Engel (Civ4 FFH): Unterschied zwischen den Versionen
Zeile 2: | Zeile 2: | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
[[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] | [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] | ||
− | [[Kategorie:Engel]] | + | [[Kategorie:Engel (Civ4 FFH)]] |
{{Einheit_Info_Civ4_FFH | | {{Einheit_Info_Civ4_FFH | |
Version vom 9. Mai 2007, 23:11 Uhr
Engel | ||
---|---|---|
Nahkampfeinheiten | ||
Werte | ||
Stärke | 3 + 2 Weihung | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 0 | |
Normal | 0 | |
Langsam | 0 | |
Episch | 0 | |
Eigenschaften | ||
Startbeförderungen | Engel | |
Modernisierungen | ||
Modernisierung zu | Beastmaster, Berserker, Unsterblicher, Ophanim |
There is a 100% - 3% per civilization that is alive chance that each Angel will be granted to the Mercurians player (assuming that the Mercurians player is in play) when any of the following happen:
- A unit with The Order, Runes of Kilmorph, or is owned by the Mercurians that was alive dies grants up to 1 Angel.
- A Good city being Razed grants up 1/2 the City's population in Angels.
- A Neutral City being razed grants up to 1 + 1/4 of the city's population in Angels.
Note that a new Angel will appear in a random city. If this player has no cities, it appears at the position of a random unit.
Civilopedia
I died as inanimate matter and arose a plant,
I died as a plant and rose again an animal.
I died as an animal and arose a man.
Why then should I fear to become less by dying?
I shall die once again as a man
To rise an angel perfect from head to foot!
Again when I suffer dissolution as an angel,
I shall become what passes the conception of man!
Let me then become non-existent, for non-existence
Sings to me in organ tones, 'To him shall we return.'