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		<id>https://www.civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Luchuirp_%28Civ4_FFH%29</id>
		<title>Luchuirp (Civ4 FFH) - Versionsgeschichte</title>
		<link rel="self" type="application/atom+xml" href="https://www.civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Luchuirp_%28Civ4_FFH%29"/>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;action=history"/>
		<updated>2026-04-23T17:40:00Z</updated>
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	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=43290&amp;oldid=prev</id>
		<title>Radyserb: Einige Links korrigiert</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=43290&amp;oldid=prev"/>
				<updated>2012-09-12T23:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Einige Links korrigiert&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 12. September 2012, 23:57 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Zeile 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Level [[Barnaxus_(Civ4 FFH)|Barnaxus]] up as quickly as possible to Combat V and then hide him in an isolated or well defended city (preferably both)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Level [[Barnaxus_(Civ4 FFH)|Barnaxus]] up as quickly as possible to Combat V and then hide him in an isolated or well defended city (preferably both)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Keep in mind that Barnaxus can be rebuilt if destroyed, provided you can track down the unit that killed him. Be sure to do so in a city with a forge to gain a weapons promotion, allowing you a better chance to level up later in the game. But mostly, don't let him die because he gets rebuilt without his previous experience.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Keep in mind that Barnaxus can be rebuilt if destroyed, provided you can track down the unit that killed him. Be sure to do so in a city with a forge to gain a weapons promotion, allowing you a better chance to level up later in the game. But mostly, don't let him die because he gets rebuilt without his previous experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Although the [[FfH Mud Golem (Unit)]] does take an additional 25[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Production_icon&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/del&gt;]], they don't stop city growth whilst being built like other workers do. They also have a&amp;#160; defensive strength 2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Although the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tongolem_(Civ4_FFH)|&lt;/ins&gt;FfH Mud Golem (Unit)]] does take an additional 25[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Datei&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4Produktion&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/ins&gt;]], they don't stop city growth whilst being built like other workers do. They also have a&amp;#160; defensive strength 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This also means that they aren't built as fast as you don't use surplus food as production&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This also means that they aren't built as fast as you don't use surplus food as production&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Remember that they do build 50% faster than regular workers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Remember that they do build 50% faster than regular workers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Core of the Subtle can be a very useful tool in protecting your mud golems, and it also provides Great Engineer points which, combined with the Mines of Gal-dur, can greatly accelerate wonder production. (As of 0.21 the Core of the Subtle wonder has been removed.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Core of the Subtle can be a very useful tool in protecting your mud golems, and it also provides Great Engineer points which, combined with the Mines of Gal-dur, can greatly accelerate wonder production. (As of 0.21 the Core of the Subtle wonder has been removed.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In addition to allowing you to build [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Wood Golem &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unit&lt;/del&gt;)|Wood Golems]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH_Sculptor’s Studio&lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Building&lt;/del&gt;)|Sculptor’s Studioes]] provide +1[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;culture&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gif&lt;/del&gt;|Culture]] so consider using them instead of obelisks to expand your early cities and enable them to grow your golem army. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In addition to allowing you to build [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Holzgolem_&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|Wood Golems]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bildhauerwerkstatt_&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|Sculptor’s Studioes]] provide +1[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Datei&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4Kultur&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/ins&gt;|Culture]] so consider using them instead of obelisks to expand your early cities and enable them to grow your golem army. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The +1 [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civ4UnitAttributeIcon_Strength&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gif&lt;/del&gt;]] that golems have above other units at the same tier has the greatest impact early in the game&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The +1 [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Datei&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4Power&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/ins&gt;]] that golems have above other units at the same tier has the greatest impact early in the game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**With some early promotions to Barnaxus your wood golems should be able to roll over most defenses and will even give early heroes something to think about&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**With some early promotions to Barnaxus your wood golems should be able to roll over most defenses and will even give early heroes something to think about&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Follow up your early advances with Iron Golems as soon as you can.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Follow up your early advances with Iron Golems as soon as you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Radyserb</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=16639&amp;oldid=prev</id>
		<title>Kentarion: /* Spieltips */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=16639&amp;oldid=prev"/>
				<updated>2007-12-09T04:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Spieltips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 9. Dezember 2007, 04:26 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot; &gt;Zeile 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spieltips===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spieltips===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Go read up on [[Barnaxus]] he's central to any Luichurp strategy&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Go read up on [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barnaxus_(Civ4 FFH)|&lt;/ins&gt;Barnaxus]] he's central to any Luichurp strategy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Level [[Barnaxus]] up as quickly as possible to Combat V and then hide him in an isolated or well defended city (preferably both)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Level [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barnaxus_(Civ4 FFH)|&lt;/ins&gt;Barnaxus]] up as quickly as possible to Combat V and then hide him in an isolated or well defended city (preferably both)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Keep in mind that Barnaxus can be rebuilt if destroyed, provided you can track down the unit that killed him. Be sure to do so in a city with a forge to gain a weapons promotion, allowing you a better chance to level up later in the game. But mostly, don't let him die because he gets rebuilt without his previous experience.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Keep in mind that Barnaxus can be rebuilt if destroyed, provided you can track down the unit that killed him. Be sure to do so in a city with a forge to gain a weapons promotion, allowing you a better chance to level up later in the game. But mostly, don't let him die because he gets rebuilt without his previous experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Although the [[FfH Mud Golem (Unit)]] does take an additional 25[[Image:Production_icon.jpg]], they don't stop city growth whilst being built like other workers do. They also have a&amp;#160; defensive strength 2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Although the [[FfH Mud Golem (Unit)]] does take an additional 25[[Image:Production_icon.jpg]], they don't stop city growth whilst being built like other workers do. They also have a&amp;#160; defensive strength 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentarion</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=16638&amp;oldid=prev</id>
