Elfen-Phalanx (Civ4 FFH): Unterschied zwischen den Versionen
Aus CivWiki
| (2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 1: | Zeile 1: | ||
[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
| − | [[Kategorie:Civ4]] | + | [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] |
| + | [[Kategorie:Nationaleinheiten (Civ4 FFH)]] | ||
| + | [[Kategorie:Elfen (Civ4 FFH)]] | ||
| + | |||
| + | {{Einheit_Info_Civ4_FFH | | ||
| + | Name = Elfen-Phalanx | | ||
| + | Bild = Civ4FFH_ElfenPhalanx.png | | ||
| + | Kategorie = [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten ]]| | ||
| + | Staerke = 11 | | ||
| + | Bewegung = 1 | | ||
| + | Kosten_schnell = kommt noch | | ||
| + | Kosten_normal = 240 | | ||
| + | Kosten_langsam = kommt noch | | ||
| + | Kosten_episch = kommt noch | | ||
| + | Voraussetzungen = [[MithrilWaffen (Civ4 FFH)|MithrilWaffen]]| | ||
| + | Ressourcen = | | ||
| + | Zauber = | | ||
| + | Gebaeude = [[Waffenschmiede (Civ4 FFH)|Waffenschmiede]] | | ||
| + | Religion = | | ||
| + | Zivilisation = [[Ljosalfar (Civ4 FFH)|Ljosalfar]] | | ||
| + | Ersetzt = [[Spartiatoi (Civ4 FFH)|Spartiatoi]] | | ||
| + | Startbefoerderungen = [[Beförderung Elfe (Civ4 FFH)|Elfe]] | | ||
| + | Faehigkeiten = kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen | | ||
| + | Kann_Bauen = | | ||
| + | Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit]], nur 3 erlaubt<br>Stadtangriff +25% | | ||
| + | Modernisierung_zu = | | ||
| + | Modernisierung_von = [[Elfen-Pikenier (Civ4 FFH)|Elfen-Pikenier]] | | ||
| + | Befoerderungen = | | ||
| + | }} | ||
| + | The [[FfH Elven (Promotion)|Elven]] version of the strongest of the melee units, particularly for attacking cities. | ||
| + | ==Civilopedia== | ||
| + | With the second highest Melee strength and a +25% to city attack, the Spartiatoi were made to attack cities. Soften up the city with siege weapons, magic, or disease, then send them in. A civilization can only have 3 Spartiatoi at once; they require a Weaponsmith and Mithril to train. | ||
| + | ===Strategy Text=== | ||
| + | With the second highest Melee strength and a +25% to city attack, the Spartiatoi were made to attack cities. Soften up the city with siege weapons, magic, or disease, then send them in. A civilization can only have 3 Spartiatoi at once; they require a Weaponsmith and Mithril to train. | ||
| + | {{FFHRing}} | ||
Aktuelle Version vom 24. Mai 2007, 17:19 Uhr
|
Elfen-Phalanx | |
|---|---|---|
| Nahkampfeinheiten | ||
| Werte | ||
| Stärke | 11 | |
| Bewegung | 1 | |
| Herstellungskosten | ||
| Schnell | 161 | |
| Normal | 240 | |
| Langsam | 360 | |
| Episch | 480 | |
| Voraussetzungen | ||
| Technologien | MithrilWaffen | |
| Gebäude | Waffenschmiede | |
| Eigenschaften | ||
| Spezialeinheit für | Ljosalfar | |
| Ersetzt | Spartiatoi | |
| Startbeförderungen | Elfe | |
| Fähigkeiten | kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
| Sonstiges | Nationaleinheit, nur 3 erlaubt Stadtangriff +25% | |
| Modernisierungen | ||
| Modernisierung von | Elfen-Pikenier | |
The Elven version of the strongest of the melee units, particularly for attacking cities.
Civilopedia
With the second highest Melee strength and a +25% to city attack, the Spartiatoi were made to attack cities. Soften up the city with siege weapons, magic, or disease, then send them in. A civilization can only have 3 Spartiatoi at once; they require a Weaponsmith and Mithril to train.
Strategy Text
With the second highest Melee strength and a +25% to city attack, the Spartiatoi were made to attack cities. Soften up the city with siege weapons, magic, or disease, then send them in. A civilization can only have 3 Spartiatoi at once; they require a Weaponsmith and Mithril to train.
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien
