Bisonreiter (Civ4 FFH): Unterschied zwischen den Versionen

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[[Kategorie:Einheiten_Civ4 FFH]]
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#REDIRECT [[Ritter (Civ4 FFH)]]
[[Kategorie:Civ4 FFH]]
 
[[Kategorie:Berittene Einheiten (Civ4 FFH)]]
 
[[Kategorie:Nationaleinheiten (Civ4 FFH)]]
 
 
 
{{Einheit_Info_Civ4_FFH |
 
  Name = Bisonreiter |
 
  Bild = Civ4FFH_Bisonreiter.png |
 
  Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] |
 
  Staerke = 11 |
 
  Bewegung = 2 |
 
  Kosten_schnell = kommt noch |
 
  Kosten_normal = 240 |
 
  Kosten_langsam = kommt noch |
 
  Kosten_episch = kommt noch |
 
  Voraussetzungen = [[Schlachtrösser (Civ4 FFH)|Schlachtrösser]]|
 
  Ressourcen =  |
 
  Gebaeude = [[Hippodrom (Civ4 FFH)|Hippodrom]] |
 
  Religion =  |
 
  Zauber =  |
 
  Zivilisation = [[Doviello (Civ4 FFH)|Doviello]] |
 
  Ersetzt = [[Ritter (Civ4 FFH)|Ritter]] |
 
  Startbefoerderungen = |
 
  Faehigkeiten = 35%&nbsp;[[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält&nbsp;keine&nbsp;[[keine Defensivboni (Civ4 FFH)|Defensivboni]]<br>kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen|
 
  Kann_Bauen =  |
 
  Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit]], nur 3 erlaubt |
 
  Modernisierung_zu = |
 
  Modernisierung_von =  |
 
  Befoerderungen =
 
}}
 
==Civilopedia==
 
Mounted on enormous, almost feral, battlehorses, the knights are the proverbial tanks of the battlefield. Though slightly slower and more cumbersome than lighter cavalry, they can nevertheless overtake infantry and pack a fearsome punch once they do.  Unlike the religious troops, knights are given nothing. In fact, knights offer their services in exchange for land and titles granted by their feudal lord-–ultimately, their king. Only well-established nations can develop a sufficiently complicated infrastructure to allow this kind of warrior/administrator class.  Because all their power and good fortune springs the power and good fortune of the king, knights often made up the hard core of the Royalist forces during the Great Rebellions. Where the knights and their companies went in those dark days, little was left behind.
 
===Strategy Text===
 
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit.  There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable.  A civilization can only have 3 Knights at once.
 
{{FFHRing}}
 

Aktuelle Version vom 30. Juni 2007, 21:13 Uhr

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