benutzer_Diskussion:SexIsBadToTheBone&amp;diff=53432"/>
				<updated>2014-11-05T11:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Die Seite wurde neu angelegt: „Moin, moin!  Entschuldige bitte die Bannung von gestern Nacht. :schaem: Da hatte ich mich leider geirrt und zum Glück nochmal bei Zulan nachgefragt. :uff: Vie…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moin, moin!&lt;br /&gt;
&lt;br /&gt;
Entschuldige bitte die Bannung von gestern Nacht. :schaem: Da hatte ich mich leider geirrt und zum Glück nochmal bei Zulan nachgefragt. :uff: Viel Spaß hier! --[[Benutzer:Worf der Große|Worf der Große]] ([[Benutzer Diskussion:Worf der Große|Diskussion]]) 19:21, 4. Nov. 2014 (CET)&lt;br /&gt;
:Was war denn so verdächtig an diesem Benutzer?--[[Benutzer:Radyserb|Radyserb]] ([[Benutzer Diskussion:Radyserb|Diskussion]]) 22:37, 4. Nov. 2014 (CET)&lt;br /&gt;
:: Neu angemeldet und direkt zig Server-Adressen &amp;quot;gespamt&amp;quot;. So dachte ich zumindest. --[[Benutzer:Worf der Große|Worf der Große]] ([[Benutzer Diskussion:Worf der Große|Diskussion]]) 12:12, 5. Nov. 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Benutzer:SexIsBadToTheBone&amp;diff=53431</id>
		<title>Benutzer:SexIsBadToTheBone</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Benutzer:SexIsBadToTheBone&amp;diff=53431"/>
				<updated>2014-11-05T11:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: In die Diskussion verlagert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Benutzer:SexIsBadToTheBone&amp;diff=53422</id>
		<title>Benutzer:SexIsBadToTheBone</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Benutzer:SexIsBadToTheBone&amp;diff=53422"/>
				<updated>2014-11-04T18:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moin, moin!&lt;br /&gt;
&lt;br /&gt;
Entschuldige bitte die Bannung von gestern Nacht. :schaem: Da hatte ich mich leider geirrt und zum Glück nochmal bei Zulan nachgefragt. :uff: Viel Spaß hier! --[[Benutzer:Worf der Große|Worf der Große]] ([[Benutzer Diskussion:Worf der Große|Diskussion]]) 19:21, 4. Nov. 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Benutzer:SexIsBadToTheBone&amp;diff=53421</id>
		<title>Benutzer:SexIsBadToTheBone</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Benutzer:SexIsBadToTheBone&amp;diff=53421"/>
				<updated>2014-11-04T18:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Die Seite wurde neu angelegt: „Moin, moin!  Entschuldige bitte die Bannung von gestern Nacht. :schaem: Da hatte ich mich leider geirrt und zum Glück nochmal bei Zulan nachgefragt. :uff: Vie…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moin, moin!&lt;br /&gt;
&lt;br /&gt;
Entschuldige bitte die Bannung von gestern Nacht. :schaem: Da hatte ich mich leider geirrt und zum Glück nochmal bei Zulan nachgefragt. :uff: Viel Spaß hier!&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Kategorie:Version&amp;diff=53407</id>
		<title>Kategorie:Version</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Kategorie:Version&amp;diff=53407"/>
				<updated>2014-11-01T02:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Die Seite wurde neu angelegt: „Kategorie:Civ“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Kategorie:Vorschau&amp;diff=53406</id>
		<title>Kategorie:Vorschau</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Kategorie:Vorschau&amp;diff=53406"/>
				<updated>2014-11-01T02:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Die Seite wurde neu angelegt: „Kategorie:Version“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Version]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=53404</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=53404"/>
				<updated>2014-11-01T01:48:11Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Kat für Version hinzugefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Earth]] &lt;br /&gt;
[[Kategorie:Vorschau]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' ist am 24. Oktober 2014 erschienen. Der neue Titel von Firaxis Games spinnt die Geschichte der Civilization-Reihe fort: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth gilt als der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri. Technisch setzt das Spiel auf [[Civilization 5|Civilization V]] auf, ist jedoch als eigenständiger Titel spielbar. Das Spiel ist bislang für den Windows-PC erschienen, geplant sind Versionen für Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oyV8Znlqj8s|600|center|Crashkurs - Videotutorial}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* einen Sponsor,&lt;br /&gt;
* die soziale Gruppe, aus der die Passagiere kommen,&lt;br /&gt;
* eine Spezialausrüstung des Raumschiffs und&lt;br /&gt;
* ein besonderes Frachtgut&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann zum Beispiel dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Startgebäude oder eine zusätzliche Militäreinheit gewährt werden. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planetentyp wählen, auf dem ihr landen wollt. Er entspricht einem von 7 zum Release des Titels verfügbaren Zufallskartenskripte. Zudem könnt ihr aus 3 verschiedenen Planetenoberflächen wählen, die das Aussehen der Spielwelt verändern, auf deren Erträge und das Spielbalancing allerdings keinen Einfluss haben.&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktionen werden nach und nach auch eintreffen und zum Ausgleich für den verspäteten Start ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten und anderen Einheiten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen darf.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz, werden aber auf die Annäherung an Alien-Nester, deren Zerstörung oder auf die Vernichtung von Einheiten aggressiv reagieren. &lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Bei Civilization Beyond Earth stehen die Anführer für so genannte Sponsoren der Raumschiff-Expedition und geben ihrer Fraktion ein oder zwei Boni.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Anführer(in)'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
| Suzanne Marjorie Fielding&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
| Daoming Sochua&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| Afrikanische Völkervereinigung&lt;br /&gt;
|&lt;br /&gt;
| Samatar Jama Barre&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
| Australien-Polynesien&lt;br /&gt;
|&lt;br /&gt;
| Hutama&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
| Brasilien&lt;br /&gt;
|&lt;br /&gt;
| Bolivar&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
| Frankreich-Iberien&lt;br /&gt;
|&lt;br /&gt;
| Elodie&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
| Khavithanisches Protektorat&lt;br /&gt;
|&lt;br /&gt;
| Kavitha Thakur&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
| Slavische Föderation&lt;br /&gt;
|&lt;br /&gt;
| General Kozlov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* [http://apolyton.net/civbe/techweb/ Das Technologienetz online (EN)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
* Es gibt auch aus Civ5 schon bekannte Ressourcen&lt;br /&gt;
* So git es z.B. Kuper als Bonusressource und andere Mineralien&lt;br /&gt;
* Kupfer wird in CivBE in etwa so, wie Weizen in Civ5 - also wohl eine Ressource für Nahrung/Wachstum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
* Hotseat und PBEM&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''Interviews'''&lt;br /&gt;
| '''Let's Play'''&lt;br /&gt;
| '''Talks'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Teaser}}&lt;br /&gt;
| {{#ev:youtube|HsZL8nSxIj8|300|center|Interview mit Senior Producer Dennis Shirk}}&lt;br /&gt;
| {{#ev:youtube|_dV_pjcs2zE|300|center|Let' Play mit Kavitha}}&lt;br /&gt;
| {{#ev:youtube|eZcOADcowPw|300|center|Livetalk mit Lead Producer Lena Brenk}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|30dvIw0wnxY|300|center|Gameplay-Video von 2K Deutschland}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Interview mit Lead Producer Lena Brenk}}&lt;br /&gt;
| {{#ev:youtube|Ntlz0TRrbaw|300|center|Let's Play mit Polystralien}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
* [http://www.firaxis.com/?/S=5845faeea69df1fb3c3a75a2c7c3b2beb5f6cb11/blog/single/why-we-went-with-mantle Dev-Blog: Why We Went With Mantle]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=53403</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=53403"/>
				<updated>2014-11-01T01:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Typo in der Kat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Earth]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' ist am 24. Oktober 2014 erschienen. Der neue Titel von Firaxis Games spinnt die Geschichte der Civilization-Reihe fort: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth gilt als der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri. Technisch setzt das Spiel auf [[Civilization 5|Civilization V]] auf, ist jedoch als eigenständiger Titel spielbar. Das Spiel ist bislang für den Windows-PC erschienen, geplant sind Versionen für Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oyV8Znlqj8s|600|center|Crashkurs - Videotutorial}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* einen Sponsor,&lt;br /&gt;
* die soziale Gruppe, aus der die Passagiere kommen,&lt;br /&gt;
* eine Spezialausrüstung des Raumschiffs und&lt;br /&gt;
