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		<id>https://www.civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Unterschiede_zu_Vanilla_Civ_IV_%28Civ4_FFH%29</id>
		<title>Unterschiede zu Vanilla Civ IV (Civ4 FFH) - Versionsgeschichte</title>
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		<updated>2026-05-02T20:22:08Z</updated>
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	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13502&amp;oldid=prev</id>
		<title>Writing Bull: Übersetzung der Abschnittsüberschriften ins Deutsche</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13502&amp;oldid=prev"/>
				<updated>2008-11-21T21:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Übersetzung der Abschnittsüberschriften ins Deutsche&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 21. November 2008, 21:56 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Zeile 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, dass die gewählte [[FfH Civilizations|Zivilisation]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanilla Civ IV. Zivilisationen haben meist mehrere einzigartige [[Einheiten (Civ4_FFH)|Einheiten]] (die sich allerdings mitunter nur im Aussehen von den Standardeinheiten unterscheiden, um das Spiel atmosphärisch dichter zu gestalten) und können andererseits oft über manche allgemeine Einheiten nicht verfügen. Bestimmte Völker haben einzigartige Fähigkeiten (z.B. können die [[Lanun (Civ4_FFH)|Lanun]] [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Manche [[Eigenschaften (Civ4_FFH)|Eigenschaften]] der Anführer erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[Beschwörend (Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Barbarisch (Civ4_FFH)|barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, dass die gewählte [[FfH Civilizations|Zivilisation]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanilla Civ IV. Zivilisationen haben meist mehrere einzigartige [[Einheiten (Civ4_FFH)|Einheiten]] (die sich allerdings mitunter nur im Aussehen von den Standardeinheiten unterscheiden, um das Spiel atmosphärisch dichter zu gestalten) und können andererseits oft über manche allgemeine Einheiten nicht verfügen. Bestimmte Völker haben einzigartige Fähigkeiten (z.B. können die [[Lanun (Civ4_FFH)|Lanun]] [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Manche [[Eigenschaften (Civ4_FFH)|Eigenschaften]] der Anführer erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[Beschwörend (Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Barbarisch (Civ4_FFH)|barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Turn 1&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Erste Runde&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your initial [[FfH Settler (Unit)|settler]] has some promotions that allow it to move faster and see further than most Settlers (see [[FfH Beginning of Game (Feature)|Beginning of Game]] for detail). This allows a real choice of starting spots. Note that due to the [[FfH Sailor's Dirge (Hero)|Sailor's Dirge]], creating your first city next to a large body of water may not be a good choice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your initial [[FfH Settler (Unit)|settler]] has some promotions that allow it to move faster and see further than most Settlers (see [[FfH Beginning of Game (Feature)|Beginning of Game]] for detail). This allows a real choice of starting spots. Note that due to the [[FfH Sailor's Dirge (Hero)|Sailor's Dirge]], creating your first city next to a large body of water may not be a good choice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barbarians&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barbaren&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a broader range of early &amp;quot;animals&amp;quot; ([[FfH Giant Spider (Unit)|Giant Spiders]], [[FfH Hill Giant (Unit)|Hill Giants]] are more difficult than vanilla animals), and some early creature generators ([[FfH Barrow (Improvement)|Barrow]], [[FfH Ruins (Improvement)|Ruins]] - both destroyable by entering them with any unit). Because of these, consider sending two [[FfH Warrior (Unit)|Warrior]]s (or the equivalent) for each unit you need to protect in potentially hostile territory (like [[FfH Settler (Unit)|Settlers]]). Also note that there are some unique barbarians, including a ship ([[FfH Sailor's Dirge (Hero)|Sailor's Dirge]]), a melee combatant that spawns in the early game ([[FfH Orthus, Barbarian King (Hero)|Orthus]]), and a Dragon that ''usually'' spawns a little later ([[FfH Acheron the Red Dragon (Hero)|Acheron the Red Dragon]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a broader range of early &amp;quot;animals&amp;quot; ([[FfH Giant Spider (Unit)|Giant Spiders]], [[FfH Hill Giant (Unit)|Hill Giants]] are more difficult than vanilla animals), and some early creature generators ([[FfH Barrow (Improvement)|Barrow]], [[FfH Ruins (Improvement)|Ruins]] - both destroyable by entering them with any unit). Because of these, consider sending two [[FfH Warrior (Unit)|Warrior]]s (or the equivalent) for each unit you need to protect in potentially hostile territory (like [[FfH Settler (Unit)|Settlers]]). Also note that there are some unique barbarians, including a ship ([[FfH Sailor's Dirge (Hero)|Sailor's Dirge]]), a melee combatant that spawns in the early game ([[FfH Orthus, Barbarian King (Hero)|Orthus]]), and a Dragon that ''usually'' spawns a little later ([[FfH Acheron the Red Dragon (Hero)|Acheron the Red Dragon]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FfH Promotions|Promotions]]&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beförderungen&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the XP cap is (for most practical purposes) absent, and there are far more promotions, with far more effects. In most cases, [[FfH Combat I (Promotion)|Combat I]]-[[FfH Combat V (Promotion)|Combat V]] are safe, good choices to take, if they are not always optimal. Note that [[FfH Adept (Unit)|adepts]] (and their equivalent) need to take appropriate (sphere) promotions to gain [[FfH Spells|spells]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the XP cap is (for most practical purposes) absent, and there are far more promotions, with far more effects. In