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		<id>https://www.civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Grigori_%28Civ4_FFH%29</id>
		<title>Grigori (Civ4 FFH) - Versionsgeschichte</title>
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		<updated>2026-05-04T14:47:44Z</updated>
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	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Grigori_(Civ4_FFH)&amp;diff=16897&amp;oldid=prev</id>
		<title>Kontrollator am 6. November 2007 um 00:04 Uhr</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Grigori_(Civ4_FFH)&amp;diff=16897&amp;oldid=prev"/>
				<updated>2007-11-06T00:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 6. November 2007, 00:04 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Zeile 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spielstil = Gemischt | &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spielstil = Gemischt | &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spielfarbe = Pfirsich | &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spielfarbe = Pfirsich | &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leitmotiv = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Von den Göttern &lt;/del&gt;verlassen | &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leitmotiv = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Haben die Götter &lt;/ins&gt;verlassen | &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ressourcen = [[Seelenmana_(Civ4 FFH)|Seelenmana]]&amp;lt;br/&amp;gt;[[Wassermana_(Civ4 FFH)|Wassermana]]&amp;lt;br/&amp;gt;[[Verzauberungsmana_(Civ4 FFH)|Verzauberungsmana]]|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ressourcen = [[Seelenmana_(Civ4 FFH)|Seelenmana]]&amp;lt;br/&amp;gt;[[Wassermana_(Civ4 FFH)|Wassermana]]&amp;lt;br/&amp;gt;[[Verzauberungsmana_(Civ4 FFH)|Verzauberungsmana]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starttechnologien = [[Handwerk_(Civ4 FFH)|Handwerk]]|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starttechnologien = [[Handwerk_(Civ4 FFH)|Handwerk]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Grigori_(Civ4_FFH)&amp;diff=16896&amp;oldid=prev</id>
		<title>Kontrollator: Die Seite wurde neu angelegt: Kategorie:Civ4 FFH Kategorie:Zivilisationen (Civ4 FFH) __noTOC__ {{Ziv_Info_Civ4_FFH |Name = Grigori|  Bild = Civ4FFH_Grigori.png |  Gesinnung = [[Neutral_(Civ4...</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Grigori_(Civ4_FFH)&amp;diff=16896&amp;oldid=prev"/>
				<updated>2007-11-05T22:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: &lt;a href=&quot;/wiki/Kategorie:Civ4_FFH&quot; title=&quot;Kategorie:Civ4 FFH&quot;&gt;Kategorie:Civ4 FFH&lt;/a&gt; &lt;a href=&quot;/wiki/Kategorie:Zivilisationen_(Civ4_FFH)&quot; title=&quot;Kategorie:Zivilisationen (Civ4 FFH)&quot;&gt;Kategorie:Zivilisationen (Civ4 FFH)&lt;/a&gt; __noTOC__ {{Ziv_Info_Civ4_FFH |Name = Grigori|  Bild = Civ4FFH_Grigori.png |  Gesinnung = [[Neutral_(Civ4...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;br /&gt;
[[Kategorie:Zivilisationen (Civ4 FFH)]]&lt;br /&gt;
__noTOC__&lt;br /&gt;
{{Ziv_Info_Civ4_FFH |Name = Grigori| &lt;br /&gt;
Bild = Civ4FFH_Grigori.png | &lt;br /&gt;
Gesinnung = [[Neutral_(Civ4 FFH)|Neutral]] |&lt;br /&gt;
Spielstil = Gemischt | &lt;br /&gt;
Spielfarbe = Pfirsich | &lt;br /&gt;
Leitmotiv = Von den Göttern verlassen | &lt;br /&gt;
Ressourcen = [[Seelenmana_(Civ4 FFH)|Seelenmana]]&amp;lt;br/&amp;gt;[[Wassermana_(Civ4 FFH)|Wassermana]]&amp;lt;br/&amp;gt;[[Verzauberungsmana_(Civ4 FFH)|Verzauberungsmana]]|&lt;br /&gt;
Starttechnologien = [[Handwerk_(Civ4 FFH)|Handwerk]]|&lt;br /&gt;
Anfuehrer_1 = [[Cassiel_(Civ4 FFH)|Cassiel]]|&lt;br /&gt;