* ein besonderes Frachtgut&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann zum Beispiel dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Startgebäude oder eine zusätzliche Militäreinheit gewährt werden. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planetentyp wählen, auf dem ihr landen wollt. Er entspricht einem von 7 zum Release des Titels verfügbaren Zufallskartenskripte. Zudem könnt ihr aus 3 verschiedenen Planetenoberflächen wählen, die das Aussehen der Spielwelt verändern, auf deren Erträge und das Spielbalancing allerdings keinen Einfluss haben.&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktionen werden nach und nach auch eintreffen und zum Ausgleich für den verspäteten Start ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten und anderen Einheiten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen darf.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz, werden aber auf die Annäherung an Alien-Nester, deren Zerstörung oder auf die Vernichtung von Einheiten aggressiv reagieren. &lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Bei Civilization Beyond Earth stehen die Anführer für so genannte Sponsoren der Raumschiff-Expedition und geben ihrer Fraktion ein oder zwei Boni.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Anführer(in)'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
| Suzanne Marjorie Fielding&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
| Daoming Sochua&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| Afrikanische Völkervereinigung&lt;br /&gt;
|&lt;br /&gt;
| Samatar Jama Barre&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
| Australien-Polynesien&lt;br /&gt;
|&lt;br /&gt;
| Hutama&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
| Brasilien&lt;br /&gt;
|&lt;br /&gt;
| Bolivar&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
| Frankreich-Iberien&lt;br /&gt;
|&lt;br /&gt;
| Elodie&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
| Khavithanisches Protektorat&lt;br /&gt;
|&lt;br /&gt;
| Kavitha Thakur&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
| Slavische Föderation&lt;br /&gt;
|&lt;br /&gt;
| General Kozlov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* [http://apolyton.net/civbe/techweb/ Das Technologienetz online (EN)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
* Es gibt auch aus Civ5 schon bekannte Ressourcen&lt;br /&gt;
* So git es z.B. Kuper als Bonusressource und andere Mineralien&lt;br /&gt;
* Kupfer wird in CivBE in etwa so, wie Weizen in Civ5 - also wohl eine Ressource für Nahrung/Wachstum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
* Hotseat und PBEM&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''Interviews'''&lt;br /&gt;
| '''Let's Play'''&lt;br /&gt;
| '''Talks'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Teaser}}&lt;br /&gt;
| {{#ev:youtube|HsZL8nSxIj8|300|center|Interview mit Senior Producer Dennis Shirk}}&lt;br /&gt;
| {{#ev:youtube|_dV_pjcs2zE|300|center|Let' Play mit Kavitha}}&lt;br /&gt;
| {{#ev:youtube|eZcOADcowPw|300|center|Livetalk mit Lead Producer Lena Brenk}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|30dvIw0wnxY|300|center|Gameplay-Video von 2K Deutschland}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Interview mit Lead Producer Lena Brenk}}&lt;br /&gt;
| {{#ev:youtube|Ntlz0TRrbaw|300|center|Let's Play mit Polystralien}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
* [http://www.firaxis.com/?/S=5845faeea69df1fb3c3a75a2c7c3b2beb5f6cb11/blog/single/why-we-went-with-mantle Dev-Blog: Why We Went With Mantle]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Brasilien&amp;diff=53286</id>
		<title>Brasilien</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Brasilien&amp;diff=53286"/>
				<updated>2014-10-29T22:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Einrückung entfernt - ist ja kein Civ5-Mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Begriffskl | &lt;br /&gt;
  text = Diese Seite ist eine Begriffsklärung zur Unterscheidung mehrerer mit demselben Wort bezeichneter Begriffe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meinten Sie:&lt;br /&gt;
&lt;br /&gt;
* [[Brasilien_(Civ5)|Brasilien in Civilization V]] oder &lt;br /&gt;
* das [[Brasilianisches_Reich_(BASE)|Brasilianische Reich]] in '''BASE'''?&lt;br /&gt;
&lt;br /&gt;
== Civ-Historie ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web-Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Begriffsklärung]]&lt;br /&gt;
[[Kategorie:Zivilisationen]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=52832</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=52832"/>
				<updated>2014-10-28T21:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Technologien */ Online.Technetz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' ist am 24. Oktober 2014 erschienen. Der neue Titel von Firaxis Games spinnt die Geschichte der Civilization-Reihe fort: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth gilt als der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri. Technisch setzt das Spiel auf [[Civilization 5|Civilization V]] auf, ist jedoch als eigenständiger Titel spielbar. Das Spiel ist bislang für den Windows-PC erschienen, geplant sind Versionen für Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oyV8Znlqj8s|600|center|Crashkurs - Videotutorial}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* einen Sponsor,&lt;br /&gt;
* die soziale Gruppe, aus der die Passagiere kommen,&lt;br /&gt;
* eine Spezialausrüstung des Raumschiffs und&lt;br /&gt;
* ein besonderes Frachtgut&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann zum Beispiel dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Startgebäude oder eine zusätzliche Militäreinheit gewährt werden. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planetentyp wählen, auf dem ihr landen wollt. Er entspricht einem von 7 zum Release des Titels verfügbaren Zufallskartenskripte. Zudem könnt ihr aus 3 verschiedenen Planetenoberflächen wählen, die das Aussehen der Spielwelt verändern, auf deren Erträge und das Spielbalancing allerdings keinen Einfluss haben.&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktionen werden nach und nach auch eintreffen und zum Ausgleich für den verspäteten Start ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten und anderen Einheiten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen darf.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz, werden aber auf die Annäherung an Alien-Nester, deren Zerstörung oder auf die Vernichtung von Einheiten aggressiv reagieren. &lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Bei Civilization Beyond Earth stehen die Anführer für so genannte Sponsoren der Raumschiff-Expedition und geben ihrer Fraktion ein oder zwei Boni.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Anführer(in)'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
| Suzanne Marjorie Fielding&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
| Daoming Sochua&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| Afrikanische Völkervereinigung&lt;br /&gt;
|&lt;br /&gt;
| Samatar Jama Barre&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
| Australien-Polynesien&lt;br /&gt;
|&lt;br /&gt;
| Hutama&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
| Brasilien&lt;br /&gt;
|&lt;br /&gt;
| Bolivar&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
| Frankreich-Iberien&lt;br /&gt;
|&lt;br /&gt;
| Elodie&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
| Khavithanisches Protektorat&lt;br /&gt;
|&lt;br /&gt;
| Kavitha Thakur&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
| Slavische Föderation&lt;br /&gt;
|&lt;br /&gt;
| General Kozlov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* [http://apolyton.net/civbe/techweb/ Das Technologienetz online (EN)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
* Es gibt auch aus Civ5 schon bekannte Ressourcen&lt;br /&gt;
* So git es z.B. Kuper als Bonusressource und andere Mineralien&lt;br /&gt;
* Kupfer wird in CivBE in etwa so, wie Weizen in Civ5 - also wohl eine Ressource für Nahrung/Wachstum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
* Hotseat und PBEM&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''Interviews'''&lt;br /&gt;
| '''Let's Play'''&lt;br /&gt;
| '''Talks'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Teaser}}&lt;br /&gt;
| {{#ev:youtube|HsZL8nSxIj8|300|center|Interview mit Senior Producer Dennis Shirk}}&lt;br /&gt;
| {{#ev:youtube|_dV_pjcs2zE|300|center|Let' Play mit Kavitha}}&lt;br /&gt;
| {{#ev:youtube|eZcOADcowPw|300|center|Livetalk mit Lead Producer Lena Brenk}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|30dvIw0wnxY|300|center|Gameplay-Video von 2K Deutschland}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Interview mit Lead Producer Lena Brenk}}&lt;br /&gt;
| {{#ev:youtube|Ntlz0TRrbaw|300|center|Let's Play mit Polystralien}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
* [http://www.firaxis.com/?/S=5845faeea69df1fb3c3a75a2c7c3b2beb5f6cb11/blog/single/why-we-went-with-mantle Dev-Blog: Why We Went With Mantle]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52727</id>
		<title>Steam (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52727"/>
				<updated>2014-10-27T19:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;br /&gt;
==Was ist Steam?==&lt;br /&gt;
Zur Installation von Civilization 5 (Civ5) ist eine persönliche Anmeldung bei der Online-Vertriebsplattform Steam der Firma Valve erforderlich. Steam bietet viele Features wie eine gute Multiplayer-Unterstützung, Freundeslisten, automatisches Patchen und einiges mehr. Detaillierte Informationen finden sich in der [http://de.wikipedia.org/wiki/Steam Wikipedia].&lt;br /&gt;
==Was bedeutet Steam für Civilization 5?==&lt;br /&gt;