most cases, [[FfH Combat I (Promotion)|Combat I]]-[[FfH Combat V (Promotion)|Combat V]] are safe, good choices to take, if they are not always optimal. Note that [[FfH Adept (Unit)|adepts]] (and their equivalent) need to take appropriate (sphere) promotions to gain [[FfH Spells|spells]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FfH Techs|Technology]]&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Technologien&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, technology gains are far slower than in vanilla CIV IV. A relatively easy path is to go for [[FfH Education (Technology)|Education]], then go for one of the early technologies that grant you a religion - [[FfH Way of the Earthmother (Technology)|Way of the Earthmother]], [[FfH Way of the Forests (Technology)|Way of the Forests]], [[FfH Message from the Deep (Technology)|Message From the Deep]] (unless you can't gain one), then rounding out the various tile improvements for [[FfH_Resources_and_Improvements#Resources|resources]] that are relevant, then focusing on a single branch of research, to get the military units. Although the optimal choice depends on your civilization (and situation), in general, the [[FfH Melee Units (Unit Category)|Melee units]] (ex: [[FfH Warrior (Unit)|Warrior]], [[FfH Axeman (Unit)|Axeman]]) require the most metals and are a bit stronger, whereas the [[FfH Recon Units (Unit category)|Recon units]] (ex: [[FfH Scout (Unit)|Scout]], [[FfH Hunter (Unit)|Hunter]]) tend to be weaker and require no metals. As in Vanilla Civ IV, military (or at least military-supported) victories tend to be the easiest. If you make it to the late game, [[FfH Druid (Unit)|Druid]]s are a very nice choice (since for most civilizations, they allow terra-forming with the proper promotions).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, technology gains are far slower than in vanilla CIV IV. A relatively easy path is to go for [[FfH Education (Technology)|Education]], then go for one of the early technologies that grant you a religion - [[FfH Way of the Earthmother (Technology)|Way of the Earthmother]], [[FfH Way of the Forests (Technology)|Way of the Forests]], [[FfH Message from the Deep (Technology)|Message From the Deep]] (unless you can't gain one), then rounding out the various tile improvements for [[FfH_Resources_and_Improvements#Resources|resources]] that are relevant, then focusing on a single branch of research, to get the military units. Although the optimal choice depends on your civilization (and situation), in general, the [[FfH Melee Units (Unit Category)|Melee units]] (ex: [[FfH Warrior (Unit)|Warrior]], [[FfH Axeman (Unit)|Axeman]]) require the most metals and are a bit stronger, whereas the [[FfH Recon Units (Unit category)|Recon units]] (ex: [[FfH Scout (Unit)|Scout]], [[FfH Hunter (Unit)|Hunter]]) tend to be weaker and require no metals. As in Vanilla Civ IV, military (or at least military-supported) victories tend to be the easiest. If you make it to the late game, [[FfH Druid (Unit)|Druid]]s are a very nice choice (since for most civilizations, they allow terra-forming with the proper promotions).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To see [[FfH Copper (Resource)|Copper]], you need [[FfH Mining (Technology)|Mining]]. To use it, you need a forge, which can be built after researching [[FfH Bronze Working (Technology)|Bronze Working]]. Other than the [[FfH Recon Units (Unit Category)|Recon Units]], Copper can improve the strength of many early- and mid-game units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To see [[FfH Copper (Resource)|Copper]], you need [[FfH Mining (Technology)|Mining]]. To use it, you need a forge, which can be built after researching [[FfH Bronze Working (Technology)|Bronze Working]]. Other than the [[FfH Recon Units (Unit Category)|Recon Units]], Copper can improve the strength of many early- and mid-game units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Zeile 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Technology Useful to increase Production: [[FfH Bronze Working (Technology)|Bronze Working]], [[ Construction (Technology)|Construction]], [[FfH Engineering (Technology)|Engineering]], [[FfH Guilds (Technology)|Guilds]], [[FfH Iron Working (Technology)|Iron Working]], [[FfH Commune with Nature (Technology)|Commune with Nature]], [[FfH Blasting Powder (Technology)|Blasting Powder]], [[FfH Machinery (Technology)|Machinery]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Technology Useful to increase Production: [[FfH Bronze Working (Technology)|Bronze Working]], [[ Construction (Technology)|Construction]], [[FfH Engineering (Technology)|Engineering]], [[FfH Guilds (Technology)|Guilds]], [[FfH Iron Working (Technology)|Iron Working]], [[FfH Commune with Nature (Technology)|Commune with Nature]], [[FfH Blasting Powder (Technology)|Blasting Powder]], [[FfH Machinery (Technology)|Machinery]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improvements&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geländeverbesserungen&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most important one to mention here is [[FfH Mana (Resource)|Mana]] Nodes. Mana Nodes can be built in a variety of types, by most [[FfH Arcane Units (Unit Category)|Arcane Units]], depending on what technologies you presently have. If you want to create highly promoted arcane units, go for up to 3 of the same type of mana for your favorite mana types (see [[FfH_Arcane_Units_%28Unit_Category%29#Specific_information|here]] for detail)..&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most important one to mention here is [[FfH Mana (Resource)|Mana]] Nodes. Mana Nodes can be built in a variety of types, by most [[FfH Arcane Units (Unit Category)|Arcane Units]], depending on what technologies you presently have. If you want to create highly promoted arcane units, go for up to 3 of the same type of mana for your favorite mana types (see [[FfH_Arcane_Units_%28Unit_Category%29#Specific_information|here]] for detail)..