Eigenschaften_1 = [[Philosophisch_(Civ4 FFH)|Philosophisch]]&amp;lt;br/&amp;gt;[[Industriell_(Civ4 FFH)|Industriell]]&amp;lt;br/&amp;gt;[[Agnostisch_(Civ4 FFH)|Agnostisch]]&amp;lt;br/&amp;gt;[[Adaptiv_(Civ4 FFH)|Adaptiv]]|&lt;br /&gt;
Held_1 = [[Abenteurer_(Civ4 FFH)|Abenteurer]]|&lt;br /&gt;
Held_ersetzt_1 = |&lt;br /&gt;
Gebaeude_1 = [[Grigori Taverne_(Civ4 FFH)|Grigori Taverne]]|&lt;br /&gt;
Gebaeude_ersetzt_1 = [[Taverne_(Civ4 FFH)|Taverne]]|&lt;br /&gt;
Gebaeude_2 = [[Monument_(Civ4 FFH)|Monument]]|&lt;br /&gt;
Gebaeude_ersetzt_2 = [[Obelisk_(Civ4 FFH)|Obelisk]]|&lt;br /&gt;
Gebaeude_3 = [[Palast der Grigori_(Civ4 FFH)|Palast der Grigori]]|&lt;br /&gt;
Gebaeude_ersetzt_3 = [[Palast_(Civ4 FFH)|Palast]]|&lt;br /&gt;
Spezialeinheit_1 = [[Luonnotar_(Civ4 FFH)|Luonnotar]]|&lt;br /&gt;
Spezialeinheit_ersetzt_1 = [[Inquisitor_(Civ4 FFH)|Inquisitor]]|&lt;br /&gt;
Spezialeinheit_2 = [[Drachentöter_(Civ4 FFH)|Drachentöter]]|&lt;br /&gt;
Spezialeinheit_ersetzt_2 = [[Morgensternkämpfer_(Civ4 FFH)|Morgensternkämpfer]]|&lt;br /&gt;
Spezialeinheit_3 = [[Phalanx_(Civ4 FFH)|Phalanx]]|&lt;br /&gt;
Spezialeinheit_ersetzt_3 = [[Spartiatoi_(Civ4 FFH)|Spartiatoi]]|&lt;br /&gt;
Spezielle_Faehigkeiten = Die Grigori sind die einzigen die Abenteurer als große Persönlichkeit hervorbringen können|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
== Civilopedia ==&lt;br /&gt;
&lt;br /&gt;
Cassiel war ein Engel im Dienste von Dagda. Während des Zeitalters der Drachen beschützte der die Menschen, die sich vor den Kriegen der Götter versteckten. Durch seine Initiative entwarf und unterschieb Dagda den Vertrag, aber Cassiel ging der Vertrag nicht weit genug. Er wollte, dass sich die Götter gänzlich zurückzogen, damit sich die Menschen etwas eigenes aufbauen können. Da der Vertrag den Göttern aber erlaubte, Kriege mithilfe von Menschen zu führen, quittierte Cassiel seinen Dienst bei Dagda und begann seinen eigenen Kreuzzug, um die Menschen aus einem Krieg herauszuführen, mit dem sie kaum etwas zu tun hatten.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Die Grigori sind die einzige Zivilisation, die die mächtige Einheit Abenteurer erstellen kann. Der Abenteurer ist eine Große Persönlichkeit und ein Held, und kann zu fast jeder menschlichen Einheit befördert werden. Die Grigori nutzen diese anpassbaren Helden als Elitekämpfer, die sich so zu einigen der besten Einheiten des Spieles überhaupt entwickeln können.&lt;br /&gt;
&lt;br /&gt;
== Strategien ==&lt;br /&gt;
&lt;br /&gt;
To get the most Adventurers you should avoid building early wonders or using specialists in your capital - though you can also gamble and trust that the increased amount of GPP will compensate for a lower probability to spawn Adventurers. The Memorial building will boost your Great People production, and Pacifism will now help you in spite of no religion. Later on you should also build the Grigori Tavern for additional Adventurer GPP. It's easier to go for a certain tech branch and get your Adventurers to national unit level as fast as possible. Treasure your Adventurers! They are the units with the most potential in the game. It's quite normal to get tier 4 units with Combat V, Heroic Strength I and II by the time your opponets get their avatar units which don't have the Hero promotion and need to fight to get their XP. Adventurers also make ideal arcane units, since they can put the extra XP to use earning spells when mana is limited, and even better, learn twincast after combat 5.&lt;br /&gt;
&lt;br /&gt;
===Dawn of Man Text===&lt;br /&gt;
&lt;br /&gt;