		<title>Kentarion: /* Dawn of Man Text */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=16638&amp;oldid=prev"/>
				<updated>2007-12-09T04:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dawn of Man Text&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 9. Dezember 2007, 04:25 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Zeile 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dawn of Man Text===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dawn of Man Text===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strategy: Golems gain no experience, but a combination of the different golem-boosting buildings and Barnaxus will make them pretty mean anyway. Combine this with the fact that they're slightly more powerful than the units they replace, and you'll get a tough army, equally useful for defense and offense. Should you lose Barnaxus, you still have a chance of rebuilding him if you can kill the unit that destroyed him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strategy: Golems gain no experience, but a combination of the different golem-boosting buildings and Barnaxus will make them pretty mean anyway. Combine this with the fact that they're slightly more powerful than the units they replace, and you'll get a tough army, equally useful for defense and offense. Should you lose &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Barnaxus_(Civ4 FFH)|&lt;/ins&gt;Barnaxus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, you still have a chance of rebuilding him if you can kill the unit that destroyed him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategien ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategien ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentarion</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=16637&amp;oldid=prev</id>
		<title>Kontrollator: Die Seite wurde neu angelegt: Kategorie:Civ4 FFH Kategorie:Zivilisationen (Civ4 FFH) __noTOC__ {{Ziv_Info_Civ4_FFH |Name = Luchuirp|  Bild = Civ4FFH_Luchuirp.png |  Gesinnung = [[Gut_(Civ4 F...</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Luchuirp_(Civ4_FFH)&amp;diff=16637&amp;oldid=prev"/>
				<updated>2007-10-23T23:16:13Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: &lt;a href=&quot;/wiki/Kategorie:Civ4_FFH&quot; title=&quot;Kategorie:Civ4 FFH&quot;&gt;Kategorie:Civ4 FFH&lt;/a&gt; &lt;a href=&quot;/wiki/Kategorie:Zivilisationen_(Civ4_FFH)&quot; title=&quot;Kategorie:Zivilisationen (Civ4 FFH)&quot;&gt;Kategorie:Zivilisationen (Civ4 FFH)&lt;/a&gt; __noTOC__ {{Ziv_Info_Civ4_FFH |Name = Luchuirp|  Bild = Civ4FFH_Luchuirp.png |  Gesinnung = [[Gut_(Civ4 F...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;br /&gt;
[[Kategorie:Zivilisationen (Civ4 FFH)]]&lt;br /&gt;
__noTOC__&lt;br /&gt;
{{Ziv_Info_Civ4_FFH |Name = Luchuirp| &lt;br /&gt;
Bild = Civ4FFH_Luchuirp.png | &lt;br /&gt;
Gesinnung = [[Gut_(Civ4 FFH)|Gut]] |&lt;br /&gt;
Spielstil = Gemischt | &lt;br /&gt;
Spielfarbe = Braun | &lt;br /&gt;
Leitmotiv = Golemhandwerker | &lt;br /&gt;
Ressourcen = [[Verzauberungsmana_(Civ4 FFH)|Verzauberungsmana]]&amp;lt;br/&amp;gt;[[Lebensmana_(Civ4 FFH)|Lebensmana]]&amp;lt;br/&amp;gt;[[Erdmana_(Civ4 FFH)|Erdmana]]|&lt;br /&gt;
Starttechnologien = [[Handwerk_(Civ4 FFH)|Handwerk]]|&lt;br /&gt;
Anfuehrer_1 = [[Garrim Gyr_(Civ4 FFH)|Garrim Gyr]]|&lt;br /&gt;
Eigenschaften_1 = [[Magisch begabt_(Civ4 FFH)|Magisch Begabt]]&amp;lt;br/&amp;gt;[[Magisch Resistent_(Civ4 FFH)|Magisch Resistent]]|&lt;br /&gt;
Anfuehrer_2 = [[Beeri Bawl_(Civ4 FFH)|Beeri Bawl]]|&lt;br /&gt;
Eigenschaften_2 = [[Organisiert_(Civ4 FFH)|Organisiert]]&amp;lt;br/&amp;gt;[[Spirituell_(Civ4 FFH)|Spirituell]]|&lt;br /&gt;
Held_1 = [[Barnaxus_(Civ4 FFH)|Barnaxus]]|&lt;br /&gt;
Held_ersetzt_1 = |&lt;br /&gt;
Gebaeude_1 = [[Rüstungsmanufaktur_(Civ4 FFH)|Rüstungsmanufaktur]]|&lt;br /&gt;
Gebaeude_ersetzt_1 = [[Waffenmeister_(Civ4 FFH)|Waffenmeister]]|&lt;br /&gt;
Gebaeude_2 = [[Palast der Luchuirp_(Civ4 FFH)|Palast der Luchuirp]]|&lt;br /&gt;
Gebaeude_ersetzt_2 = [[Palast_(Civ4 FFH)|Palast]]|&lt;br /&gt;
Gebaeude_3 = [[Bildhauer Werkstatt_(Civ4 FFH)|Bildhauer Werkstatt]]|&lt;br /&gt;
Gebaeude_ersetzt_3 = [[Übungsplatz_(Civ4 FFH)|Übungsplatz]]|&lt;br /&gt;
Spezialeinheit_1 = [[Zwergen-Schatten_(Civ4 FFH)|Zwergen-Schatten]]|&lt;br /&gt;
Spezialeinheit_ersetzt_1 = [[Schatten_(Civ4 FFH)|Schatten]]|&lt;br /&gt;
Spezialeinheit_2 = [[Zwergen-Druide_(Civ4 FFH)|Zwergen-Druide]]|&lt;br /&gt;
Spezialeinheit_ersetzt_2 = [[Druide_(Civ4 FFH)|Druide]]|&lt;br /&gt;