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Units&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Einheiten&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Major units types (note that there are others):&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Major units types (note that there are others):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Animal Units (Unit Category)|Animal Units]] - Note that with the [[FfH Subdue Animal (Promotion)|Subdue Animal]] Promotion, certain of these units can be captured (mostly by recon units). They then can produce buildings at carnivals, or be used as [[FfH Hidden Nationality (Promotion)|Hidden Nationality]] units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Animal Units (Unit Category)|Animal Units]] - Note that with the [[FfH Subdue Animal (Promotion)|Subdue Animal]] Promotion, certain of these units can be captured (mostly by recon units). They then can produce buildings at carnivals, or be used as [[FfH Hidden Nationality (Promotion)|Hidden Nationality]] units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Zeile 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Recon Units (Unit Category)|Recon Units]] - The units you want to go for if you have no metals. Also note that the [[FfH Hunter (Unit)|Hunter]] is very cheap in Technology terms, so in many cases, this is a very tempting branch even with decent metals. It also leads to the [[FfH Druid (Unit)|Druid]], who is both a good spellcaster, and (for most civilizations) a very good terraformer (if given the [[FfH Nature II (Promotion)|Nature II]] and [[FfH Nature III (Promotion)|Nature III]] promotions).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Recon Units (Unit Category)|Recon Units]] - The units you want to go for if you have no metals. Also note that the [[FfH Hunter (Unit)|Hunter]] is very cheap in Technology terms, so in many cases, this is a very tempting branch even with decent metals. It also leads to the [[FfH Druid (Unit)|Druid]], who is both a good spellcaster, and (for most civilizations) a very good terraformer (if given the [[FfH Nature II (Promotion)|Nature II]] and [[FfH Nature III (Promotion)|Nature III]] promotions).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Siege Units (Unit Category)|Siege Units]] - the main differences are that they tend to have higher withdrawal chances and lower strength than in Vanilla CIV IV. Unlike Vanilla Civ IV, there are other ways of taking down city walls - [[FfH Fireball (Unit)|Fireball]]s, [[FfH Meteor (Unit)|Meteor]] Swarms, and [[FfH Hill Giant (Unit)|Hill Giant]]s are three examples.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Siege Units (Unit Category)|Siege Units]] - the main differences are that they tend to have higher withdrawal chances and lower strength than in Vanilla CIV IV. Unlike Vanilla Civ IV, there are other ways of taking down city walls - [[FfH Fireball (Unit)|Fireball]]s, [[FfH Meteor (Unit)|Meteor]] Swarms, and [[FfH Hill Giant (Unit)|Hill Giant]]s are three examples.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* National Units - the most powerful units (non-[[FfH Heroes|Hero]] units) are National Units. this means that you can only have 3 at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* National Units - the most powerful units (non-[[FfH Heroes|Hero]] units) are National Units. this means that you can only have 3 at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Heroes|Heroes]] - for their technology, these tend to be the strongest units in the game. They can gain a number of promotions that non-Hero units can't. Only one hero of any particular type can be built (by any player). A number of Heroes have the [[FfH Hero (Promotion)|Hero]] promotion, which grants them a significant XP gain until they reach 100 XP.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Heroes|Heroes]] - for their technology, these tend to be the strongest units in the game. They can gain a number of promotions that non-Hero units can't. Only one hero of any particular type can be built (by any player). A number of Heroes have the [[FfH Hero (Promotion)|Hero]] promotion, which grants them a significant XP gain until they reach 100 XP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Buildings|Buildings]] - note that many units have pre-requisite buildings. Consider having only 1-2 cities with that building, particularly for the later units, unless the building gives significant other advantages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[FfH Buildings|Buildings]] - note that many units have pre-requisite buildings. Consider having only 1-2 cities with that building, particularly for the later units, unless the building gives significant other advantages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FfH Religions|Religion]]&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Religionen&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your choice of religion has a stronger effect than in vanilla Civ IV. They act as pre-requisites for Heroes, some units, some technologies, and some civics. Until you get used to the basics of the game, I'd take one of the early ones, and stick with it for the game. Also note that a few civilizations can't gain the standard religions, one religion is only available to a couple of civs, and one civ can't found or adopt any religion at all. Note that some civics grant penalties for having multiple religions in a city, and the [[FfH Inquisitor (Unit)|Inquisitor]] can remove non-state religions for all cities (except for a religion founded in that city).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your choice of religion has a stronger effect than in vanilla Civ IV. They act as pre-requisites for Heroes, some units, some technologies, and some civics. Until you get used to the basics of the game, I'd take one of the early ones, and stick with it for the game. Also note that a few civilizations can't gain the standard religions, one religion is only available to a couple of civs, and one civ can't found or adopt any religion at all. Note that some civics grant penalties for having multiple religions in a city, and the [[FfH Inquisitor (Unit)|Inquisitor]] can remove non-state religions for all cities (except for a religion founded in that city).