Elfen-Pikenier (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
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− | [[Kategorie:Civ4]] | + | [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] |
+ | [[Kategorie:Nationaleinheiten (Civ4 FFH)]] | ||
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Elfen-Pikenier | | ||
+ | Bild = Civ4FFH_ElfenPikenier.png | | ||
+ | Kategorie = [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten ]]| | ||
+ | Staerke = 4 | | ||
+ | Bewegung = 1 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 120 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Metallguss (Civ4 FFH)|Metallguss]]| | ||
+ | Ressourcen = | | ||
+ | Zauber = | | ||
+ | Gebaeude = [[Übungsplatz (Civ4 FFH)|Übungsplatz]] | | ||
+ | Religion = | | ||
+ | Zivilisation = [[Ljosalfar (Civ4 FFH)|Ljosalfar]] | | ||
+ | Ersetzt = [[Pikenier (Civ4 FFH)|Pikenier]] | | ||
+ | Startbefoerderungen = [[Beförderung Elfe (Civ4 FFH)|Elfe]] | | ||
+ | Faehigkeiten = kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen | | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = +50% gegen [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] | | ||
+ | Modernisierung_zu = [[Elfen-Phalanx (Civ4 FFH)|Elfen-Phalanx]], [[Schildwall (Civ4 FFH)|Schildwall]]| | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | | ||
+ | }} | ||
+ | This unit is strongest against Mounted units. This is the Elven version of the [[FfH Pikeman (Unit)|Pikeman]]. | ||
+ | ==Civilopedia== | ||
+ | A wall of pikes is a horseman's nightmare. Like a glistening metal hedgehog, squares of pikemen present an insurmountable obstacle against cavalry, and can hold their own against other units as well. The pikemen are professional soldiers in the true meaning of the word, often mercenaries, hired and paid for by rich guilds to protect their cities. They are perfectly trained and have incredible morale. After all, a lone or fleeing pikemen does not last long on a battlefield. | ||
+ | ===Strategy Text=== | ||
+ | As strong against mounted opponents as the Maceman is against melee. The Pikeman requires a barracks and Iron to train and can be upgraded to a Spartiatoi or a Shield Wall. | ||
+ | {{FFHRing}} |
Version vom 17. April 2007, 11:27 Uhr
Elfen-Pikenier | ||
---|---|---|
Nahkampfeinheiten | ||
Werte | ||
Stärke | 4 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 80 | |
Normal | 120 | |
Langsam | 180 | |
Episch | 240 | |
Voraussetzungen | ||
Technologien | Metallguss | |
Gebäude | Übungsplatz | |
Eigenschaften | ||
Spezialeinheit für | Ljosalfar | |
Ersetzt | Pikenier | |
Startbeförderungen | Elfe | |
Fähigkeiten | kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Sonstiges | +50% gegen Berittene Einheiten | |
Modernisierungen | ||
Modernisierung zu | Elfen-Phalanx, Schildwall |
This unit is strongest against Mounted units. This is the Elven version of the Pikeman.
Civilopedia
A wall of pikes is a horseman's nightmare. Like a glistening metal hedgehog, squares of pikemen present an insurmountable obstacle against cavalry, and can hold their own against other units as well. The pikemen are professional soldiers in the true meaning of the word, often mercenaries, hired and paid for by rich guilds to protect their cities. They are perfectly trained and have incredible morale. After all, a lone or fleeing pikemen does not last long on a battlefield.
Strategy Text
As strong against mounted opponents as the Maceman is against melee. The Pikeman requires a barracks and Iron to train and can be upgraded to a Spartiatoi or a Shield Wall.
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien