Jäger (Civ4 FFH)
Jäger | ||
---|---|---|
Erkundungseinheiten | ||
Werte | ||
Stärke | 3 | |
Bewegung | 2 | |
Herstellungskosten | ||
Schnell | 40 | |
Normal | 60 | |
Langsam | 90 | |
Episch | 120 | |
Voraussetzungen | ||
Technologien | Jagt | |
Gebäude | Jagthütte | |
Eigenschaften | ||
Fähigkeiten | kann Tempel erkunden Kann versteckte Tiere sehen Versteht sich gut mit Eingeborenendörfern Kann einen Vogel tragen | |
Kann bauen | Jagtlager | |
Sonstiges | +25% gegen Raubtiere Stadtangriff: -20% Frachtraum: 1 | |
Modernisierungen | ||
Modernisierung zu | Waldläufer, Meuchelmörder | |
Modernisierung von | Späher |
Strategy:
With their animal bonus hunters can kill most animals. Promoted with Combat I and then Subdue Animal, they can provide you with animals for your Carnival. Upgrading your Hunters movement with the Mobility I and Mobility II are also good options, as he will also be able to protect your empire from goblins. Combat III and then Sentry is viable option for exploration as well.
Try to keep your hunters alive and later upgrade them to Shadows - with Mobility I and Sentry they are really useful.
Civilopedia
Years of living in the wilderness on their own terms have taught these men a thing or two about the importance of stealth, speed and senses. When called upon to do so, they make excellent scouts, moving fast and missing little. Though not as magnificently in tune with the land as the Rangers and Elves, hunters know how to bend Nature to their will, and make use of the advantages She gives. Many Hunters are excellent animal trainers, and you will rarely find one without a large hound and a bird of prey as travelling companions.
Strategy Text
Hunters are able to build camps and continue the Scout tradition of 2 movement. They can also train Hawks and use them to scout out areas without having to waste time or risk their lives investigating it themselves. A Hunting Lodge is required to train a Hunter, and Hunters can be upgraded to Rangers or Assassins.