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FfH Civics|Civics]]&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Staatsformen&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Civics have different and larger effects than the early ones tended to in Vanilla Civ IV. [[FfH Agriculture (Civic)|Agriculture]] in particular can be a very nice early civic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Civics have different and larger effects than the early ones tended to in Vanilla Civ IV. [[FfH Agriculture (Civic)|Agriculture]] in particular can be a very nice early civic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FfH Magic|Spell System]]&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zauber&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For your [[FfH Arcane Units (Unit Category)|Arcane Units]], you will want to look at the spells available with [[FfH Channeling II (Promotion)|Channeling II]] and [[FfH Channeling III (Promotion)|Channeling III]] and [[FfH Summoning (Promotion)|Summoning]] or [[FfH Sorcery (Promotion)|Sorcery]]. Then take promotions along that path and/or get 2-3 mana resources of that type (the later gives free promotions for Arcane Units). Some initial suggestions (primarily due to ease of use and non-overlap with common [[FfH Disciple Units (Unit Category)|Disciple Units]]):&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For your [[FfH Arcane Units (Unit Category)|Arcane Units]], you will want to look at the spells available with [[FfH Channeling II (Promotion)|Channeling II]] and [[FfH Channeling III (Promotion)|Channeling III]] and [[FfH Summoning (Promotion)|Summoning]] or [[FfH Sorcery (Promotion)|Sorcery]]. Then take promotions along that path and/or get 2-3 mana resources of that type (the later gives free promotions for Arcane Units). Some initial suggestions (primarily due to ease of use and non-overlap with common [[FfH Disciple Units (Unit Category)|Disciple Units]]):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sorcery &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sorcery &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Writing Bull</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13501&amp;oldid=prev</id>
		<title>Writing Bull: Fehlerkorrekturen; Stilverbesserungen</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13501&amp;oldid=prev"/>
				<updated>2008-11-21T21:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Fehlerkorrekturen; Stilverbesserungen&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 21. November 2008, 21:50 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;daß das &lt;/del&gt;gewählte &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volk &lt;/del&gt;[[FfH Civilizations|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civilization&lt;/del&gt;]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vanille &lt;/del&gt;Civ IV. Zivilisationen haben meist &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mehrfache &lt;/del&gt;einzigartige &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Einheiten &lt;/del&gt;[[Einheiten (Civ4_FFH)|Einheiten]] (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Obgleich &lt;/del&gt;sich &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;einige lediglich durch die Graphik &lt;/del&gt;von den Standardeinheiten unterscheiden, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aber dies bringt u.a. Stimmung.&lt;/del&gt;) und &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viele bestimmte &lt;/del&gt;Einheiten nicht &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;haben können&lt;/del&gt;. Bestimmte Völker haben einzigartige Fähigkeiten (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Die &lt;/del&gt;[[Lanun (Civ4_FFH)|Lanun]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;können &lt;/del&gt;[[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eine Anzahl der Eigenschaften der Anführer &lt;/del&gt;[[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[Beschwörend (Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Barbarisch (Civ4_FFH)|barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dass die &lt;/ins&gt;gewählte [[FfH Civilizations|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zivilisation&lt;/ins&gt;]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vanilla &lt;/ins&gt;Civ IV. Zivilisationen haben meist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mehrere &lt;/ins&gt;einzigartige [[Einheiten (Civ4_FFH)|Einheiten]] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die &lt;/ins&gt;sich &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allerdings mitunter nur im Aussehen &lt;/ins&gt;von den Standardeinheiten unterscheiden, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;um das Spiel atmosphärisch dichter zu gestalten&lt;/ins&gt;) und &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;können andererseits oft über manche allgemeine &lt;/ins&gt;Einheiten nicht &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;verfügen&lt;/ins&gt;. Bestimmte Völker haben einzigartige Fähigkeiten (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;z.B. können die &lt;/ins&gt;[[Lanun (Civ4_FFH)|Lanun]] [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manche &lt;/ins&gt;[[Eigenschaften (Civ4_FFH)|Eigenschaften]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Anführer &lt;/ins&gt;erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[Beschwörend (Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Barbarisch (Civ4_FFH)|barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Writing Bull</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13500&amp;oldid=prev</id>
		<title>Gabriel 21: /* Vor dem Start */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13500&amp;oldid=prev"/>
				<updated>2007-07-24T21:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vor dem Start&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 24. Juli 2007, 21:08 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft_Beschwörend &lt;/del&gt;(Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft &lt;/del&gt;Barbarisch (Civ4_FFH)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barbarisch&lt;/del&gt;]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beschwörend &lt;/ins&gt;(Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Barbarisch (Civ4_FFH)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;barbarisch&lt;/ins&gt;]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gabriel 21</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13499&amp;oldid=prev</id>
