Brujah (Civ4 FFH)

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Datei:CivFFH Brujah.png Brujah
Nahkampfeinheiten
Werte
Stärke 10/4 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 161 Civ4Produktion.png
Normal 240 Civ4Produktion.png
Langsam 360 Civ4Produktion.png
Episch 480 Civ4Produktion.png
Voraussetzungen
Technologien Raserei
Gebäude Bären-Totem
Eigenschaften
Spezialeinheit für Calabim
Ersetzt Berserker
Startbeförderungen Körper I
Fokus I
Fokus II
Tod I
Zauberei
Vampirismus
Fähigkeiten Verursacht Kollateral-Schäden
kann Bronzewaffen benutzen
kann Eisenwaffen benutzen
kann Mithrilwaffen benutzen
Sonstiges Nationaleinheit, nur 3 erlaubt

This unit is a Vampiric version of the Berserker; note that their additional promotion makes them stronger and heal faster than the base unit, as well as other effects (such as an alternate way to gain XP). They are good attackers, but poor at defense.

Civilopedia

Vampires don’t tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.

Strategy Text

A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack. A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.