Bisonreiter (Civ4 FFH): Unterschied zwischen den Versionen

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This unit is [[FfH Undead (Promotion)|Undead]], and is a level 2 Sorcery spellcasting unit, compared to the [[FfH Knight (Unit)|Knight]], which it replaces. It is stronger, although some of that strength is Death and Unholy damage.
 
 
==Civilopedia==
 
==Civilopedia==
Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest.
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Mounted on enormous, almost feral, battlehorses, the knights are the proverbial tanks of the battlefield. Though slightly slower and more cumbersome than lighter cavalry, they can nevertheless overtake infantry and pack a fearsome punch once they do. Unlike the religious troops, knights are given nothing. In fact, knights offer their services in exchange for land and titles granted by their feudal lord-–ultimately, their king. Only well-established nations can develop a sufficiently complicated infrastructure to allow this kind of warrior/administrator class.  Because all their power and good fortune springs the power and good fortune of the king, knights often made up the hard core of the Royalist forces during the Great Rebellions. Where the knights and their companies went in those dark days, little was left behind.
 
===Strategy Text===
 
===Strategy Text===
 
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit.  There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable.  A civilization can only have 3 Knights at once.
 
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit.  There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable.  A civilization can only have 3 Knights at once.
 
{{FFHRing}}
 
{{FFHRing}}

Version vom 8. Mai 2007, 19:30 Uhr


Civ4FFH Bisonreiter.png Bisonreiter
Berittene Einheiten
Werte
Stärke 11 Civ4Power.png
Bewegung 2 Civ4Fortbewegung.png
Herstellungskosten
Schnell 161 Civ4Produktion.png
Normal 240 Civ4Produktion.png
Langsam 360 Civ4Produktion.png
Episch 480 Civ4Produktion.png
Voraussetzungen
Technologien Schlachtrösser
Gebäude Hippodrom
Eigenschaften
Spezialeinheit für Doviello
Ersetzt Ritter
Fähigkeiten 35% Rückzugschance
Erhält keine Defensivboni
kann Bronzewaffen benutzen
kann Eisenwaffen benutzen
kann Mithrilwaffen benutzen
Sonstiges Nationaleinheit, nur 3 erlaubt

Civilopedia

Mounted on enormous, almost feral, battlehorses, the knights are the proverbial tanks of the battlefield. Though slightly slower and more cumbersome than lighter cavalry, they can nevertheless overtake infantry and pack a fearsome punch once they do. Unlike the religious troops, knights are given nothing. In fact, knights offer their services in exchange for land and titles granted by their feudal lord-–ultimately, their king. Only well-established nations can develop a sufficiently complicated infrastructure to allow this kind of warrior/administrator class. Because all their power and good fortune springs the power and good fortune of the king, knights often made up the hard core of the Royalist forces during the Great Rebellions. Where the knights and their companies went in those dark days, little was left behind.

Strategy Text

High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.