* Man kann Civ5 wahlweise als Internet-Downloadpaket oder auf einer DVD erwerben&lt;br /&gt;
* Unabhängig davon, auf welchem Vertriebsweg man Civ5 kauft, benötigt man eine Internet-Verbindung und einen persönlichen Steam-Account bei Valve, um das Spiel installieren und bei der erstmaligen Benutzung aktivieren zu können&lt;br /&gt;
* Ab dem zweiten Programmstart ist keine Internet-Verbindung mehr nötig, um Civ5 spielen zu können (Steam bietet einen Offline-Modus)&lt;br /&gt;
* Civ5 kann beliebig oft und legal auf verschiedenen Rechnern des Käufers installiert werden&lt;br /&gt;
* Patches werden ausschließlich über die Steam-Plattform heruntergeladen und installiert und sind nicht als manuell installierbare Downloads verfügbar &lt;br /&gt;
==Kritik an Steam==&lt;br /&gt;
* Steam-Accounts können laut Nutzungsbedingungen jederzeit deaktiviert werden, wenn Steam einen Missbrauch des Accounts geltend macht&lt;br /&gt;
* Die Datenschutzbedingungen von Steam sind für Verbraucher wenig transparent&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=68522| Steam-FAQ]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Datei:Wikipedia_FavIcon.png]] [http://de.wikipedia.org/wiki/Steam Steam]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52726</id>
		<title>Steam (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52726"/>
				<updated>2014-10-27T19:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Änderung 52725 von Worf der Große (Diskussion) rückgängig gemacht.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;br /&gt;
==Was ist Steam?==&lt;br /&gt;
Zur Installation von Civilization 5 (Civ5) ist eine persönliche Anmeldung bei der Online-Vertriebsplattform Steam der Firma Valve erforderlich. Steam bietet viele Features wie eine gute Multiplayer-Unterstützung, Freundeslisten, automatisches Patchen und einiges mehr. Detaillierte Informationen finden sich in der [http://de.wikipedia.org/wiki/Steam Wikipedia].&lt;br /&gt;
==Was bedeutet Steam für Civilization 5?==&lt;br /&gt;
* Man kann Civ5 wahlweise als Internet-Downloadpaket oder auf einer DVD erwerben&lt;br /&gt;
* Unabhängig davon, auf welchem Vertriebsweg man Civ5 kauft, benötigt man eine Internet-Verbindung und einen persönlichen Steam-Account bei Valve, um das Spiel installieren und bei der erstmaligen Benutzung aktivieren zu können&lt;br /&gt;
* Ab dem zweiten Programmstart ist keine Internet-Verbindung mehr nötig, um Civ5 spielen zu können (Steam bietet einen Offline-Modus)&lt;br /&gt;
* Civ5 kann beliebig oft und legal auf verschiedenen Rechnern des Käufers installiert werden&lt;br /&gt;
* Patches werden ausschließlich über die Steam-Plattform heruntergeladen und installiert und sind nicht als manuell installierbare Downloads verfügbar &lt;br /&gt;
==Kritik an Steam==&lt;br /&gt;
* Steam-Accounts können laut Nutzungsbedingungen jederzeit deaktiviert werden, wenn Steam einen Missbrauch des Accounts geltend macht&lt;br /&gt;
* Die Datenschutzbedingungen von Steam sind für Verbraucher wenig transparent&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=68522| Steam-FAQ]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Datei:Wikipedia_FavIcon.png]] [http://de.wikipedia.org/wiki/Steam| Steam]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52725</id>
		<title>Steam (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52725"/>
				<updated>2014-10-27T19:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;br /&gt;
==Was ist Steam?==&lt;br /&gt;
Zur Installation von Civilization 5 (Civ5) ist eine persönliche Anmeldung bei der Online-Vertriebsplattform Steam der Firma Valve erforderlich. Steam bietet viele Features wie eine gute Multiplayer-Unterstützung, Freundeslisten, automatisches Patchen und einiges mehr. Detaillierte Informationen finden sich in der [http://de.wikipedia.org/wiki/Steam Wikipedia].&lt;br /&gt;
==Was bedeutet Steam für Civilization 5?==&lt;br /&gt;
* Man kann Civ5 wahlweise als Internet-Downloadpaket oder auf einer DVD erwerben&lt;br /&gt;
* Unabhängig davon, auf welchem Vertriebsweg man Civ5 kauft, benötigt man eine Internet-Verbindung und einen persönlichen Steam-Account bei Valve, um das Spiel installieren und bei der erstmaligen Benutzung aktivieren zu können&lt;br /&gt;
* Ab dem zweiten Programmstart ist keine Internet-Verbindung mehr nötig, um Civ5 spielen zu können (Steam bietet einen Offline-Modus)&lt;br /&gt;
* Civ5 kann beliebig oft und legal auf verschiedenen Rechnern des Käufers installiert werden&lt;br /&gt;
* Patches werden ausschließlich über die Steam-Plattform heruntergeladen und installiert und sind nicht als manuell installierbare Downloads verfügbar &lt;br /&gt;
==Kritik an Steam==&lt;br /&gt;
* Steam-Accounts können laut Nutzungsbedingungen jederzeit deaktiviert werden, wenn Steam einen Missbrauch des Accounts geltend macht&lt;br /&gt;
* Die Datenschutzbedingungen von Steam sind für Verbraucher wenig transparent&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=68522| Steam-FAQ]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Datei:Wikipedia_FavIcon.png]] [http://de.wikipedia.org/wiki/Steam|Steam]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52724</id>
		<title>Steam (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Steam_(Civ5)&amp;diff=52724"/>
				<updated>2014-10-27T19:13:16Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Links */ Wikipedia-Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5]]&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;br /&gt;
==Was ist Steam?==&lt;br /&gt;
Zur Installation von Civilization 5 (Civ5) ist eine persönliche Anmeldung bei der Online-Vertriebsplattform Steam der Firma Valve erforderlich. Steam bietet viele Features wie eine gute Multiplayer-Unterstützung, Freundeslisten, automatisches Patchen und einiges mehr. Detaillierte Informationen finden sich in der [http://de.wikipedia.org/wiki/Steam Wikipedia].&lt;br /&gt;
==Was bedeutet Steam für Civilization 5?==&lt;br /&gt;
* Man kann Civ5 wahlweise als Internet-Downloadpaket oder auf einer DVD erwerben&lt;br /&gt;
* Unabhängig davon, auf welchem Vertriebsweg man Civ5 kauft, benötigt man eine Internet-Verbindung und einen persönlichen Steam-Account bei Valve, um das Spiel installieren und bei der erstmaligen Benutzung aktivieren zu können&lt;br /&gt;
* Ab dem zweiten Programmstart ist keine Internet-Verbindung mehr nötig, um Civ5 spielen zu können (Steam bietet einen Offline-Modus)&lt;br /&gt;
* Civ5 kann beliebig oft und legal auf verschiedenen Rechnern des Käufers installiert werden&lt;br /&gt;
* Patches werden ausschließlich über die Steam-Plattform heruntergeladen und installiert und sind nicht als manuell installierbare Downloads verfügbar &lt;br /&gt;
==Kritik an Steam==&lt;br /&gt;
* Steam-Accounts können laut Nutzungsbedingungen jederzeit deaktiviert werden, wenn Steam einen Missbrauch des Accounts geltend macht&lt;br /&gt;
* Die Datenschutzbedingungen von Steam sind für Verbraucher wenig transparent&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Civforum_FavIcon.png]] [http://www.civforum.de/showthread.php?t=68522| Steam-FAQ]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Datei:Wikipedia_FavIcon.png]] [http://de.wikipedia.org/wiki/Steam| Steam]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Civ5-Portal|zurück]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Gold_(Civ4)&amp;diff=51940</id>
		<title>Gold (Civ4)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Gold_(Civ4)&amp;diff=51940"/>
				<updated>2014-10-23T02:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Änderung 51891 von Emgevau (Diskussion) rückgängig gemacht. - Diese Weiterleitung wird von sehr vielen Artikeln genutzt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ressourcen_(Civ4)#Gold]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Vorlage:Ideologie_Dritte_Alternative_(Civ5)&amp;diff=51520</id>
		<title>Vorlage:Ideologie Dritte Alternative (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Vorlage:Ideologie_Dritte_Alternative_(Civ5)&amp;diff=51520"/>
				<updated>2014-08-19T21:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Links ergänzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Kategorie:Civ5Vorlagen]]&amp;lt;/noinclude&amp;gt;&amp;amp;#x00A0;'''Dritte Alternative:''' Die Menge an [[Ressourcen_(Civ5)#Strategische_Ressourcen|strategischen Ressourcen]] verdoppelt sich. +5 [[Datei: 5nahr.png]] und +5 [[Datei:5forsch.png]] in der Hauptstadt.&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Vorlage:Ideologie_Nationalismus_(Civ5)&amp;diff=51519</id>
		<title>Vorlage:Ideologie Nationalismus (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Vorlage:Ideologie_Nationalismus_(Civ5)&amp;diff=51519"/>
				<updated>2014-08-19T21:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Links ergänzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Kategorie:Civ5Vorlagen]]&amp;lt;/noinclude&amp;gt;&amp;amp;#x00A0;'''Nationalismus:''' Die [[Gold_(Civ5)#Einheitenunterhalt|Unterhaltskosten]] für [[Einheiten_(Civ5)|Einheiten]] werden um 33 % reduziert.&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Kris-K%C3%A4mpfer_(Civ5)&amp;diff=51178</id>
		<title>Kris-Kämpfer (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Kris-K%C3%A4mpfer_(Civ5)&amp;diff=51178"/>
				<updated>2014-07-24T19:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Infobox */ Mystische Klinge etwas mehr erklärt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5]]&lt;br /&gt;
[[Kategorie:Brave New World_(Civ5)]]&lt;br /&gt;
[[Kategorie:Einheiten_(Civ5)]]&lt;br /&gt;
[[Kategorie:Spezialeinheiten_(Civ5)]]&lt;br /&gt;