Spezialeinheit_3 = [[Obsidiangolem_(Civ4 FFH)|Obsidiangolem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_3 = [[Schildwall_(Civ4 FFH)|Schildwall]]|&lt;br /&gt;
Spezialeinheit_4 = [[Mechanischer Golem_(Civ4 FFH)|Mechanischer Golem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_4 = [[Berserker_(Civ4 FFH)|Berserker]]|&lt;br /&gt;
Spezialeinheit_5 = [[Knochengolem_(Civ4 FFH)|Knochengolem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_5 = [[Unsterblicher_(Civ4 FFH)|Unsterblicher]]|&lt;br /&gt;
Spezialeinheit_6 = [[Keilerreiter_(Civ4 FFH)|Keilerreiter]]|&lt;br /&gt;
Spezialeinheit_ersetzt_6 = [[Reiter_(Civ4 FFH)|Reiter]]|&lt;br /&gt;
Spezialeinheit_7 = [[Entropischer Golem_(Civ4 FFH)|Entropischer Golem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_7 = [[Spartiatoi_(Civ4 FFH)|Spartiatoi]]|&lt;br /&gt;
Spezialeinheit_8 = [[Tongolem_(Civ4 FFH)|Tongolem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_8 = [[Arbeitstrupp_(Civ4 FFH)|Arbeitstrupp]]|&lt;br /&gt;
Spezialeinheit_9 = [[Holzgolem_(Civ4 FFH)|Holzgolem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_9 = [[Axtkämpfer_(Civ4 FFH)|Axtkämpfer]]|&lt;br /&gt;
Spezialeinheit_10 = [[Eisengolem_(Civ4 FFH)|Eisengolem]]|&lt;br /&gt;
Spezialeinheit_ersetzt_10 = [[Morgensternkämpfer_(Civ4 FFH)|Morgensternkämpfer]]|&lt;br /&gt;
Spezialeinheit_11 = [[Gargoyle_(Civ4 FFH)|Gargoyle]]|&lt;br /&gt;
Spezialeinheit_ersetzt_11 = [[Pikenier_(Civ4 FFH)|Pikenier]]|&lt;br /&gt;
Spezialeinheit_12 = [[Zwergen-Steinschleuderer_(Civ4 FFH)|Zwergen-Steinschleuderer]]|&lt;br /&gt;
Spezialeinheit_ersetzt_12 = [[Bogenschütze_(Civ4 FFH)|Bogenschütze]]|&lt;br /&gt;
Spezialeinheit_13 = [[Zwergen-Hornwache_(Civ4 FFH)|Zwergen-Hornwache]]|&lt;br /&gt;
Spezialeinheit_ersetzt_13 = [[Ritter_(Civ4 FFH)|Ritter]]|&lt;br /&gt;
Spezialeinheit_14 = [[Zwergen-Sklave_(Civ4 FFH)|Zwergen-Sklave]]|&lt;br /&gt;
Spezialeinheit_ersetzt_14 = [[Sklave_(Civ4 FFH)|Sklave]]|&lt;br /&gt;
Spezielle_Faehigkeiten = |&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
== Civilopedia ==&lt;br /&gt;
&lt;br /&gt;
Dwarves do not always live in caves. The Empire of Kradh-Ke-zun, the Open-Skiers, suffered terrible losses during the Age of Ice precisely because they, as opposed to their cousins the Khazad, had adapted to a life on the surface and forgotten the secrets of making their lives in the subterranean world. Fantastic craftsmen, cunning artificers, and proficient enchanters, the Kradh-Ke-zun were creators of some of the greatest artifacts of the Age of Magic, not least of which were the Golems. Golems for war, Golems for transport, Golems for farming, for mining and for industry. Life, for the Open-Skiers with their endless supply of infallibly obedient servants, was good, and the people thrived.&lt;br /&gt;
&lt;br /&gt;
The new reality of the Age of Ice was harsh on the Open-Skiers. When the glaciers rolled forth, strangling life, isolating populations, crushing cities beneath tons of grinding blue ice, the Luichurp watched helplessly as the cunning devices they had entrusted so much of their survival to succumbed to the long winter.&lt;br /&gt;
&lt;br /&gt;
Three foot tall city dwellers are not adapted to the rigourous, marginal, nomadic existence of Ice Age hunters, and few survived for long. Of the once mighty Empire of great cities, thriving farmlands and millions of contented citizens, only one particularly hardy clan survived: the Luchuirp. Though weakened by the dominance of Mulcarn, Kilmorph still managed to hold a warding hand over this little tribe of surface-dwelling Dwarves. She came to the leader, the now-legendary Graoin the Delver, and taught him the things his people had forgotten: how to dig, how to build homes under the mountain. Combining this with what little of their incredible artisanry and Golem mastery they could still make a use of, they fashioned themselves a society of sorts in the caves beneath the Ice, and they waited, knowing that one day, the clan of Luichurp, heirs of the Open-Skiers, would once again walk under the sun.&lt;br /&gt;
&lt;br /&gt;
===Dawn of Man Text===&lt;br /&gt;
&lt;br /&gt;
Strategy: Golems gain no experience, but a combination of the different golem-boosting buildings and Barnaxus will make them pretty mean anyway. Combine this with the fact that they're slightly more powerful than the units they replace, and you'll get a tough army, equally useful for defense and offense. Should you lose Barnaxus, you still have a chance of rebuilding him if you can kill the unit that destroyed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategien ==&lt;br /&gt;
&lt;br /&gt;
Golems are this race's main gimmick, if you will.  You get them with the tech Construction, to begin with, which also allows the Hero Baranaxus.  DONT let Barnaxus die, since new golems gain empowerment promotions equal to his level of combat promotions, although they cant level themselves, as it says above.  Then try to get Golem Mastery to get the topline golems and upgrade buildings. (Note: Empowerment is similar to combat, except that it is half as strong at +10% strength per level, and never boosts your units rate of healing.) Use dwarven adepts with enchantment 1 to repair your golems, since they heal slowly.&lt;br /&gt;
&lt;br /&gt;
===Spieltips===&lt;br /&gt;
*Go read up on [[Barnaxus]] he's central to any Luichurp strategy&lt;br /&gt;
**Level [[Barnaxus]] up as quickly as possible to Combat V and then hide him in an isolated or well defended city (preferably both)&lt;br /&gt;
**Keep in mind that Barnaxus can be rebuilt if destroyed, provided you can track down the unit that killed him. Be sure to do so in a city with a forge to gain a weapons promotion, allowing you a better chance to level up later in the game. But mostly, don't let him die because he gets rebuilt without his previous experience.&lt;br /&gt;
*Although the [[FfH Mud Golem (Unit)]] does take an additional 25[[Image:Production_icon.jpg]], they don't stop city growth whilst being built like other workers do. They also have a  defensive strength 2.&lt;br /&gt;
**This also means that they aren't built as fast as you don't use surplus food as production&lt;br /&gt;
**Remember that they do build 50% faster than regular workers&lt;br /&gt;
**Core of the Subtle can be a very useful tool in protecting your mud golems, and it also provides Great Engineer points which, combined with the Mines of Gal-dur, can greatly accelerate wonder production. (As of 0.21 the Core of the Subtle wonder has been removed.)&lt;br /&gt;
*In addition to allowing you to build [[FfH Wood Golem (Unit)|Wood Golems]], [[FfH_Sculptor’s Studio(Building)|Sculptor’s Studioes]] provide +1[[Image:culture.gif|Culture]] so consider using them instead of obelisks to expand your early cities and enable them to grow your golem army. &lt;br /&gt;
*The +1 [[Image:Civ4UnitAttributeIcon_Strength.gif]] that golems have above other units at the same tier has the greatest impact early in the game&lt;br /&gt;
**With some early promotions to Barnaxus your wood golems should be able to roll over most defenses and will even give early heroes something to think about&lt;br /&gt;
**Follow up your early advances with Iron Golems as soon as you can.&lt;br /&gt;
**Remember that Golems are immune to many poisons and disease, such as Typhoid Mary's plague, or the Contagion spell. This can give you an edge against civs that rely on those abilities, like the Calabim.&lt;br /&gt;
&lt;br /&gt;
==Namen der Städte==&lt;br /&gt;
#Ithralia&lt;br /&gt;
#Mutanbo&lt;br /&gt;
#Tia'ran&lt;br /&gt;
#Morr'tebio&lt;br /&gt;
#Val'ron&lt;br /&gt;
#Tia'na'dom&lt;br /&gt;
#Nubilar&lt;br /&gt;
#Aborlenia&lt;br /&gt;
#Tia'minar&lt;br /&gt;
#Sil'ron&lt;br /&gt;
#Sha'na'ron&lt;br /&gt;
#Vinubar&lt;br /&gt;
#Ashi'marr&lt;br /&gt;
#Atenia&lt;br /&gt;
#Leticia&lt;br /&gt;
#Su'minar&lt;br /&gt;
#Manaus&lt;br /&gt;
#Ithis&lt;br /&gt;
#Para'dom&lt;br /&gt;
&lt;br /&gt;
==Gesellschaftsformen==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{Tabelle}}class=&amp;quot;infobox&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; border-collapse: collapse; border: solid 1px #b0b0b0; font-size: 95%;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#DDDDDD&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Initial&lt;br /&gt;
!Anarchy&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Government|Government]]&lt;br /&gt;
![[FfH Despotism (Civic)|Despotism]]&lt;br /&gt;
![[FfH Despotism (Civic)|Despotism]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Cultural Values|Cultural Values]]&lt;br /&gt;
![[FfH Nationhood (Civic)|Nationhood]]&lt;br /&gt;
![[FfH Nationhood (Civic)|Nationhood]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Labor|Labor]]&lt;br /&gt;
![[FfH Tribalism (Civic)|Tribalism]]&lt;br /&gt;
![[FfH Tribalism (Civic)|Tribalism]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Economy|Economy]]&lt;br /&gt;
![[FfH Decentralization (Civic)|Decentralization]]&lt;br /&gt;
![[FfH Decentralization (Civic)|Decentralization]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Compassion|Compassion]]&lt;br /&gt;
![[FfH Basic Care (Civic)|Basic Care]]&lt;br /&gt;
![[FfH Basic Care (Civic)|Basic Care]]&lt;br /&gt;
|-&lt;br /&gt;
![[FfH_Civics#Education|Education]]&lt;br /&gt;
![[FfH No School System (Civic)|No School System]]&lt;br /&gt;
![[FfH No School System (Civic)|No School System]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FFHZIVRing}}&lt;br /&gt;
{{FFHRing}}&lt;/div&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

	</feed>