		<title>Gabriel 21: /* Vor dem Start */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13499&amp;oldid=prev"/>
				<updated>2007-07-24T21:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vor dem Start&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 24. Juli 2007, 21:07 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft_beschwörend &lt;/del&gt;(Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Eigenschaft Barbarisch (Civ4_FFH)|Barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft_Beschwörend &lt;/ins&gt;(Civ4_FFH)|beschwörend]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Eigenschaft Barbarisch (Civ4_FFH)|Barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gabriel 21</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13498&amp;oldid=prev</id>
		<title>Gabriel 21: /* Vor dem Start */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13498&amp;oldid=prev"/>
				<updated>2007-07-24T21:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vor dem Start&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 24. Juli 2007, 21:06 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft_Beschwörer &lt;/del&gt;(Civ4_FFH)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beschwörer&lt;/del&gt;]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Eigenschaft Barbarisch (Civ4_FFH)|Barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft_beschwörend &lt;/ins&gt;(Civ4_FFH)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beschwörend&lt;/ins&gt;]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Eigenschaft Barbarisch (Civ4_FFH)|Barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gabriel 21</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13497&amp;oldid=prev</id>
		<title>Gabriel 21: /* Before turn 1 */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13497&amp;oldid=prev"/>
				<updated>2007-07-24T21:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Before turn 1&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 24. Juli 2007, 21:05 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Vor dem Start==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anführer&lt;/del&gt;[[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[Eigenschaft_Beschwörer (Civ4_FFH)|Beschwörer]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Eigenschaft Barbarisch (Civ4_FFH)|Barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beachte, daß das gewählte Volk [[FfH Civilizations|Civilization]] (und im geringeren Ausmaß auch die [[Anführer (Civ4_FFH)|Anführer]]) eine bedeutend größere Auswirkung haben als in Vanille Civ IV. Zivilisationen haben meist mehrfache einzigartige Einheiten [[Einheiten (Civ4_FFH)|Einheiten]] (Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.) und viele bestimmte Einheiten nicht haben können. Bestimmte Völker haben einzigartige Fähigkeiten (Die [[Lanun (Civ4_FFH)|Lanun]] können [[Verbesserung Piratenhöhle (Civ4_FFH)|Piratenhöhle]]n bauen). Eine Anzahl der Eigenschaften der Anführer [[Eigenschaften (Civ4_FFH)|Eigenschaften]] erzeugen entscheidende Auswirkungen im Spielverlauf. So verlängert die Eigenschaft [[Eigenschaft_Beschwörer (Civ4_FFH)|Beschwörer]] die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft [[Eigenschaft Barbarisch (Civ4_FFH)|Barbarisch]] hat man von Beginn an Frieden mit den [[Barbaren (Civ4_FFH)|Barbaren]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gabriel 21</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13496&amp;oldid=prev</id>
		<title>Gabriel 21: /* Before turn 1 */</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13496&amp;oldid=prev"/>
				<updated>2007-07-24T21:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Before turn 1&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='de'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 24. Juli 2007, 21:04 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Before turn 1&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vor dem Start&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that the &lt;/del&gt;[[FfH Civilizations|Civilization]] (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and to a lesser extent the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Leaders&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leader&lt;/del&gt;]]) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you choose has a far greater impact than &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vanilla &lt;/del&gt;Civ IV. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civilizations tend to have multiple unique &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Units&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units&lt;/del&gt;]] (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although some of them are merely different graphics on the standard unit&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and many cannot obtain particular units&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Certain civilizations have unique abilities &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH &lt;/del&gt;Lanun (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civilization&lt;/del&gt;)|Lanun]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s ability to create &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Pirate Cove &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improvement&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pirate Coves&lt;/del&gt;]]). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A number of &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Traits&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traits&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tend to have large effects on your game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Summoner &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trait&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Summoner&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes your temporarily summoned creatures stay around for additional turns, and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Barbarian &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trait&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barbarian&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starts your player at peace with the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FfH Barbarian State &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civilization&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barbarian State&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beachte, daß das gewählte Volk &lt;/ins&gt;[[FfH Civilizations|Civilization]] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und im geringeren Ausmaß auch die Anführer&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anführer (Civ4_FFH)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anführer&lt;/ins&gt;]]) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eine bedeutend größere Auswirkung haben als &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vanille &lt;/ins&gt;Civ IV. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zivilisationen haben meist mehrfache einzigartige Einheiten &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Einheiten (Civ4_FFH)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Einheiten&lt;/ins&gt;]] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Obgleich sich einige lediglich durch die Graphik von den Standardeinheiten unterscheiden, aber dies bringt u.a. Stimmung.&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und viele bestimmte Einheiten nicht haben können&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bestimmte Völker haben einzigartige Fähigkeiten &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Die &lt;/ins&gt;[[Lanun (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|Lanun]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;können &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Verbesserung Piratenhöhle &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Piratenhöhle&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;n bauen&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eine Anzahl der Eigenschaften der Anführer &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaften (Civ4_FFH)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaften&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;erzeugen entscheidende Auswirkungen im Spielverlauf&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So verlängert die Eigenschaft &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft_Beschwörer &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beschwörer&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die Lebensdauer der beschworenen Kreaturen um mehrere Runden und mit der Eigenschaft &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eigenschaft Barbarisch &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barbarisch&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hat man von Beginn an Frieden mit den &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barbaren &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Civ4_FFH&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barbaren&lt;/ins&gt;]].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn 1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gabriel 21</name></author>	</entry>

	<entry>
		<id>https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13495&amp;oldid=prev</id>
		<title>Kontrollator: Die Seite wurde neu angelegt: Kategorie:Civ4 FFH  ==Before turn 1== Note that the Civilization (and to a lesser extent the leader) you choose has a far grea...</title>
		<link rel="alternate" type="text/html" href="https://www.civ-wiki.de/index.php?title=Unterschiede_zu_Vanilla_Civ_IV_(Civ4_FFH)&amp;diff=13495&amp;oldid=prev"/>
				<updated>2007-05-17T22:39:27Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: &lt;a href=&quot;/wiki/Kategorie:Civ4_FFH&quot; title=&quot;Kategorie:Civ4 FFH&quot;&gt;Kategorie:Civ4 FFH&lt;/a&gt;  ==Before turn 1== Note that the &lt;a href=&quot;/index.php?title=FfH_Civilizations&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;FfH Civilizations (Seite nicht vorhanden)&quot;&gt;Civilization&lt;/a&gt; (and to a lesser extent the &lt;a href=&quot;/index.php?title=FfH_Leaders&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;FfH Leaders (Seite nicht vorhanden)&quot;&gt;leader&lt;/a&gt;) you choose has a far grea...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;br /&gt;
&lt;br /&gt;
==Before turn 1==&lt;br /&gt;
Note that the [[FfH Civilizations|Civilization]] (and to a lesser extent the [[FfH Leaders|leader]]) you choose has a far greater impact than in Vanilla Civ IV. Civilizations tend to have multiple unique [[FfH Units|units]] (although some of them are merely different graphics on the standard unit), and many cannot obtain particular units. Certain civilizations have unique abilities (such as the [[FfH Lanun (Civilization)|Lanun]]'s ability to create [[FfH Pirate Cove (Improvement)|Pirate Coves]]). A number of [[FfH Traits|traits]] tend to have large effects on your game. For example, [[FfH Summoner (Trait)|Summoner]] makes your temporarily summoned creatures stay around for additional turns, and [[FfH Barbarian (Trait)|Barbarian]] starts your player at peace with the [[FfH Barbarian State (Civilization)|Barbarian State]].&lt;br /&gt;
&lt;br /&gt;
==Turn 1==&lt;br /&gt;
Your initial [[FfH Settler (Unit)|settler]] has some promotions that allow it to move faster and see further than most Settlers (see [[FfH Beginning of Game (Feature)|Beginning of Game]] for detail). This allows a real choice of starting spots. Note that due to the [[FfH Sailor's Dirge (Hero)|Sailor's Dirge]], creating your first city next to a large body of water may not be a good choice.&lt;br /&gt;
&lt;br /&gt;
==Barbarians==&lt;br /&gt;
There are a broader range of early &amp;quot;animals&amp;quot; ([[FfH Giant Spider (Unit)|Giant Spiders]], [[FfH Hill Giant (Unit)|Hill Giants]] are more difficult than vanilla animals), and some early creature generators ([[FfH Barrow (Improvement)|Barrow]], [[FfH Ruins (Improvement)|Ruins]] - both destroyable by entering them with any unit). Because of these, consider sending two [[FfH Warrior (Unit)|Warrior]]s (or the equivalent) for each unit you need to protect in potentially hostile territory (like [[FfH Settler (Unit)|Settlers]]). Also note that there are some unique barbarians, including a ship ([[FfH Sailor's Dirge (Hero)|Sailor's Dirge]]), a melee combatant that spawns in the early game ([[FfH Orthus, Barbarian King (Hero)|Orthus]]), and a Dragon that ''usually'' spawns a little later ([[FfH Acheron the Red Dragon (Hero)|Acheron the Red Dragon]]).&lt;br /&gt;
&lt;br /&gt;
==[[FfH Promotions|Promotions]]==&lt;br /&gt;
Note that the XP cap is (for most practical purposes) absent, and there are far more promotions, with far more effects. In most cases, [[FfH Combat I (Promotion)|Combat I]]-[[FfH Combat V (Promotion)|Combat V]] are safe, good choices to take, if they are not always optimal. Note that [[FfH Adept (Unit)|adepts]] (and their equivalent) need to take appropriate (sphere) promotions to gain [[FfH Spells|spells]].&lt;br /&gt;
&lt;br /&gt;
==[[FfH Techs|Technology]]==&lt;br /&gt;
In general, technology gains are far slower than in vanilla CIV IV. A relatively easy path is to go for [[FfH Education (Technology)|Education]], then go for one of the early technologies that grant you a religion - [[FfH Way of the Earthmother (Technology)|Way of the Earthmother]], [[FfH Way of the Forests (Technology)|Way of the Forests]], [[FfH Message from the Deep (Technology)|Message From the Deep]] (unless you can't gain one), then rounding out the various tile improvements for [[FfH_Resources_and_Improvements#Resources|resources]] that are relevant, then focusing on a single branch of research, to get the military units. Although the optimal choice depends on your civilization (and situation), in general, the [[FfH Melee Units (Unit Category)|Melee units]] (ex: [[FfH Warrior (Unit)|Warrior]], [[FfH Axeman (Unit)|Axeman]]) require the most metals and are a bit stronger, whereas the [[FfH Recon Units (Unit category)|Recon units]] (ex: [[FfH Scout (Unit)|Scout]], [[FfH Hunter (Unit)|Hunter]]) tend to be weaker and require no metals. As in Vanilla Civ IV, military (or at least military-supported) victories tend to be the easiest. If you make it to the late game, [[FfH Druid (Unit)|Druid]]s are a very nice choice (since for most civilizations, they allow terra-forming with the proper promotions).&lt;br /&gt;
* To see [[FfH Copper (Resource)|Copper]], you need [[FfH Mining (Technology)|Mining]]. To use it, you need a forge, which can be built after researching [[FfH Bronze Working (Technology)|Bronze Working]]. Other than the [[FfH Recon Units (Unit Category)|Recon Units]], Copper can improve the strength of many early- and mid-game units.&lt;br /&gt;
* To see [[FfH Iron (Resource)|Iron]], you need [[FfH Smelting (Technology)|Smelting]]. Much like Copper, you simply need a forge to upgrade your units to Iron. Other than [[FfH Recon Units (Unit Category)|Recon Units]], Iron is needed for many late game units and improves the strength of most melee units.&lt;br /&gt;
* To see [[FfH Mithril (Resource)|Mithril]], you need [[FfH Metal Casting (Technology)|Metal Casting]]. To use it, you need [[FfH Mithril Working (Technology)|Mithril Working]]. Mithril is mostly needed for late game [[FfH Melee Units (Unit Category)|Melee Units]].&lt;br /&gt;
* technology needed to use Mana Nodes: [[FfH Knowledge of the Ether (Technology)|Knowledge of the Ether]] and:&lt;br /&gt;
** [[FfH Alteration (Technology)|Alteration]] and/or&lt;br /&gt;
** [[FfH Divination (Technology)|Divination]] and/or&lt;br /&gt;
** [[FfH Elementalism (Technology)|Elementalism]] and/or&lt;br /&gt;
** [[FfH Necromancy (Technology)|Necromancy]]&lt;br /&gt;
* Technology useful to reduce Maintenance: [[FfH Code of Laws (Technology)|Code of Laws]], [[FfH Feudalism (Technology)|Feudalism]]&lt;br /&gt;
* Technology useful to increase Science: [[FfH Writing (Technology)|Writing]], [[FfH Infernal Pact (Technology)|Infernal Pact]], [[FfH Alchemy (Technology)|Alchemy]]&lt;br /&gt;
* Technology useful to increase Wealth: [[FfH Currency (Technology)|Currency]], [[FfH Mathematics (Technology)|Mathematics]], [[FfH Way of the Earthmother (Technology)|Way of the Earthmother]], [[FfH Taxation (Technology)|Taxation]], [[FfH Mercantilism (Technology)|Mercantilism]], [[FfH Machinery (Technology)|Machinery]]&lt;br /&gt;
* Technology useful to increase Culture: [[FfH Ancient Chants (Technology)|Ancient Chants]], [[FfH Drama (Technology)|Drama]], [[FfH Message From the Deep (Technology)|Message From the Deep]], [[FfH Way of the Earthmother (Technology)|Way of the Earthmother]], [[FfH Way of the Forests (Technology)|Way of the Forests]], [[FfH Orders From Heaven (Technology)|Orders From Heaven]], [[FfH Infernal Pact (Technology)|Infernal Pact]]&lt;br /&gt;
* Technology Useful to increase Production: [[FfH Bronze Working (Technology)|Bronze Working]], [[ Construction (Technology)|Construction]], [[FfH Engineering (Technology)|Engineering]], [[FfH Guilds (Technology)|Guilds]], [[FfH Iron Working (Technology)|Iron Working]], [[FfH Commune with Nature (Technology)|Commune with Nature]], [[FfH Blasting Powder (Technology)|Blasting Powder]], [[FfH Machinery (Technology)|Machinery]]&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
The most important one to mention here is [[FfH Mana (Resource)|Mana]] Nodes. Mana Nodes can be built in a variety of types, by most [[FfH Arcane Units (Unit Category)|Arcane Units]], depending on what technologies you presently have. If you want to create highly promoted arcane units, go for up to 3 of the same type of mana for your favorite mana types (see [[FfH_Arcane_Units_%28Unit_Category%29#Specific_information|here]] for detail)..&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
Major units types (note that there are others):&lt;br /&gt;
* [[FfH Animal Units (Unit Category)|Animal Units]] - Note that with the [[FfH Subdue Animal (Promotion)|Subdue Animal]] Promotion, certain of these units can be captured (mostly by recon units). They then can produce buildings at carnivals, or be used as [[FfH Hidden Nationality (Promotion)|Hidden Nationality]] units.&lt;br /&gt;
* [[FfH Arcane Units (Unit Category)|Arcane Units]] - spellcasters. Always promote through each level, so as to get the extra free promotion. They have a slow automatic XP gain (see [[FfH_Arcane_Units_%28Unit_Category%29#Specific_information|here]] for detail). You'll want to focus each arcane spellcaster on [[FfH Summoning (Promotion)|Summoning]] or [[FfH Sorcery (Promotion)|Sorcery]].&lt;br /&gt;
* [[FfH Archery Units (Unit Category)|Archery Units]] - the early ones are much like vanilla Civ IV, but some of the later ones have different abilities - the [[FfH Marksman (Unit)|Marksman]] attacks the weakest unit in a stack, and the [[FfH Flurry (Unit)|Flurry]] has [[FfH Blitz (Promotion)|Blitz]] like a Tank in vanilla Civ IV. Also note that the later units require metals.&lt;br /&gt;
* [[FfH Disciple Units (Unit Category)|Disciple Units]] - everything from the lowly [[FfH Prophet (Unit)|Prophet]] (a unit with [[FfH Medic I (Promotion)|Medic I]]) through the [[FfH Druid (Unit)|Druid]] or [[FfH High Priest (Unit)|High Priest]] (powerful spellcasters), through combat units ([[FfH Paladin (Unit)|Paladin]]). Note that Disciple spellcasters start with more automatic promotions than Arcane spellcasters, but they cannot gain additional spheres, nor do they gain free promotions from multiples of a mana resource.&lt;br /&gt;
* [[FfH Melee Units (Unit Category)|Melee Units]] - these units tend to be a bit stronger than roughly equivalent counterparts, but require more metals. Note that the [[FfH Immortal (Unit)|Immortal]] must be killed twice in a single turn to be slain.&lt;br /&gt;
* [[FfH Mounted Units (Unit Category)|Mounted Units]] - Much like vanilla CIV IV mounted units, but faster. The later ones tend to be very strong units as well. They tend to require a second resource (typically [[FfH Horse (Resource)|Horse]]s).&lt;br /&gt;
* [[FfH Naval Units (Unit Category)|Naval Units]] - Much like vanilla CIV IV naval units. Note that they all can change their statistics a bit in their cities - so they can fight better at one point (through Buccaneer Crew), then (later on) move faster instead (through Longshoremen Crew). Note that the [[FfH Arcane Barge (Unit)|Arcane Barge]] can cast [[FfH Fireball (Spell)|Fireball]].&lt;br /&gt;
* [[FfH Recon Units (Unit Category)|Recon Units]] - The units you want to go for if you have no metals. Also note that the [[FfH Hunter (Unit)|Hunter]] is very cheap in Technology terms, so in many cases, this is a very tempting branch even with decent metals. It also leads to the [[FfH Druid (Unit)|Druid]], who is both a good spellcaster, and (for most civilizations) a very good terraformer (if given the [[FfH Nature II (Promotion)|Nature II]] and [[FfH Nature III (Promotion)|Nature III]] promotions).&lt;br /&gt;
* [[FfH Siege Units (Unit Category)|Siege Units]] - the main differences are that they tend to have higher withdrawal chances and lower strength than in Vanilla CIV IV. Unlike Vanilla Civ IV, there are other ways of taking down city walls - [[FfH Fireball (Unit)|Fireball]]s, [[FfH Meteor (Unit)|Meteor]] Swarms, and [[FfH Hill Giant (Unit)|Hill Giant]]s are three examples.&lt;br /&gt;
&lt;br /&gt;
* National Units - the most powerful units (non-[[FfH Heroes|Hero]] units) are National Units. this means that you can only have 3 at a time.&lt;br /&gt;
* [[FfH Heroes|Heroes]] - for their technology, these tend to be the strongest units in the game. They can gain a number of promotions that non-Hero units can't. Only one hero of any particular type can be built (by any player). A number of Heroes have the [[FfH Hero (Promotion)|Hero]] promotion, which grants them a significant XP gain until they reach 100 XP.&lt;br /&gt;
* [[FfH Buildings|Buildings]] - note that many units have pre-requisite buildings. Consider having only 1-2 cities with that building, particularly for the later units, unless the building gives significant other advantages.&lt;br /&gt;
&lt;br /&gt;
==[[FfH Religions|Religion]]==&lt;br /&gt;
Your choice of religion has a stronger effect than in vanilla Civ IV. They act as pre-requisites for Heroes, some units, some technologies, and some civics. Until you get used to the basics of the game, I'd take one of the early ones, and stick with it for the game. Also note that a few civilizations can't gain the standard religions, one religion is only available to a couple of civs, and one civ can't found or adopt any religion at all. Note that some civics grant penalties for having multiple religions in a city, and the [[FfH Inquisitor (Unit)|Inquisitor]] can remove non-state religions for all cities (except for a religion founded in that city).&lt;br /&gt;
&lt;br /&gt;
==[[FfH Civics|Civics]]==&lt;br /&gt;
Civics have different and larger effects than the early ones tended to in Vanilla Civ IV. [[FfH Agriculture (Civic)|Agriculture]] in particular can be a very nice early civic.&lt;br /&gt;
&lt;br /&gt;
==[[FfH Magic|Spell System]]==&lt;br /&gt;
For your [[FfH Arcane Units (Unit Category)|Arcane Units]], you will want to look at the spells available with [[FfH Channeling II (Promotion)|Channeling II]] and [[FfH Channeling III (Promotion)|Channeling III]] and [[FfH Summoning (Promotion)|Summoning]] or [[FfH Sorcery (Promotion)|Sorcery]]. Then take promotions along that path and/or get 2-3 mana resources of that type (the later gives free promotions for Arcane Units). Some initial suggestions (primarily due to ease of use and non-overlap with common [[FfH Disciple Units (Unit Category)|Disciple Units]]):&lt;br /&gt;
* Sorcery &lt;br /&gt;
** [[FfH Fire (Magic Sphere)|Fire]] has some very good attack spells. For that matter, a [[FfH Mage (Unit)|Mage]] with Fire II can substitute for a [[FfH Catapult (Unit)|Catapult]], among other things.&lt;br /&gt;
** [[FfH Life (Magic Sphere)|Life]] is very good against [[FfH Undead (Promotion)|Undead]].&lt;br /&gt;
* Summoning&lt;br /&gt;
** [[FfH Chaos (Magic Sphere)|Chaos]] has a strong Channeling II Summons (with a drawback), and a long-lasting Channeling III Summons.&lt;br /&gt;
** [[FfH Death (Magic Sphere)|Death]] has some summons with good special effects. Note that getting this mana type will give you a diplomacy penalty.&lt;br /&gt;
** [[FfH Fire (Magic Sphere)|Fire]] gets a unit that can see invisible (with a drawback), and a strong attack unit.&lt;br /&gt;
&lt;br /&gt;
{{FFHRing}}&lt;/div&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

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