[[Kategorie:Militäreinheiten (Civ5)]]&lt;br /&gt;
[[Kategorie:Landeinheiten (Civ5)]]&lt;br /&gt;
[[Kategorie:Land-Nahkampfeinheiten (Civ5)]]&lt;br /&gt;
[[Kategorie:Nahkämpfereinheiten (Civ5)]]&lt;br /&gt;
&amp;lt;!--erst ab Civ5 {{Begriffskl | text = Dieser Artikel erläutert den Kris Kämpfer in Civilization V. &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{Kopflinks Einheiten(Civ5)}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==Infobox==&lt;br /&gt;
{{Einheit_Info_Civ5_v2 |&lt;br /&gt;
  Einh_Name = Kris-Kämpfer [[Datei:5bnw.png|link=Brave New World_(Civ5)]] |&lt;br /&gt;
  Einh_Bild = 5-kris-kaempfer-symbol.png |&lt;br /&gt;
  Einh_UU_Zivsymbol = Indonesien_symbol_civ5.png‎|&lt;br /&gt;
  Einh_UU_Zivlink = Indonesien_(Civ5)|&lt;br /&gt;
  Einh_Kampftyp = Nahkämpfer  |&lt;br /&gt;
  Einh_Zusatzeinteilung = |&lt;br /&gt;
  Einh_Kampfstärke = 14 |&lt;br /&gt;
  Einh_Fernkampfstärke = |&lt;br /&gt;
  Einh_Reichweite = |&lt;br /&gt;
  Einh_Bewegung = 2 |&lt;br /&gt;
  Einh_Kosten = 75 |&lt;br /&gt;
  Einh_Schnellkauf_Aufschlag = 20 |&lt;br /&gt;
  Einh_Relikauf_Aufschlag = 0 |&lt;br /&gt;
  Einh_Technologie = [[Eisenverarbeitung Civ5|Eisenverarbeitung]] |&lt;br /&gt;
  Einh_Zeitalter = Klassik |&lt;br /&gt;
  Einh_Ressourcen = [[Datei:5eisen rund.png|30px|link=Ressourcen (Civ5)#Eisen|Eisen]] |&lt;br /&gt;
  Einh_Bonus1 = Mystische Klinge: zufällige Beförderung nach 1. Kampf |&lt;br /&gt;
  Einh_Bonus2 = |&lt;br /&gt;
  Einh_Bonus3 = |&lt;br /&gt;
  Einh_Bonus4 = |&lt;br /&gt;
  Einh_Bonus5 = |&lt;br /&gt;
  Einh_Bonus6 = |&lt;br /&gt;
  Einh_Bonus7 = |&lt;br /&gt;
  Einh_Bonus8 = |&lt;br /&gt;
  Einh_Malus1 = |&lt;br /&gt;
  Einh_Malus2 = |&lt;br /&gt;
  Einh_Malus3 = | &lt;br /&gt;
  Einh_Malus4 = |&lt;br /&gt;
  Einh_Malus5 = |&lt;br /&gt;
  Einh_Malus6 = |&lt;br /&gt;
  Einh_älter = [[Krieger_(Civ5)|Krieger]] |&lt;br /&gt;
  Einh_Ersatz = [[Schwertkämpfer_(Civ5)|Schwertkämpfer]] |&lt;br /&gt;
  Einh_neuer = [[Langschwertkämpfer_(Civ5)|Langschwertkämpfer]] |&lt;br /&gt;
  Einh_Beförderungen = Ja |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; height=&amp;quot;490&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==3D-Ansicht==&lt;br /&gt;
[[Bild:5-Kris-Kaempfer-auf-Ebene.png|miniatur|640px|Ein Kris-Kämpfer auf einer Ebene]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;640&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Allgemein == &lt;br /&gt;
   &lt;br /&gt;
Der '''Kris-Kämpfer''' ist der indonesische Ersatz des Schwertkämpfers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Der Kris-Kämpfer ist eine Nahkampfeinheit aus der Klassik, die eine mystische Waffe besitzt, deren Fähigkeit entdeckt wird, wenn sie zum ersten Mal im Kampfeinsatz ist. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die möglichen Beförderungen sind: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unverwundbarkeit''': +30 % Kampfbonus in der Verteidigung, +20 HP beim Heilen &amp;lt;br&amp;gt;&lt;br /&gt;
'''Schleichangriff''': Flankierungsbonus erhöht um 50 % &amp;lt;br&amp;gt;&lt;br /&gt;
'''Heldentum''': Die Einheit bietet angrenzenden Einheiten den gleichen Bonus wie ein großer General &amp;lt;br&amp;gt;&lt;br /&gt;
'''Unruhe''': Zwei Angriffe, +1 Bewegung &amp;lt;br&amp;gt;&lt;br /&gt;
'''Rekrutierung''': Heilt alle Schäden, wenn der Kris-Kämpfer eine nicht-barbarische Einheit vernichtet &amp;lt;br&amp;gt;&lt;br /&gt;
'''Ambition''': +50 % Kampfbonus beim Angriff, -30 % beim Verteidigen &amp;lt;br&amp;gt;&lt;br /&gt;
'''Feindesklinge''': Die Einheit nimmt 20 HP Schaden, wenn sie die Runde auf feindlichem Gebiet beendet &amp;lt;br&amp;gt;&lt;br /&gt;
'''Böse Geister''': -10 % beim Angriff, -30 % beim Verteidigen &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Kris-K%C3%A4mpfer_(Civ5)&amp;diff=51177</id>
		<title>Kris-Kämpfer (Civ5)</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Kris-K%C3%A4mpfer_(Civ5)&amp;diff=51177"/>
				<updated>2014-07-24T19:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Infobox */ Einh-Symbol gefixt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5]]&lt;br /&gt;
[[Kategorie:Brave New World_(Civ5)]]&lt;br /&gt;
[[Kategorie:Einheiten_(Civ5)]]&lt;br /&gt;
[[Kategorie:Spezialeinheiten_(Civ5)]]&lt;br /&gt;
[[Kategorie:Militäreinheiten (Civ5)]]&lt;br /&gt;
[[Kategorie:Landeinheiten (Civ5)]]&lt;br /&gt;
[[Kategorie:Land-Nahkampfeinheiten (Civ5)]]&lt;br /&gt;
[[Kategorie:Nahkämpfereinheiten (Civ5)]]&lt;br /&gt;
&amp;lt;!--erst ab Civ5 {{Begriffskl | text = Dieser Artikel erläutert den Kris Kämpfer in Civilization V. &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
{{Kopflinks Einheiten(Civ5)}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==Infobox==&lt;br /&gt;
{{Einheit_Info_Civ5_v2 |&lt;br /&gt;
  Einh_Name = Kris-Kämpfer [[Datei:5bnw.png|link=Brave New World_(Civ5)]] |&lt;br /&gt;
  Einh_Bild = 5-kris-kaempfer-symbol.png |&lt;br /&gt;
  Einh_UU_Zivsymbol = Indonesien_symbol_civ5.png‎|&lt;br /&gt;
  Einh_UU_Zivlink = Indonesien_(Civ5)|&lt;br /&gt;
  Einh_Kampftyp = Nahkämpfer  |&lt;br /&gt;
  Einh_Zusatzeinteilung = |&lt;br /&gt;
  Einh_Kampfstärke = 14 |&lt;br /&gt;
  Einh_Fernkampfstärke = |&lt;br /&gt;
  Einh_Reichweite = |&lt;br /&gt;
  Einh_Bewegung = 2 |&lt;br /&gt;
  Einh_Kosten = 75 |&lt;br /&gt;
  Einh_Schnellkauf_Aufschlag = 20 |&lt;br /&gt;
  Einh_Relikauf_Aufschlag = 0 |&lt;br /&gt;
  Einh_Technologie = [[Eisenverarbeitung Civ5|Eisenverarbeitung]] |&lt;br /&gt;
  Einh_Zeitalter = Klassik |&lt;br /&gt;
  Einh_Ressourcen = [[Datei:5eisen rund.png|30px|link=Ressourcen (Civ5)#Eisen|Eisen]] |&lt;br /&gt;
  Einh_Bonus1 = Mystische Klinge |&lt;br /&gt;
  Einh_Bonus2 = |&lt;br /&gt;
  Einh_Bonus3 = |&lt;br /&gt;
  Einh_Bonus4 = |&lt;br /&gt;
  Einh_Bonus5 = |&lt;br /&gt;
  Einh_Bonus6 = |&lt;br /&gt;
  Einh_Bonus7 = |&lt;br /&gt;
  Einh_Bonus8 = |&lt;br /&gt;
  Einh_Malus1 = |&lt;br /&gt;
  Einh_Malus2 = |&lt;br /&gt;
  Einh_Malus3 = | &lt;br /&gt;
  Einh_Malus4 = |&lt;br /&gt;
  Einh_Malus5 = |&lt;br /&gt;
  Einh_Malus6 = |&lt;br /&gt;
  Einh_älter = [[Krieger_(Civ5)|Krieger]] |&lt;br /&gt;
  Einh_Ersatz = [[Schwertkämpfer_(Civ5)|Schwertkämpfer]] |&lt;br /&gt;
  Einh_neuer = [[Langschwertkämpfer_(Civ5)|Langschwertkämpfer]] |&lt;br /&gt;
  Einh_Beförderungen = Ja |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;10&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; height=&amp;quot;490&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==3D-Ansicht==&lt;br /&gt;
[[Bild:5-Kris-Kaempfer-auf-Ebene.png|miniatur|640px|Ein Kris-Kämpfer auf einer Ebene]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;640&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Allgemein == &lt;br /&gt;
   &lt;br /&gt;
Der '''Kris-Kämpfer''' ist der indonesische Ersatz des Schwertkämpfers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Der Kris-Kämpfer ist eine Nahkampfeinheit aus der Klassik, die eine mystische Waffe besitzt, deren Fähigkeit entdeckt wird, wenn sie zum ersten Mal im Kampfeinsatz ist. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die möglichen Beförderungen sind: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unverwundbarkeit''': +30 % Kampfbonus in der Verteidigung, +20 HP beim Heilen &amp;lt;br&amp;gt;&lt;br /&gt;
'''Schleichangriff''': Flankierungsbonus erhöht um 50 % &amp;lt;br&amp;gt;&lt;br /&gt;
'''Heldentum''': Die Einheit bietet angrenzenden Einheiten den gleichen Bonus wie ein großer General &amp;lt;br&amp;gt;&lt;br /&gt;
'''Unruhe''': Zwei Angriffe, +1 Bewegung &amp;lt;br&amp;gt;&lt;br /&gt;
'''Rekrutierung''': Heilt alle Schäden, wenn der Kris-Kämpfer eine nicht-barbarische Einheit vernichtet &amp;lt;br&amp;gt;&lt;br /&gt;
'''Ambition''': +50 % Kampfbonus beim Angriff, -30 % beim Verteidigen &amp;lt;br&amp;gt;&lt;br /&gt;
'''Feindesklinge''': Die Einheit nimmt 20 HP Schaden, wenn sie die Runde auf feindlichem Gebiet beendet &amp;lt;br&amp;gt;&lt;br /&gt;
'''Böse Geister''': -10 % beim Angriff, -30 % beim Verteidigen &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Spielwiese3&amp;diff=51160</id>
		<title>Spielwiese3</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Spielwiese3&amp;diff=51160"/>
				<updated>2014-07-24T15:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Die Seite wurde neu angelegt: „Kategorie:Tests“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Tests]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-symbol.png&amp;diff=51156</id>
		<title>Datei:5-kris-kaempfer-symbol.png</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-symbol.png&amp;diff=51156"/>
				<updated>2014-07-23T17:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Beschreibungstext + Kat eingefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5Medien]]&lt;br /&gt;
&lt;br /&gt;
Civ5 Kris-Kämpfer UU Indonesien Symbol&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-symbol.png&amp;diff=51154</id>
		<title>Datei:5-kris-kaempfer-symbol.png</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-symbol.png&amp;diff=51154"/>
				<updated>2014-07-23T17:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Worf der Große verschob Seite Datei:5-kriskaempfer-symbol.png nach Datei:5-kris-kaempfer-symbol.png: einheitliche Schreibweise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:5-kriskaempfer-symbol.png&amp;diff=51155</id>
		<title>Datei:5-kriskaempfer-symbol.png</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:5-kriskaempfer-symbol.png&amp;diff=51155"/>
