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This unit can be gotten in two different ways: temporarily through a spell, or permanently as a replacement unit.
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This unit is a [[FfH Vampirism (Promotion)|Vampiric]] version of the [[FfH Berserker (Unit)|Berserker]]; note that their additional promotion makes them stronger and heal faster than the base unit, as well as other effects (such as an alternate way to gain XP). They are good attackers, but poor at defense.
 
 
This unit is an advanced Melee Unit, ideal for attacking cities and Fire Units. It is weaker at attack, but stronger at defense than the [[FfH Berserker (Unit)|Berserker]] that it replaces.
 
 
==Civilopedia==
 
==Civilopedia==
Out of a darkened shadow door<br>Stepped a beast of unbridled horror<br>Cloven hooves, arms of an ape<br>Black hair, sharp horns and eyes of hate<br>It dragged chains like a giant tail<br>It held a hammer, hooks and nails<br>The thing reached out and at its touch<br>My heart collapsed, my soul was crushed<br>It held the chains so I could see<br>In a haunting voice it spoke to me<br>"for pain you cause there is a price"<br>"you pay it in the afterlife"<br>and then the creatures work began<br>nails in my face, hooks in my hands<br>pierced my skin and tore my flesh<br>Agony from which there is no rest
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Vampires don’t tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.
 
===Strategy Text===
 
===Strategy Text===
Vassal of Summoners versed in Entropy, the Balor are powerful attackers and commonly thrown into the toughest fights.  A role they covet.
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A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack.  A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.
 
{{FFHRing}}
 
{{FFHRing}}

Version vom 27. März 2007, 11:24 Uhr


Datei:CivFFH Brujah.png Brujah
Nahkampfeinheiten
Werte
Stärke 10/4 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 161 Civ4Produktion.png
Normal 240 Civ4Produktion.png
Langsam 360 Civ4Produktion.png
Episch 480 Civ4Produktion.png
Voraussetzungen
Technologien Raserei
Gebäude Bären-Totem
Eigenschaften
Spezialeinheit für Calabim
Ersetzt Berserker
Startbeförderungen Körper I
Fokus I
Fokus II
Tod
Zauberei
Vampirismus
Fähigkeiten Verursacht Kollateral-Schäden
kann Bronzewaffen benutzen
kann Eisenwaffen benutzen
kann Mithrilwaffen benutzen
Sonstiges Nationaleinheit, nur 3 erlaubt

This unit is a Vampiric version of the Berserker; note that their additional promotion makes them stronger and heal faster than the base unit, as well as other effects (such as an alternate way to gain XP). They are good attackers, but poor at defense.

Civilopedia

Vampires don’t tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.

Strategy Text

A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack. A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.