Strategie: Um die meisten Abenteurer zu bekommen, sollten Sie vermeiden, frühe Wunder in Ihrer Hauptstadt zu errichten - obwohl sie auch pokern können, und darauf vertrauen, dass der erhöhte Betrag der Große Personen-Produktion eine niedrigere Wahrscheinlichkeit, Abenteurer anzulocken, kompensieren wird. Das Denkmal wird ihre Große Personen-Produktion voran treiben, was noch mehr durch die Annahme von Pazifismus gesteigert werden kann. Später wird die Grigori-Taverne auch ihre Abenteurer vermehren. Es ist einfacher, einem bestimmten Technologiezweig zu folgen, und Ihre Abenteurer so schnell wie möglich auf die Stufe der nationalen Einheiten zu bringen. Schätzen Sie ihre Abenteurer! Sie sind die Einheiten mit dem meisten Potential im Spiel. Es ist ganz normal, Rang 4-Einheiten mit Kampf V, Heldenhafte Stärke I und II zu bekommen, zu einer Zeit, in der Ihre Gegner deren Avatar-Einheiten ohne der Helden-Beförderung bekommen, und kämpfen müssen, um Erfahrungspunkte zu erlangen.&lt;br /&gt;
&lt;br /&gt;
===Daladinn's Strategie Tipps===&lt;br /&gt;
&lt;br /&gt;
The Grigori are perhaps the most versatile civilization you will ever find, however you are forced from the beginning to make a few decisions as to which style of play you would like to go through.&lt;br /&gt;
&lt;br /&gt;
First you need to understand the Grigori special units:&lt;br /&gt;
# [[FfH Dragon Slayer (Unit)|Dragon Slayer]]s , these replace [[FfH Maceman (Unit)|Macemen]] with the exception that they also have [[FfH Courage (Promotion)|Courage]] and [[FfH Dragon Slaying (Promotion)|Dragon Slaying]] as promotions (promotions thankfully carry on as they upgrade.)&lt;br /&gt;
# [[FfH Grigori Medic (Unit)|Grigori Medic]]s , little used healers mainly because they are acquired from [[FfH Medicine (Technology)|Medicine]]. They do have the ability to explore rival territory though, which can come in  handy.&lt;br /&gt;
# [[FfH Luonnotar (Unit)|Luonnotar]], the Grigori ace in the hole. One of these in any important city and the city become almost unbreachable. This is one of only two non-hero units in the game that is [[FfH Magic Immune (Promotion)|Magic Immune]]. Enjoy it. However you don't get them until you get [[FfH Archmage (Unit)|Archmage]]s. ''Note also: you cannot have more than three at any time!'' (Windscion: With the introduction of the Altar of the Luonnotar victory, the Luonnotar unit has a new use: creating and upgrading an Altar of the Luonnotar. Since the Luonnotar unit can be upgraded from a level six or higher Dragon Slayer, Pikeman, or (in theory) a Grigori Medic, anyone using their adventurers as combat units (i.e., Dragon Slayers) will be able to generate six of these units. Why six? Because thats how many you will need to create the Altar of the Luonnotar, level 6 (exalted)). After that, research Omniscience and you can build the final Altar to win!)&lt;br /&gt;
# Immortal Adventurers. Okay, actually, [[FfH Immortal (Unit)|Immortals]] aren't unique, and they require going down the religious path which is 90% worthless for the Grigori, but other than the Luonnotar (which have their own trade-offs like losing their weapon promotions), they're the best choice for your melee-line adventurers. There's nothing like a trio of permanently-immortal heroes to irritate a conquering rival, and combined with Obsidian Gates (or better yet, the Nexus), you can warp them from your capital upon rebirth to any city you want instantly, providing the perfect defense for any besieged city. Once you've got Mithril Working, try trading with other civs for the needed religious techs (should be an easy con with human players, after all, you're ''Grigori''; what are ''you'' going to be able do with Theology?), then research Divine Essence and show no fear with your Immortal heroes!&lt;br /&gt;
&lt;br /&gt;
Buildings:&lt;br /&gt;
# [[FfH Grigori Tavern (Building)|Grigori Tavern]], +1 adventure point, +1 trade route, +25% trade yield&lt;br /&gt;
# [[FfH Adventurers’ Guild (Building)|Adventurers' Guild]], +2 adventure points, +25% great people points, +2 Experience Points for newly built ground units.&lt;br /&gt;
# [[FfH Monument (Building)|Monument]], not exactly Grigori specific but worth mentioning. +15% great people, +3 culture&lt;br /&gt;
&lt;br /&gt;
Tactics&lt;br /&gt;
First decide whether your more interested in being a merchant prince or a scholar.&lt;br /&gt;
&lt;br /&gt;
====Scholarly Grigori====&lt;br /&gt;
Here you are looking at the arcane path pure and simple. No one is better at [[FfH Sorcery (Promotion)|Sorcery]] than the Grigori and the reason is the [[FfH Adventurer (Unit)|Adventurer]]s. Race as fast as you can for your [[FfH Adept (Unit)|Adept]]s and upgrade your [[FfH Adventurer (Unit)|Adventurer]]s to [[FfH Adept (Unit)|Adept]]s. Typically you can have Branding (the first Adventurer) as an [[FfH Adept (Unit)|Adept]] with [[FfH Combat V (Promotion)|Combat V]] (he can kill any barbarians you should meet at this point). Then move on to [[FfH Mage (Unit)|Mage]]s and [[FfH Archmage (Unit)|Archmage]]s. There are several fine points you need to understand when doing this.&lt;br /&gt;
# The [[FfH Arcane (Trait)|Arcane]] trait will allow your [[FfH Adventurer (Unit)|Adventurer]]s to upgrade a lot faster.&lt;br /&gt;
# [[FfH Combat V (Promotion)|Combat V]] then [[FfH Twincast (Promotion)|Twincast]] for promotions allows for a significant number of [[FfH Fireball (Unit)|Fireball]]s or [[FfH Meteor (Unit)|Meteor]]s.&lt;br /&gt;
# Get [[FfH Fire Mana (Resource)|Fire Mana]] as soon as possible for the above [[FfH Fireball (Unit)|Fireball]]s and [[FfH Meteor (Unit)|Meteor]]s&lt;br /&gt;
# [[FfH Enchantment III (Promotion)|Enchantment III]] gives [[FfH Spellstaff (Promotion)|Spellstaff]] promotion. (12 [[FfH Meteor (Unit)|Meteor]]s every 2 turns) You also just happen to start with Enchantment Mana.&lt;br /&gt;
# [[FfH Death III (Promotion)|Death III]] gives [[FfH Lichdom (Spell)|Lichdom]] ( use this on 3 [[FfH Archmage (Unit)|Archmage]]s for a total of 6 [[FfH Adventurer (Unit)|Adventurer]]s as powerful Sorcerers instead of just 3 as [[FfH Archmage (Unit)|Archmage]]s)&lt;br /&gt;
# [[FfH Law III (Promotion)|Law III]] grants the Unyielding Order spell, which zeros-out unhappiness in the caster's city and ends revolts instantly (very useful for the Grigori, as other civs usually use religion for these tasks). This ability is useful both in peace- and war-time, but you can only use it in 3 cities at any given point, and then only if your Archmage stays in the city.&lt;br /&gt;
# [[FfH Life III (Promotion)|Life III]] gives the ability to [[FfH Resurrection (Spell)|Resurrect]] your fallen [[FfH Heroes|Heroes]]. &amp;lt;br&amp;gt;(Underhill: Actually, this doesn't work for the Grigori; you can only resurrect unique heroes. Zimbel: Seems correct to me; [[FfH Adventurer (Unit)|Adventurer]]s aren't [[FfH Heroes|Heroes]]; they are [[FfH Units|Units]] with the [[FfH Hero (Promotion)|Hero]] Promotion. Of course, without a religion, there will be few of these.)&lt;br /&gt;
# Being able to Teleport between your cities can be powerful, so be sure to pick up at least 1 dimensional mana to build Obsidian Gates (or the Nexus, depending on which comes first).&lt;br /&gt;
&lt;br /&gt;
====Cassiel the Merchant Prince====&lt;br /&gt;
This is where Grigori really and truly shine and many people often run screaming in fear. Remember to take [[FfH Financial (Trait)|Financial]] as your [[FfH Adaptive (Trait)|Adaptive]] trait.&lt;br /&gt;
&lt;br /&gt;
Step 1 - your first goal is going to be to get your [[FfH Market (Building)|Market]] for some coin generation. This also allows you to make a [[FfH Great Merchant (Unit)|Great Merchant]] (for those who love math you are at 8GPP already, the [[FfH Great Merchant (Unit)|Great Merchant]] comes fast and will give you a total bonus +9 gold and +1 food). This will cost you an [[FfH Adventurer (Unit)|Adventurer]] though but no worries.&lt;br /&gt;
&lt;br /&gt;
Step 2 - Get [[FfH Currency (Technology)|Currency]]. This allows you to make [[FfH Mercenary (Unit)|Mercenaries]] which aside from your [[FfH Adventurer (Unit)|Adventurer]]s, who happen to be bored drinking at the moment, will be your staple unit. [[FfH Mercenary (Unit)|Mercenaries]] have two bonuses that can not be discounted. First you can buy another one in any city with a [[FfH Mercenary (Unit)|Mercenary]] through [[FfH Recruit Mercenary (Spell)|Recruit Mercenary]]. Second they upgrade as you acquire metals. (Windscion: but as of 0.21, so do your other melee units, and some cavalry units.) The other bonus you get from [[FfH Currency (Technology)|Currency]] is the [[FfH Adventurers’ Guild (Building)|Adventurers' Guild]] (more great people and experience points for your [[FfH Mercenary (Unit)|Mercenaries]] (which are strength 4 units to start with).&lt;br /&gt;
&lt;br /&gt;
Step 3 - this is often debated but I like to deviate and grab [[FfH Bronze Working (Technology)|Bronze Working]]. It brings my [[FfH Mercenary (Unit)|Mercenaries]] to strength 5 units (with [[FfH Copper (Resource)|Copper]] and supplements my production.&lt;br /&gt;
&lt;br /&gt;
Step 4 - From here move on to get your [[FfH Shadow (Unit)|Shadow]]s, and upgrade your [[FfH Adventurer (Unit)|Adventurer]]s to [[FfH Shadow (Unit)|Shadow]]s. They should upgrade straight to being little mini gods and everyone will fear them.&lt;br /&gt;
&lt;br /&gt;
Step 5 - Get [[FfH Warfare (Technology)|Warfare]], for the city combat and defense as well as the great people bonus.&lt;br /&gt;
&lt;br /&gt;
Step 6 - Move on the metal line for more upgrades to the [[FfH Mercenary (Unit)|Mercenaries]]. [[FfH Mithril (Resource)|Mithril]] makes them strength 8 units.&lt;br /&gt;
Advantages to this tactic are plenty,&lt;br /&gt;
# All of your units are either Invisible or [[FfH Hidden Nationality (Promotion)|Hidden Nationality]].&lt;br /&gt;
# As your empire expands your coin expands fast. You can get 3-4 trade routes per city (which you need more cities then trade routes by the way) and they produce more.&lt;br /&gt;
# Great people: you're often looking at +240% GPP rate with +5 adventure points worked in.&lt;br /&gt;
&lt;br /&gt;
Civics:&lt;br /&gt;
* [[FfH Consumption (Civic)|Consumption]], this is the first civic choice with impact. It will give you more gold (+10%) and should give you +1 happy off the bat for the [[FfH Market (Building)|Market]]. If you have the [[FfH Tavern (Building)|Tavern]] you get another happy and down the line if your bored you can get another from the [[FfH Theatre (Building)|Theatre]].&lt;br /&gt;
* [[FfH Caste System (Civic)|Caste System]] is next in line. This allows you to spend all this gold and gives your great people bonuses to research and culture.&lt;br /&gt;
* [[FfH Guilds (Civic)|Guilds]] is a good choice when available for the unlimited merchants (just keep them out of your capital if you want to keep getting Adventurers). Note that this would replace [[FfH Caste System (Civic)|Caste System]].&lt;br /&gt;
* [[FfH Mercantilism (Civic)|Mercantilism]] can give you another happy from [[FfH Market (Building)|Market]].&lt;br /&gt;
&lt;br /&gt;
Down the line if you decide you need to push it a bit more you have access to other civics for a bit more happy:&lt;br /&gt;
&lt;br /&gt;
* [[FfH Republic (Civic)|Republic]] - more happy in your largest cities.&lt;br /&gt;
* [[FfH Scholarship (Civic)|Scholarship]] - happy from library and bonus to great people working.&lt;br /&gt;
&lt;br /&gt;
As far as buildings are concerned you are looking at only having 2 that impact you (other then mentioned above) and those are the [[FfH Carnival (Building)|Carnival]] (+1 happy) and the [[FfH Gambling House (Building)|Gambling House]]. The Grigori rely on the gambling house, this allows you to slide the money bar to get happy. When this combines with all the bonuses and everything else can produce enough coin to compensate for any lack of hammers you might have.&lt;br /&gt;