				<updated>2014-07-23T17:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Worf der Große verschob Seite Datei:5-kriskaempfer-symbol.png nach Datei:5-kris-kaempfer-symbol.png: einheitliche Schreibweise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Datei:5-kris-kaempfer-symbol.png]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-ebene-3d.png&amp;diff=51153</id>
		<title>Datei:5-kris-kaempfer-ebene-3d.png</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-ebene-3d.png&amp;diff=51153"/>
				<updated>2014-07-23T17:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Beschreibungstext + Kat eingefügt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Civ5Medien]]&lt;br /&gt;
&lt;br /&gt;
Civ5 Kris-Kämpfer UU Indonesien&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-ebene-3d.png&amp;diff=51151</id>
		<title>Datei:5-kris-kaempfer-ebene-3d.png</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:5-kris-kaempfer-ebene-3d.png&amp;diff=51151"/>
				<updated>2014-07-23T16:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Worf der Große verschob Seite Datei:5-Kris-Kaempfer-auf-Ebene.png nach Datei:5-kris-kaempfer-ebene-3d.png: einheitliche Benennung&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:5-Kris-Kaempfer-auf-Ebene.png&amp;diff=51152</id>
		<title>Datei:5-Kris-Kaempfer-auf-Ebene.png</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:5-Kris-Kaempfer-auf-Ebene.png&amp;diff=51152"/>
				<updated>2014-07-23T16:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Worf der Große verschob Seite Datei:5-Kris-Kaempfer-auf-Ebene.png nach Datei:5-kris-kaempfer-ebene-3d.png: einheitliche Benennung&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Datei:5-kris-kaempfer-ebene-3d.png]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50929</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50929"/>
				<updated>2014-04-30T21:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Links */ ergänzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|a0l_TpzjlH4|600|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
* Es gibt auch aus Civ5 schon bekannte Ressourcen&lt;br /&gt;
* So git es z.B. Kuper als Bonusressource und andere Mineralien&lt;br /&gt;
* Kupfer wird in CivBE in etwa so, wie Weizen in Civ5 - also wohl eine Ressource für Nahrung/Wachstum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
* [http://www.firaxis.com/?/S=5845faeea69df1fb3c3a75a2c7c3b2beb5f6cb11/blog/single/why-we-went-with-mantle Dev-Blog: Why We Went With Mantle]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50928</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50928"/>
				<updated>2014-04-30T16:00:35Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Gelände, Ressourcen &amp;amp; Modernisierungen */ ergänzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|a0l_TpzjlH4|600|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
* Es gibt auch aus Civ5 schon bekannte Ressourcen&lt;br /&gt;
* So git es z.B. Kuper als Bonusressource und andere Mineralien&lt;br /&gt;
* Kupfer wird in CivBE in etwa so, wie Weizen in Civ5 - also wohl eine Ressource für Nahrung/Wachstum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50927</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50927"/>
				<updated>2014-04-30T15:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Allgemein */ neueres Video eingebunden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|a0l_TpzjlH4|600|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50926</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50926"/>
				<updated>2014-04-30T15:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Entwickler-Interview: Civilization Beyond Earth}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50925</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50925"/>
				<updated>2014-04-30T15:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Videos */ ergänzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|a0l_TpzjlH4|300|center|Entwickler-Interview: Civilization Beyond Earth?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50917</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50917"/>
				<updated>2014-04-24T19:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* 5 Siegbedingungen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein entdecken bzw. den Superorganismus nachweisen&lt;br /&gt;
# Große Maschinen/Strukturen bauen, die eine Verbindung dazu herstellen und alles beschützen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50916</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50916"/>
				<updated>2014-04-24T18:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Spielwelt &amp;amp; Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraktion verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; bauen, die aus diversen großen Strukturen besteht&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50915</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50915"/>
				<updated>2014-04-24T18:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Spielwelt &amp;amp; Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Je nach dem welche Affinität ihr wählt, wird sich das gesamte Aussehen einer Fraction verändern. So verändern sich z.B. die Anführer, Städte und Einheiten.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; bauen, die aus diversen großen Strukturen besteht&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50914</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50914"/>
				<updated>2014-04-24T18:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Links */ ergänzt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; bauen, die aus diversen großen Strukturen besteht&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''24.04.2014'' - [http://arstechnica.com/gaming/2014/04/interview-civilization-beyond-earths-designer-takes-humanitys-story-to-space/ ArsTechnica]&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50913</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50913"/>
				<updated>2014-04-24T18:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* 5 Siegbedingungen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; bauen, die aus diversen großen Strukturen besteht&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Emanzipation ''(Überlegenheit)''''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50912</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50912"/>
				<updated>2014-04-24T18:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* 5 Siegbedingungen */ angepasst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; bauen, die aus diversen großen Strukturen besteht&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen zum Planeten bringen&lt;br /&gt;
# Diese Siedler beschützen&lt;br /&gt;
# Sieldungsplätze für die Ankömmlinge finden&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50911</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50911"/>
				<updated>2014-04-24T18:43:51Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* 5 Siegbedingungen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; bauen, die aus diversen großen Strukturen besteht&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen umsiedeln&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50910</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50910"/>
				<updated>2014-04-24T18:42:28Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* 5 Siegbedingungen */ angepasst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# Eine große &amp;quot;Maschine&amp;quot; mit Hilfe diverser großer Strukturen bauen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen umsiedeln&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50909</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50909"/>
				<updated>2014-04-24T18:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Einheiten &amp;amp; Kampfsystem */ angepasst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines: Stufe I-III + Marine der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 1&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine Stufe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen umsiedeln&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50908</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50908"/>
				<updated>2014-04-24T17:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Basiseinheiten */ angepasst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine A&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | ''Marine B = vermutlich Stufe 1 der Reinheit-Affinität''&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen umsiedeln&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50907</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50907"/>
				<updated>2014-04-24T17:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Einheiten &amp;amp; Kampfsystem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
[[Datei:Be-marines-purity-design.jpg|right|thumb|Designstudie zu Marines der Purity-Affinität |400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine A&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen umsiedeln&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:Be-marines-purity-design.jpg&amp;diff=50905</id>
		<title>Datei:Be-marines-purity-design.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:Be-marines-purity-design.jpg&amp;diff=50905"/>
				<updated>2014-04-24T17:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Worf der Große verschob Seite Datei:2504221-3purity+marine study+copy.jpg nach Datei:Be-marines-purity-design.jpg: anpassung&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE-Medien]]&lt;br /&gt;
