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		<id>https://www.civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Neue_Zivilisationen_%28Civ4_FFH%29</id>
		<title>Neue Zivilisationen (Civ4 FFH) - Versionsgeschichte</title>
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		<updated>2026-04-23T19:02:43Z</updated>
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		<id>https://www.civ-wiki.de/index.php?title=Neue_Zivilisationen_(Civ4_FFH)&amp;diff=13492&amp;oldid=prev</id>
		<title>Kontrollator: Die Seite wurde neu angelegt: Kategorie:Civ4 FFH  Unlike vanilla Civilization IV, in Fall From Heaven II, the Civilization that you choose changes your game. Some Civlizati...</title>
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				<updated>2007-05-17T22:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: &lt;a href=&quot;/wiki/Kategorie:Civ4_FFH&quot; title=&quot;Kategorie:Civ4 FFH&quot;&gt;Kategorie:Civ4 FFH&lt;/a&gt;  Unlike vanilla Civilization IV, in Fall From Heaven II, the &lt;a href=&quot;/index.php?title=FfH_Civilizations&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;FfH Civilizations (Seite nicht vorhanden)&quot;&gt;Civilization&lt;/a&gt; that you choose changes your game. Some Civlizati...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;br /&gt;
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Unlike vanilla Civilization IV, in Fall From Heaven II, the [[FfH Civilizations|Civilization]] that you choose changes your game. Some Civlizations are very weak in areas that other civilizations are very strong in. Instead of one or two units that are unique, there may be dozens. In addition, there may be many units that are unavailable to your Civilization. The Civilization may change the [[FfH Resources and Improvements#Improvements|Improvements]] you can build (at least early on), the [[FfH Techs|Technologies]] that you can persue, the [[FfH Civics|Civics]] you can have, and the [[FfH Buildings|Buildings]] you can build. Each Palace is unique to that Civilization, and gives different bonus [[FfH Resources and Improvements#Resources|Resources]]. In certain extreme cases, Civilizations can affect what you get from [[FfH Resources and Improvements#Base Terrain|Terrain]] or [[FfH Resources and Improvements#Improvements|Improvements]], or even give you different [[FfH Specialists|Specialists]] or Great People.&lt;br /&gt;
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''The point is that each civ has its own strengths and weaknesses. If you get into one of the civs grooves, or they tend to match your natural play style they tend to seem over powered. And if they contrast to your play style they may seem weak.''&lt;br /&gt;
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''We wanted to make sure players couldnt play the same strategy with every civ and be viable. But we didn't want to script the civs so tightly that you had to follow a strict path to be successful with it. The players should have a good understanding of the strengths and weaknesses of their civ (internal) and the challenges ahead of them (external). The fun of the game is overcoming those challenges to the best of your ability.'' - Kael&lt;br /&gt;
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{{FFHRing}}&lt;/div&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

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