&lt;br /&gt;
First you need to understand that trade routes increase over time and easily you can get to 4 trade routes per city (6 with great lighthouse). You also can pull an additional 50% bonus per trade route.&lt;br /&gt;
&lt;br /&gt;
Then you look at a base 6g per city with +6g per Great Merchant and a modifier of +80% (+180% in a city with the [[FfH Bazaar of Mammon (Wonder)|Bazaar of Mammon]]).&lt;br /&gt;
&lt;br /&gt;
Stacking a lot of this together in your capital you can easily run ...&lt;br /&gt;
* from buildings 6g&lt;br /&gt;
* from trade routes 12g (will increase)&lt;br /&gt;
* from merchants 18g (3 is very easy to get)&lt;br /&gt;
* total 36g&lt;br /&gt;
* modified at max 101g&lt;br /&gt;
&lt;br /&gt;
This is achieved without lowering the slider at all. Lowering the slider on a well developed city by say 30% can achieve a base gold easily of about 15g which is counted before the percentage increase.&lt;br /&gt;
&lt;br /&gt;
Now take into account the cost of [[FfH Mercenary (Unit)|Mercenaries]] and you can see why a lot of time its easier to buy them.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, the more gold you are producing, although it lowers your science output it greatly increases your happiness.&lt;br /&gt;
&lt;br /&gt;
==Namen der Städte==&lt;br /&gt;
#Midgar&lt;br /&gt;
#Junon&lt;br /&gt;
#Kalm&lt;br /&gt;
#Edge&lt;br /&gt;
#Corel&lt;br /&gt;
#Costa del Sol&lt;br /&gt;
#Gongaga&lt;br /&gt;
#Nibelheim&lt;br /&gt;
#Wutai&lt;br /&gt;
#Mideel&lt;br /&gt;
#North Corel&lt;br /&gt;
#Fort Condor&lt;br /&gt;
#Bon Birejji&lt;br /&gt;
#Wasuraruru To&lt;br /&gt;
#Nemuri no Mori&lt;br /&gt;
#Aishikuru Rojji&lt;br /&gt;
#Daihyoga&lt;br /&gt;
#Gaia no Zeppeki&lt;br /&gt;
#Tatsumaki no Meikyu&lt;br /&gt;
#Kita no Daikudo&lt;br /&gt;
#Saboten Airando&lt;br /&gt;
#Misuriru Main&lt;br /&gt;
#Gorudo Sosa&lt;br /&gt;
#Roketto Mura&lt;br /&gt;
#Materia Dokutsu&lt;br /&gt;
#Midiru&lt;br /&gt;
&lt;br /&gt;
==Gesellschaftsformen==&lt;br /&gt;
&lt;br /&gt;
{| {{Tabelle}}class=&amp;quot;infobox&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; border-collapse: collapse; border: solid 1px #b0b0b0; font-size: 95%;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDDD&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Initial&lt;br /&gt;
!Anarchy&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Government|Government]]&lt;br /&gt;
![[FfH Despotism (Civic)|Despotism]]&lt;br /&gt;
![[FfH Despotism (Civic)|Despotism]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Cultural Values|Cultural Values]]&lt;br /&gt;
![[FfH Pacifism (Civic)|Pacifism]]&lt;br /&gt;
![[FfH Pacifism (Civic)|Pacifism]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Labor|Labor]]&lt;br /&gt;
![[FfH Tribalism (Civic)|Tribalism]]&lt;br /&gt;
![[FfH Tribalism (Civic)|Tribalism]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Economy|Economy]]&lt;br /&gt;
![[FfH Decentralization (Civic)|Decentralization]]&lt;br /&gt;
![[FfH Decentralization (Civic)|Decentralization]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Compassion|Compassion]]&lt;br /&gt;
![[FfH Basic Care (Civic)|Basic Care]]&lt;br /&gt;
![[FfH Basic Care (Civic)|Basic Care]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Education|Education]]&lt;br /&gt;
![[FfH No School System (Civic)|No School System]]&lt;br /&gt;
![[FfH No School System (Civic)|No School System]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{FFHZIVRing}}&lt;br /&gt;
{{FFHRing}}&lt;/div&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

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