&lt;br /&gt;
Designstudie zu Marines der Purity-Affinität&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:2504221-3purity%2Bmarine_study%2Bcopy.jpg&amp;diff=50906</id>
		<title>Datei:2504221-3purity+marine study+copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:2504221-3purity%2Bmarine_study%2Bcopy.jpg&amp;diff=50906"/>
				<updated>2014-04-24T17:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Worf der Große verschob Seite Datei:2504221-3purity+marine study+copy.jpg nach Datei:Be-marines-purity-design.jpg: anpassung&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Datei:Be-marines-purity-design.jpg]]&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Datei:Be-marines-purity-design.jpg&amp;diff=50904</id>
		<title>Datei:Be-marines-purity-design.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Datei:Be-marines-purity-design.jpg&amp;diff=50904"/>
				<updated>2014-04-24T17:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: Kategorie:CivBE-Medien

Designstudie zu Marines der Purity-Affinität&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE-Medien]]&lt;br /&gt;
&lt;br /&gt;
Designstudie zu Marines der Purity-Affinität&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50903</id>
		<title>Civilization Beyond Earth</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Civilization_Beyond_Earth&amp;diff=50903"/>
				<updated>2014-04-24T17:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Worf der Große: /* Gelände, Ressourcen &amp;amp; Modernisierungen */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:CivBE|!Civilization Beyond Eart]]&lt;br /&gt;
[[Datei:Be_Cover.jpg|right|thumb|Coverbild von Civilization Beyond Earth|400px]]&lt;br /&gt;
&lt;br /&gt;
== Allgemein ==&lt;br /&gt;
'''Sid Meier's Civilization Beyond Earth''' wird im Herbst 2014 erscheinen. Der neue Titel von Firaxis Games wird die Geschichte der Civilization-Reihe fortspinnen: Nach einer weltweiten Katastrophe flüchtet eine Gruppe Menschen zu einem fernen Planeten, um sich dort in der Auseinandersetzung mit einheimischen Lebensformen und rivalisierenden Flüchtlingsgruppen zu behaupten. Beyond Earth wird der inoffizielle Nachfolger des 1999 erschienenen Sid Meier's Alpha Centauri sein. Technisch wird das Spiel auf [[Civilization 5|Civilization V]] aufsetzen, jedoch als eigenständiger Titel spielbar sein. Geplant sind Versionen für den Windows-PC, Linux und Mac.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|utxwDC3qVps|600|center}}&lt;br /&gt;
&lt;br /&gt;
== Spielwelt &amp;amp; Start ==&lt;br /&gt;
&lt;br /&gt;
Zu Beginn des Spiels wählt man&lt;br /&gt;
* eine Fraktion,&lt;br /&gt;
* eine/n Anführer/in, deren Wahl nicht mehr an eine bestimmte Fraktion gekoppelt ist&lt;br /&gt;
* ein Raumschiff und&lt;br /&gt;
* die gewünschte Fracht&lt;br /&gt;
Dies alles hat direkte Auswirkungen auf das Spiel und dessen Start. Es kann dazu führen, dass ihr schneller Feldverbesserungen erbauen könnt, Felderträge höher ausfallen, ein zusätzliches Gebäude oder eine zusätzliche Militäreinheit gewährt wird. Ebenso kann die Startposition über diese Auswahlmöglichkeiten beeinflusst werden. &lt;br /&gt;
&lt;br /&gt;
Habt ihr das getan, so könnt ihr den Planeten des Sonnensystem wählen, auf dem ihr landen wollt. Hier gibt es 3 unterschiedliche Typen von Spielwelten, &lt;br /&gt;
sogenannte Biome:&lt;br /&gt;
* Lush-Biom - ein erdähnlicher Planet mit grünen Ebenen, Wüsten und Berge, voraussichtlich sehr dicht bewachsen&lt;br /&gt;
* Arid-Biom - eine ausgedörrte Wüstenwelt &lt;br /&gt;
* Fungal-Biom - ein exotischer Planet mit eigentümlichen Lebensformen wie großen Pilzen&lt;br /&gt;
&lt;br /&gt;
Seid ihr gelandet, so könnt ihr den neuen Planeten wie bei Civilization V auf einer Hexfeld-Oberfläche besiedeln. Die anderen Fraktion werden nach und nach auch eintreffen und zum Ausgleich ein paar Boni bekommen.&lt;br /&gt;
&lt;br /&gt;
==== Orbitale Ebene ====&lt;br /&gt;
Zusätzlich wird noch eine orbitale Ebene mit Hexfeldmuster durch die Stationierung von Satelliten bespielbar sein. Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. Hierbei wird jeder Satellit ein Einzugsgebiet haben, das nicht mit denen anderer überlappen wird.&amp;lt;br&amp;gt;&lt;br /&gt;
''Weitere Details siehe [[Civilization_Beyond_Earth#Satelliten|Satelliten]]&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
Die einheimischen Lebewesen (Aliens) verfügen über keine höhere Intelligenz und werden je nach eurer Vorgehensweise auf dem Planeten sehr aggressiv oder freundlich mit euch umgehen. Außerdem wird es auf vulkanartigen Planeten mit vielen Schluchten eine erhöhte Wurmaktivität geben, während auf überwiegend maritimen Planeten viele Seeungeheuer ihr Unwesen treiben. Darüber hinaus wird sich das Aussehen des Planeten mit Art und Weise der Besiedlung verändern.&lt;br /&gt;
&lt;br /&gt;
''Details zu z.B. [[Civilization Beyond Earth#Gelände, Ressourcen &amp;amp; Modernisierungen|Gelände, Ressourcen &amp;amp; Modernisierungen]] weiter unten''&lt;br /&gt;
&lt;br /&gt;
== Fraktionen &amp;amp; Anführer==&lt;br /&gt;
Bei Civilization Beyond Earth sind die Anführer nicht mehr länger an eine Fraktion gekoppelt.&lt;br /&gt;
&lt;br /&gt;
=== 8 Fraktionen ===&lt;br /&gt;
Jede Fraktion hat ihre eigene Ausrichtung, die bestimmt, welche Ausrüstung mit auf die Expedition zum neuen Planten genommen wird.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Fraktion'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| Amerikanische Landnahmevereinigung&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
| Panasiatische Kooperative&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Brazilia&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 4.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 5.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 6.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 7.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 8.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anführer/in ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''Nr.'''&lt;br /&gt;
| '''Symbol'''&lt;br /&gt;
| '''Anführer/in'''&lt;br /&gt;
| '''Besonderheit'''&lt;br /&gt;
| '''Bild'''&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 1.)&lt;br /&gt;
|&lt;br /&gt;
| '''Daoming Sochua'''&lt;br /&gt;
| Eine Erkunderin/Entdeckerin&lt;br /&gt;
| [[Bild:Daoming sochua zeichnung.jpg|100px]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3.)&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;''unbekannt''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- vorläufig ausgeblendet&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
|+ Zeichnungen (zum Vergrößern anklicken)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomatie &amp;amp; Handel ==&lt;br /&gt;
Die menschlichen Fraktionen können miteinander diplomatische Vereinbarungen treffen:&lt;br /&gt;
* Zur Verfügung stehen die in der Civilization-Reihe üblichen Vertragsoptionen&lt;br /&gt;
* Vereinbarungen über Grenzverläufe und Siedlungsgebiete können getroffen werden&lt;br /&gt;
* Die Fraktionen können über ihr Verhalten gegenüber den einheimischen Lebensformen diskutieren&lt;br /&gt;
* Falls eine Gruppierung Aliens gegen eine andere Gruppierung aufwiegelt, können sich die Betroffenen darüber beschweren&lt;br /&gt;
* Befinden sich fremde Satelliten in der Orbitalebene oberhalb des eigenen Kulturgebiets, kann eine Protestnote überbracht werden&lt;br /&gt;
&lt;br /&gt;
Folgen Fraktionen verschiedenen Affinitäten, kann dies zu Spannungen zwischen den Fraktionen führen. Ein Planetenkonzil oder ein ähnlicher weltweiter Rat sind nicht geplant.&lt;br /&gt;
&lt;br /&gt;
Ähnlich wie in Civilization V, werden die Fraktionen Handelswege zu Nachbarn einrichten können.&lt;br /&gt;
&lt;br /&gt;
== Spionage ==&lt;br /&gt;
* Es soll ein Spionage/Geheimdienstwesen geben, das einem Informationen erschafft. Es sollen jedoch keine Datalinks (allumfassendes Statistik- und Infosystem aus SMAC) geben.&lt;br /&gt;
* Das Spionagesystem soll dem aus der Civilization-Erweiterungen Brave New World ähneln, jedoch mit weit mehr Möglichkeiten.&lt;br /&gt;
* Es gibt ein Levelsystem für Intrigen (1-5 Sterne). Deren Nutzen und Wirken sind noch unbekannt. Lässt vielleicht Städte überlaufen oder Unruhen entstehen.&lt;br /&gt;
** Intrigen können über Geheimdienstgebäude, Gegenspionage und Satelliten bekämpft werden&lt;br /&gt;
* In Städten platzierte Spione haben vielfältigere Möglichkeiten, wie z.B.:&lt;br /&gt;
** Schmuggeln ''(was genau, ob z.B. Gegenstände, Waffen, oder Bevölkerung ist noch unbekannt)''&lt;br /&gt;
** Forschung &amp;amp; Technologien klauen&lt;br /&gt;
** Ein Gerät zum Anlocken der riesigen Alienwürmer installieren (nur für Harmonie-Anhänger)&lt;br /&gt;
** Eine schmutzige (nukleare) Bombe zünden&lt;br /&gt;
** Intrigen stiften ''&lt;br /&gt;
* Aktionen wie Bomben zünden und Alienwürmer anlocken sind auffälliger als z.B. eine Intrige zu starten.&lt;br /&gt;
* Die KI wird je nach Schaden der Aktion weniger oder mehr missmütig darauf reagieren, sofern sie die Aktion enttarnt.&lt;br /&gt;
&lt;br /&gt;
== Affinitäten ==&lt;br /&gt;
[[Bild:be-affinitäten.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Die '''Affinitäten''' sind sowas wie ein Mittelding zwischen Ideologie und Religion aus Civilization 5 und spiegeln die Gesinnung einer Fraktion da. Sie bestimmen, wie man mit Aliens umgeht und wie sehr man die Umwelt anpassen möchte oder nicht. Dadurch bestimmt man das Wirken und Aussehen der Einheiten.&lt;br /&gt;
&lt;br /&gt;
Keine der Affinitäten ist gut gestellt zu den anderen, weil sie grundsätzlich anders sind. Man hat also immer Konflikte. Die letzte Option ist also Anderen auslöschen. Man kann aber auch diplomatisch eine Einigung finden.&lt;br /&gt;
&lt;br /&gt;
=== Harmonie ''(Harmony)'' ===&lt;br /&gt;
* &amp;quot;Harmony legt viel Wert auf die Planeten selbst, das Ökosystem und die Lebensformen, die sie dort finden, und passen ihre eigene Physiologie an. Das beinhaltet jede Menge genetische Modifikationen, illusionäre Wissenschaften, Biologie und organische Stoffe&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Fraktionen der Harmonie-Bewegung breiten sich schneller aus und können sich schneller über den Planeten fortbewegen.&lt;br /&gt;
* Zum Ende werden sie sehr große, starke Alien-Einheiten haben.&lt;br /&gt;
&lt;br /&gt;
=== Überlegenheit ''(Supremacy)'' ===&lt;br /&gt;
* &amp;quot;Supremacy ist sehr technologisch orientiert, sie befassen sich mit Computern, Robotern sowie Hochtechnologien und ersetzten letztendlich sogar ihre eigenen Körper durch Maschinen.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Deren Einheiten werden sehr stark spezialisiert und werden im Verbund besonders stark, da sie sich gegenseitig verstärken.&lt;br /&gt;
&lt;br /&gt;
=== Reinheit ''(Purity)'' ===&lt;br /&gt;
* &amp;quot;Purity repräsentiert ein menschliches Ideal, den Rückblick auf die Ursprünge auf der Erde und die Besinnung auf das essentielle, was es bedeutet Mensch zu sein. Sie versuchen ihre Wurzeln selbst auf einer außerirdischen Welt zu erhalten. Sie bleiben also wesentlich menschlicher, als die anderen Zivilisationen, die mehr und mehr fremdartig werden.&amp;quot; ([http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ PC Games])&lt;br /&gt;
* Sie machen ihr Land sehr sicher. Besondere Verteidigungsgebäude, Festungen, starke Einheiten, gigantische (wohl auch schwebende) Waffenplattformen und Boni zur Landesverteidigung helfen ihnen dabei.&lt;br /&gt;
&lt;br /&gt;
== Quest-System ==&lt;br /&gt;
Mit Civilization Beyond Earth wird ein '''Quest-System''' eingeführt, das Einigen sicher noch aus [[Zufallsereignisse_(Civ4)|Civilization IV]] bekannt ist. &lt;br /&gt;
&lt;br /&gt;
Es soll Ereignisse und Situationen herbeiführen, die Vorteile verschaffen, aber auch Hindernisse aufbauen können und somit Einfluss auf die Entwicklung einer Fraktion nehmen. Diese Zufallsereignisse sind aber nicht komplett zufällig, sondern stehen in Verbindung mit dem Handeln des Spielers auf dem Planeten.&lt;br /&gt;
&lt;br /&gt;
Die Anzahl der Quests soll dabei so vielfältig sein, dass jede Fraktion und jedes Spiel hierbei einzigartige Wege einschlagen können soll. Die Quests schreiben sozusagen die Geschichte einer Fraktion und helfen auch dabei die Siegbedingungen zu erfüllen.&lt;br /&gt;
&lt;br /&gt;
Bekannte Auswirkungen:&amp;lt;br&amp;gt;&lt;br /&gt;
- belohnen mit Ressourcen&amp;lt;br&amp;gt;&lt;br /&gt;
- verbessern Einheiten&amp;lt;br&amp;gt;&lt;br /&gt;
- töten man den ''&amp;quot;Siege Worm&amp;quot;'', kann man seinen Schädel aufsammeln, wodurch weitere Quests entstehen können, die einem ein damit in Verbindung stehendes Objekt vervollständigen lassen können.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neues Kultursystem: Tugenden ==&lt;br /&gt;
Das neue Kultursystem nennt sich &amp;quot;Virtue&amp;quot;, was wohl so viel wie &amp;quot;Tugenden&amp;quot; heißen soll, und soll sich stark vom Kulturkonzept der vorherigen Civilization-Teile unterscheiden.&lt;br /&gt;
&lt;br /&gt;
Im neuen System gibt es verschiedene Bäume, die größer/tiefer sein sollen als noch bei Civ5. In ihnen schaltet man sogenannte Elemente frei. Schließt man einzelne Reihen der Bäume komplett frei, bekommt man zusätzliche Boni. Aber man bekommt auch Boni, wenn man quer über die Bäume in den verschiedenen Bereichen / Reihen Elemente freischaltet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diese Elemente verschaffen Vorteile, die sowohl innerhalb der anderen Spielmechaniken als auch spielmechanikübergreifend wirken. Dies hat Einfluss auf z.B.:&lt;br /&gt;
* die Stadtentwicklung&lt;br /&gt;
* auf das Erschließen neuer Geländerfelder&lt;br /&gt;
* auf die Feldverbesserungungen selbst&lt;br /&gt;
* auf die militärischen Strategien&lt;br /&gt;
* auf die Diplomatie&lt;br /&gt;
&lt;br /&gt;
== Einheiten &amp;amp; Kampfsystem ==&lt;br /&gt;
[[Datei:Be-koloniekapsel-und-stadt.jpg|right|thumb|Darstellung einer Koloniekapsel und einer frisch gegründeten Stadt|400px]]&lt;br /&gt;
Neben allgemeinen, für jeden verfügbaren Einheiten gibt es noch Einheiten, die über die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] entwickelt werden.&lt;br /&gt;
=== Einheiten ===&lt;br /&gt;
==== Basiseinheiten ====&lt;br /&gt;
Basiseinheiten werden grundsätzlich erstmal freigeschaltet und über die Affinitäten und Technologien spezialisiert und mit verschiedenen Fähigkeiten versehen.&lt;br /&gt;
* Koloniekapsel&lt;br /&gt;
* Kavallerie ''(Cavalry)''&lt;br /&gt;
* Belagerungswaffen ''(Siege)'' &lt;br /&gt;
* Schlachtschiff ''(Battleship)'' &lt;br /&gt;
* Marines&lt;br /&gt;
* Gepanzerte Fahrzeuge&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-koloniekapsel-3d.png|150px]]&amp;lt;br&amp;gt;Koloniekapsel&lt;br /&gt;
| [[Bild:be-marine-a-3d.png|150px]]&amp;lt;br&amp;gt;Marine A&lt;br /&gt;
| [[Bild:be-marine-b-3d.png|150px]]&amp;lt;br&amp;gt;Marine B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Einheiten der Affinitäten ====&lt;br /&gt;
Alle spezialisierten Einheiten beruhen auf den Basiseinheiten, die über die Affinitäten ihre besonderen Charakteristika erhalten.&lt;br /&gt;
===== Harmonie ''(Harmony)'' =====&lt;br /&gt;
Halten Aliens als Herden, nutzen sie als Kavallerie und züchten später eigene Kreaturen.&lt;br /&gt;
* Alien Kavallerie ''(Alien Calvary)''&lt;br /&gt;
* ''(The giant alien walker thing)''&lt;br /&gt;
&lt;br /&gt;
===== Überlegenheit ''(Supremacy)'' =====&lt;br /&gt;
Roboter &amp;amp; Androiden, die sich weiterwentickeln&lt;br /&gt;
* ''(The robot samurai guy)''&lt;br /&gt;
&lt;br /&gt;
===== Reinheit ''(Purity)'' =====&lt;br /&gt;
Entwickeln besonders starke, massive Einheiten&lt;br /&gt;
* Fliegende Festung ''(Flying Fortress)''&lt;br /&gt;
* Leviathan-Panzer ''(lev-tanks)''&lt;br /&gt;
* Leviathan-Zerstörer ''(lev-destroyer)'' - ein fliegendes Schlachtschiff&lt;br /&gt;
&lt;br /&gt;
==== Satelliten ====&lt;br /&gt;
Satelliten, auch orbitale Einheiten genannt, decken ein bestimmtes Gebiet ab, das nicht durch einen anderen Satelliten verstärkt oder gestört werden kann. Feindliche Satelliten müssen daher erst abgeschossen werden, wenn man auf das schon einbezogene Gebiet selbst Einfluss nehmen möchte. Darüber hinaus haben Satelliten eine begrenzte Lebensdauer und stürzen dann ab. Satelliten können sich aber nicht gegenseitig abschießen.&lt;br /&gt;
&lt;br /&gt;
Durch diese orbitale Spielebene kann man auf alles, was auf der Oberfläche geschieht, Einfluss nehmen. So weit bekannt gibt es drei Grundtypen von orbitalen Einheiten:&lt;br /&gt;
* Militärsatelliten - geben z.B. offensive oder defensive Vorteile - z.B. Luftbombardements&lt;br /&gt;
* Wirtschaftssatelliten - erhöhen z.B. die Erträge von Verbesserungen des Terrains&lt;br /&gt;
* Forschungssatelliten - können z.B. Terraforming durchführen, bekämpfen Seuchen in Städten&lt;br /&gt;
&lt;br /&gt;
Weitere bekannte Möglichkeiten, ohne Zuordnung:&lt;br /&gt;
* Spionage bzw. Gegenspionage, um damit z.B. Intrigen zu bekämpfen&lt;br /&gt;
* Aufklärung&lt;br /&gt;
* Stadtgebäude verbessern&lt;br /&gt;
&lt;br /&gt;
==== Aliens ====&lt;br /&gt;
* ''(Siege Worm)''&lt;br /&gt;
* Raptor&lt;br /&gt;
* Käferartige Tiere&lt;br /&gt;
* Skorpionartige Tiere&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-raptor-3d.png|150px]]&amp;lt;br&amp;gt;Raptor&lt;br /&gt;
| [[Bild:be-riesenwurm-3d.png|150px]]&amp;lt;br&amp;gt;Riesenwurm&lt;br /&gt;
| [[Bild:be-käfer-3d.png|150px]]&amp;lt;br&amp;gt;Käfer&lt;br /&gt;
| [[Bild:be-skorpion-3d.png|150px]]&amp;lt;br&amp;gt;Skorpion&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Entwicklung der Einheiten ===&lt;br /&gt;
Im Gegensatz zu Alpha Centauri wird es keinen frei kombinierbaren Einheitenbaukasten geben. Vielmehr erforscht man nun gewisse Grundtypen an Einheiten. Durch den technologischen Fortschritt, die Weiterentwicklung der Affinitäten und das Quest-System kann man diese Grundeinheiten sehr intensiv weiterentwickeln. Es ist also viel mehr ein Upgradesystem der bestehenden Einheiten und weniger ein System, wo alte Einheiten durch neue, modernere Einheiten ersetzt werden. &lt;br /&gt;
&lt;br /&gt;
Insbesondere im Zusammenspiel mit den Affinitäten wird das wohl dazu führen, dass man entweder eher Alien-Soldaten (Harmonie), eher Cyborgs (Supremacy) oder eher menschliche Soldaten entwickelt und diese dann noch mit bestimmten Fähigkeiten ausstattet.&lt;br /&gt;
&lt;br /&gt;
Bekannte Verbesserungen/Fähigkeiten:&lt;br /&gt;
* Bonus gegen Aliens ''(anti-alien perk)''&lt;br /&gt;
* Bonus gegen Städte ''(anti-city perk)''&lt;br /&gt;
&lt;br /&gt;
=== Kampfsystem ===&lt;br /&gt;
* Neben dem Kampf auf Hexfeldern wird wohl auch weitgehend das 1EpF-Prinzip (eine Einheit pro Feld) beibehalten.&lt;br /&gt;
* Über die Satelliten der orbitalen Spielebene kann man die Einheiten der Oberfläche unterstützen.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
&lt;br /&gt;
* Anstelle eines bisher bei Civilization üblichen [[Technologiebaum_(Civ5)|Technologiebaumes]] gibt es nun ein '''Technologienetz''', in dessen Mitte man startet.&lt;br /&gt;
* Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.&lt;br /&gt;
