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		<id>https://www.civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Kampfsystem_%28Civ4_FFH%29</id>
		<title>Kampfsystem (Civ4 FFH) - Versionsgeschichte</title>
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		<updated>2026-04-24T00:43:57Z</updated>
		<subtitle>Versionsgeschichte dieser Seite in CivWiki</subtitle>
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	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Kampfsystem_(Civ4_FFH)&amp;diff=46407&amp;oldid=prev</id>
		<title>Radyserb: Begriffsklärungslink</title>
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				<updated>2013-04-13T00:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Begriffsklärungslink&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 13. April 2013, 00:48 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Begriffskl |&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; text = Dieser Artikel erläutert das Kampfsystem in ''Civilization IV - Fall from Heaven''. Für das gleichnamige Spielkonzept in anderen Teilen der Civilization-Reihe siehe [[Kampfsystem]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Separate Attack and Defense Strengths==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Separate Attack and Defense Strengths==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Radyserb</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Kampfsystem_(Civ4_FFH)&amp;diff=13511&amp;oldid=prev</id>
		<title>Kontrollator: Die Seite wurde neu angelegt: Kategorie:Civ4 FFH  ==Separate Attack and Defense Strengths== Some units have different base strengths for attacking versus their base strength for defending. For e...</title>
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				<updated>2007-05-17T23:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: &lt;a href=&quot;/wiki/Kategorie:Civ4_FFH&quot; title=&quot;Kategorie:Civ4 FFH&quot;&gt;Kategorie:Civ4 FFH&lt;/a&gt;  ==Separate Attack and Defense Strengths== Some units have different base strengths for attacking versus their base strength for defending. For e...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;br /&gt;
&lt;br /&gt;
==Separate Attack and Defense Strengths==&lt;br /&gt;
Some units have different base strengths for attacking versus their base strength for defending.&lt;br /&gt;
For example the Giant Tortoise is only strength 3 when attacking but is strength 6 when defending. Conversely, the Dwarven Chariot is 7 strength when attacking but only 4 strength when defending.&lt;br /&gt;
==Damage Type==&lt;br /&gt;
Instead of just having a fixed strength (what we call physical) units can get strength from any of these damage types. A wraith is now 5 strength +5 death strength, a fireball is 0 strength + 3 Fire strength. In most battles the total strength is all that will apply, so effectively a wraith is 10 strength and a fireball is 3 strength.&lt;br /&gt;
&lt;br /&gt;
The difference is when resists and vulnerabilities are involved. Resists and vulnerabilities are modifiers to the damage types of the unit you are fighting. So a wood golem is 100% resistant (immune) to death. When fighting a wraith that wraith wouldn't get to calculate his death strength to his total strength, he would only be 5 strength against a wood golem. Yet that same wood golem has a -50% resistance (vulnerability) to fire, meaning a fireball is effectively 4.5 strength against him.&lt;br /&gt;
&lt;br /&gt;
Most big magical creatures have multiple damage types. A fire elemental is 5 strength +5 fire strength, and is immune to fire. You can fireball a fire elemental all day long but it will never hurt it (since a fireball is all fire damage). But two fire elementals can battle each other, since they have some portion of their strength as physical damage.&lt;br /&gt;
&lt;br /&gt;
This is also applied to spells. All spells now do damage according to these types and have the damage modified by the resists. A fire elemental wont be hurt by a ring of flames (without needing any special coding) and a iron golem wouldn’t be hurt by a spell that kicked out death damage.&lt;br /&gt;
&lt;br /&gt;
Note that any generic strength multiplier are applied after any specific ones.&lt;br /&gt;
&lt;br /&gt;
For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
&lt;br /&gt;
(10 + 3 x (100%+50% (vuln))) x (100%+100% (Combat V)) = 14.5 * 2 = 29&lt;br /&gt;
&lt;br /&gt;
===Erfrierung===&lt;br /&gt;
&lt;br /&gt;
Rarely encountered or defended against&lt;br /&gt;
* Any creature with more than 0 Cold Strength removes any [[FfH Smoke (Terrain Feature)|Smoke]] in its tile.&lt;br /&gt;
&lt;br /&gt;
===Todschlag===&lt;br /&gt;
&lt;br /&gt;
Unliving units are immune to death&lt;br /&gt;
&lt;br /&gt;
===Verbrennung===&lt;br /&gt;
&lt;br /&gt;
The most commonly encountered and resisted damage type&lt;br /&gt;
* Any creature with more than 3 Fire Strength has a 21% chance of adding [[FfH Smoke (Terrain Feature)|Smoke]] to any tile with [[FfH Forest (Terrain Feature)|Forest]], [[FfH New Forest (Terrain Feature)|New Forest]] or [[FfH Jungle (Terrain Feature)|Jungle]].&lt;br /&gt;
&lt;br /&gt;
===Weihung===&lt;br /&gt;
&lt;br /&gt;
Generally lower boosts than other damage types, but many creatures have vulnerabilities to it&lt;br /&gt;
&lt;br /&gt;
===Blitzschlag===&lt;br /&gt;
&lt;br /&gt;
Generally lower damage than fire, but less commonly resisted&lt;br /&gt;
&lt;br /&gt;
===Vergiftung===&lt;br /&gt;
&lt;br /&gt;
Unliving units are immune to poison, living units that suffer poison damage gain the [[FfH Poisoned (Promotion)|Poisoned]] promotion which reduces their strength and heal rate until they are fully healed, then it wears off.&lt;br /&gt;
&lt;br /&gt;
===Dämonisierung===&lt;br /&gt;
&lt;br /&gt;
Generally larger boosts but frequently resisted&lt;br /&gt;
&lt;br /&gt;
{{FFHRing}}&lt;/div&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

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