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| + | #REDIRECT [[Katapult (Civ4 FFH)]] |
| [[Kategorie:Einheiten_Civ4 FFH]] | | [[Kategorie:Einheiten_Civ4 FFH]] |
| [[Kategorie:Civ4 FFH]] | | [[Kategorie:Civ4 FFH]] |
| [[Kategorie:Belagerungseinheiten (Civ4 FFH)]] | | [[Kategorie:Belagerungseinheiten (Civ4 FFH)]] |
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− | {{Einheit_Info_Civ4_FFH |
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− | Name = Pechkutsche |
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− | Bild = Civ4FFH_Pechkutsche.png |
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− | Kategorie = [[:Kategorie:Belagerungseinheiten (Civ4 FFH)|Belagerungseinheiten]] |
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− | Staerke = 4/2 |
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− | Bewegung = 1 |
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− | Kosten_schnell = kommt noch |
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− | Kosten_normal = 135 |
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− | Kosten_langsam = kommt noch |
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− | Kosten_episch = kommt noch |
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− | Voraussetzungen = [[Bauwesen (Civ4 FFH)|Bauwesen]]|
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− | Ressourcen = |
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− | Gebaeude = [[Belagerungswerkstatt (Civ4 FFH)|Belagerungswerkstatt]] |
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− | Religion = |
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− | Zauber = |
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− | Zivilisation = [[Klan der Asche (Civ4 FFH)|Klan der Asche]] |
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− | Ersetzt = [[Katapult (Civ4 FFH)|Katapult]] |
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− | Startbefoerderungen = |
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− | Faehigkeiten = 60% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]<br>Verursacht [[Kollateral-Schäden (Civ4 FFH)|Kollateral-Schäden]]<br>[[Bombardierung (Civ4 FFH)|Bombardierung:]] 15%|
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− | Kann_Bauen = |
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− | Sonstiges = |
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− | Modernisierung_zu = [[Kanone (Civ4 FFH)|Kanone]] |
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− | Modernisierung_von = |
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− | Befoerderungen =
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− | }}
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− | This unit is stronger at Combat than the unit it replaces, although it is more expensive. Although it has a lower collateral damage limit, it damages more units than the [[FfH Catapult (Unit)|Catapult]].
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− | ==Civilopedia==
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− | The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations.
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− | ===Strategy Text===
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− | {{FFHRing}}
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