* Innerhalb der Bereiche gibt es Schlüsseltechnologien, die weiter Untertechnologien besitzen, mit denen man die Schlüsseltechnologie kontinuierlich verbessern kann.&lt;br /&gt;
* Der erste Ring soll diverse Basistechnologien bereitstellen und schnell erforschbar sein.&lt;br /&gt;
* Über die Technologien werden z.B. auch die [[Civilization Beyond Earth#Affinitäten|Affinitäten]] weiter ausgebildet.&lt;br /&gt;
&lt;br /&gt;
Tech-Beispiele:&lt;br /&gt;
* Chemie&lt;br /&gt;
* Ingenieurwissenschaften&lt;br /&gt;
** ''(civil support)''&lt;br /&gt;
** Cybernetik&lt;br /&gt;
* Umweltforschung&lt;br /&gt;
** Fortgeschrittene Satelliten&lt;br /&gt;
** Terraforming&lt;br /&gt;
** ''(Geoscoping)''&lt;br /&gt;
&lt;br /&gt;
unbekannte Einordung:&lt;br /&gt;
* Bioengineering-Techs&lt;br /&gt;
* genetische Modifikationen&lt;br /&gt;
&lt;br /&gt;
=== 5 Siegbedingungen ===&lt;br /&gt;
Die Technologien und Affinitäten führen hierbei zu fünf verschiedenen Siegbedingungen: &lt;br /&gt;
&lt;br /&gt;
* '''Harmonie''': Das Erwachen eines Superorganismus, um eine Art transzendentes Bewusstsein mit dem Planeten einzugehen.&lt;br /&gt;
# Planetares Bewussstein bzw. den Superorganismus nachweisen&lt;br /&gt;
# In das Bewusstsein des Planeten vollkommen aufgehen&lt;br /&gt;
* '''Reinheit''': Der Alienplanet wird per Umweltanpassung zu einem irdischen Garten Eden gemacht, um die gesamte Erdbevölkerung hierher umzusiedeln. &lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Menschen umsiedeln&lt;br /&gt;
* '''Überlegenheit''': Bereitwillige Annahme der Cybernetik, um zur Erde zurückzukehren, damit die Menschen von ihren fleischlichen Körpern befreit werden können.&lt;br /&gt;
# Ein Warptor bauen und beschützen&lt;br /&gt;
# Militäreinheiten zur Eroberung entsenden, um alle Erdbewohner zu assimilieren.&lt;br /&gt;
* '''Erstkontakt''': Der Nachweis intelligenten, außerirdischen Lebens und der Bau eines Geräts für den Erstkontakt:&lt;br /&gt;
# Das Auffangen eines außerirdischen Signals, um z.B. via Technologie einen metaphysischen Zahlencode zu entdecken, durch Entdecken einer Alien-Ruine, den Bau eines Radioteleskopes im Weltall&lt;br /&gt;
# Den Bau eines Signalfeuers, um die Aliens anzulocken&lt;br /&gt;
# Das Signalfeuer X Runden in Besitz halten, bis die Urahnen des Planeten auftauchen.&lt;br /&gt;
* '''Dominierung''': Vernichtung/Dominierung der anderen Fraktionen&lt;br /&gt;
&lt;br /&gt;
== Gebäude &amp;amp; Wunder ==&lt;br /&gt;
=== Gebäude ===&lt;br /&gt;
* Agentur für Heimatschutz ''(office of homeland security)'' - Zum Schutz gegen Spionageaktionen wie z.B. Intrigen&lt;br /&gt;
&lt;br /&gt;
=== Wunder ===&lt;br /&gt;
* Warptor - belegt ein komplettes Feld, ist sehr teuer und leicht angreifbar, ist nötig für die Siege der Affinitäten Reinheit und Überlegenheit.&lt;br /&gt;
&lt;br /&gt;
== Gelände, Ressourcen &amp;amp; Modernisierungen ==&lt;br /&gt;
* Es wird wieder Ressourcen geben, darunter auch &amp;quot;Alien&amp;quot;-Ressourcen.&lt;br /&gt;
* Es soll gefährliches Terrain geben.&lt;br /&gt;
* Es gibt riesige Schluchten ''(canyons)'' und wohl so etwas wie verseuchte Felder/Gebiete ''(Miasma)''&lt;br /&gt;
* Man soll Ressourcen aus der Planetenkruste schürfen und auch seltene Ressourcen aus Lavaströmen gewinnen können.&lt;br /&gt;
* Es soll Maschinen geben, die Erdbeben unter den Feinden hervorrufen können.&lt;br /&gt;
* Artefakte können erkundet werden.&lt;br /&gt;
* Die schwebenden Steine stellen vermutlich eine Ressource da&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-schwebende-steine-3d.png|150px]]&amp;lt;br&amp;gt;schwebende Steine&lt;br /&gt;
| [[Bild:be-schlucht-3d.png|150px]]&amp;lt;br&amp;gt;Schlucht&lt;br /&gt;
| [[Bild:be-krater-3d.png|150px]]&amp;lt;br&amp;gt;Krater&lt;br /&gt;
| [[Bild:be-gestein01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Gestein&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-verbesserung01-3d.png|150px]]&amp;lt;br&amp;gt;unbekanntes Konstrukt&lt;br /&gt;
| [[Bild:be-ruine-3d.png|150px]]&amp;lt;br&amp;gt;Ruine (Artefakt?)&lt;br /&gt;
| [[Bild:be-stadt-a-3d.png|150px]]&amp;lt;br&amp;gt;Stadt A&lt;br /&gt;
| [[Bild:be-stadt-b-3d.png|150px]]&amp;lt;br&amp;gt;Stadt B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bild:be-alienres01-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres02-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres03-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| [[Bild:be-alienres04-3d.png|150px]]&amp;lt;br&amp;gt;Alien-Ressource&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Terraforming ===&lt;br /&gt;
Terraforming wird Einzug ins Spiel erhalten. Vor allem die Anhänger der Reinheits-Affinität (Purity) werden dieses nutzen bzw. davon leben.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
* Die Mod-Unterstützung wird voraussichtlich ähnlich umfangreich ausfallen wie bei Civilization V.&lt;br /&gt;
&lt;br /&gt;
== Mehrspieler ==&lt;br /&gt;
&lt;br /&gt;
* Bis zu 8 Spieler gleichzeitig&lt;br /&gt;
&lt;br /&gt;
== Technik ==&lt;br /&gt;
* Betriebssysteme: Windows, Mac &amp;amp; Linux&lt;br /&gt;
* Das Spiel verwendet die veränderte Civilization 5 Engine.&lt;br /&gt;
* DX11-Unterstützung&lt;br /&gt;
* AMD Mantle wird unterstützt (AMDs neue API für höhere Leistung, [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc siehe Details zu AMD Mantle])&lt;br /&gt;
* CrossFire (Ultra-HD-Auflösungen)&lt;br /&gt;
* Eyefinity (bis zu sechs HD-Monitore)&lt;br /&gt;
&lt;br /&gt;
== Sonstiges ==&lt;br /&gt;
&lt;br /&gt;
* Es wird möglich sein, Außenposten zu errichten&lt;br /&gt;
&lt;br /&gt;
== Medien ==&lt;br /&gt;
=== Bilder ===&lt;br /&gt;
Bilder zum Vergrößern einfach anklicken.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Lush-Biom'''&lt;br /&gt;
| '''Arid-Biom'''&lt;br /&gt;
| '''Fungal-Biom'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-01.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-02.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-03.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bild:be-screen-lush-04.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Offizielle'''&lt;br /&gt;
| '''von Fans'''&lt;br /&gt;
| '''Magazine'''&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|_R2UywX_Ya8|300|center|Offizieller Trailer (Teaser)}}&lt;br /&gt;
| {{#ev:youtube|utxwDC3qVps|300|center|Civilization Beyond Earth - was erwartet uns?}}&lt;br /&gt;
| {{#ev:youtube|s7bbsUT2VlM|300|center|PC-Games: Experten-Check}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|2VwrJbblqXM|300|center|Offizielle Präsentation auf der PAX-East 2014}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Hier sind nur Links zu textbasierten Artikeln und Übersichten aufgeführt. Links zu reinen Videos und Bildern werden im Abschnitt [[Civilization Beyond Earth#Medien|Medien]] aufgeführt.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|offizielle Meldungen&lt;br /&gt;
|Infos von Fans&lt;br /&gt;
|deutschsprachige Magazine&lt;br /&gt;
|Magazine (international)&lt;br /&gt;
|Sonstiges&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilization.com/de/ Offizielle Homepage (DE)]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.civilized.de/www/content/index.php?cat=civbeyond_features Übersicht auf Civilized]&lt;br /&gt;
* [http://well-of-souls.com/civ/civbe_overview.html Civilization V Analyst: Beyond Earth]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524182 Linkliste auf CFC]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=524199 Faktenübersicht auf CFC]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''16.04.2014'' - [http://www.gamestar.de/spiele/sid-meiers-civilization-beyond-earth/artikel/civilization_beyond_earth,50903,3054872.html GameStar]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gizmodo.de/2014/04/15/wird-civilization-beyond-earth-ein-besseres-alpha-centauri.html gizmodo.de]&lt;br /&gt;
* ''14.04.2014'' - [http://www.gamersglobal.de/news/84345/civilization-beyond-earth-firaxis-neues-spiel Nachricht auf GamersGlobal]&lt;br /&gt;
* ''13.04.2014'' - [http://www.pcgames.de/Civilization-Beyond-Earth-PC-258505/Specials/Civilization-Beyond-Earth-Es-ist-kein-Alpha-Centauri-2-Interview-mit-den-Lead-Designern-1116519/ Entwicklerinterview auf PC Games] &lt;br /&gt;
* ''13.04.2014'' - [http://www.4players.de/4players.php/spielinfonews/PC-CDROM/35659/2140006/Civilization_Beyond_Earth-Details_Technologie-Netz_Affinitaeten_Satelliten_und_mehr.html 4Players]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* ''21.04.2014'' - [http://time.com/70024/civilization-beyond-earth-interview/ Time Part 2]&lt;br /&gt;
* ''15.04.2014'' - [http://www.gamespot.com/articles/discussing-humanity-s-future-with-the-father-of-civilization/1100-6418922/ GameSpot Interview with Sid Meier]&lt;br /&gt;
* ''12.04.2014'' - [http://www.gamespot.com/articles/beyond-earth-takes-civilization-to-the-stars/1100-6418906/ Ausführlicher Vorstellungsartikel auf Gamespot]&lt;br /&gt;
* ''12.04.2014'' - [http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976 Kokatu]&lt;br /&gt;
* ''12.04.2014'' - [http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/ Detailreiches Interview auf PC Gamer]&lt;br /&gt;
* ''12.04.2014'' - [http://time.com/59516/sid-meiers-civilization-beyond-earth-might-be-the-alpha-centauri-sequel-youve-been-waiting-for/ Time Part 1]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.3dcenter.org/news/amd-bringt-mit-mantle-eine-lowlevel-grafik-api-fuer-den-pc Details zu AMD Mantle]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Worf der Große</name></author>	</entry>

	</feed>