Kategorie Diskussion:Technologien (Civ2): Unterschied zwischen den Versionen

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Slot
 
Code Advance Trigger Effects of Discovery
 
AFl Advanced Flight 
 
1
 
Alp Alphabet Doubles the literacy demographics. This is cumulative with the effects of Writing, University, and Literacy.
 
2
 
Amp Amphibious Warfare 
 
3
 
Ast Astronomy 
 
4
 
Ato Atomic Theory 
 
5
 
Aut Automobile Increases population based pollution.
 
  
Automobile works with Electronics to change city pictures to the modern style (6th row in the cities.bmp file).
 
 
Automobile works with Electronics to change the look of people to the modern style (4th row in the people.bmp file).
 
 
6
 
Ban Banking 
 
7
 
Bri Bridge Building Allows settlers units to construct roads (and railroads) in river squares.
 
8
 
Bro Bronze Working 
 
9
 
Cer Ceremonial Burial Ceremonial Burial allows temples to make one additional person content. See also Mysticism.
 
10
 
Che Chemistry 
 
11
 
Chi Chivalry Changes the types of Barbarians produced by Goody Huts.
 
 
Changes the types of sea-based random Barbarians units produced.
 
 
12
 
CoL Code of Laws 
 
13
 
CA Combined Arms 
 
14
 
Cmb Combustion 
 
15
 
Cmn Communism Allows the government type of the same name.
 
 
The discovery of Communism reduces the effect of Cathedrals by one.
 
 
Cities produce more partisans.
 
 
16
 
Cmp Computers 
 
17
 
Csc Conscription Changes the types of Barbarians produced by Goody Huts.
 
18
 
Cst Construction Construction allows settler units to build Fortresses.
 
19
 
Cor Corporation 
 
20
 
Cur Currency 
 
21
 
Dem Democracy Allows the government type of the same name.
 
 
Courthouses make one content citizen happy if the nation is operating under Democracy. However, the Democracy advance is not required for this effect to take place.
 
 
22
 
Eco Economics 
 
23
 
E1 Electricity 
 
24
 
E2 Electronics After the discovery of Electronics an additional citizen in each city is made content by coliseums.
 
 
Electronics works with Automobile to change city pictures to the modern style (6th row in the people.bmp file).
 
 
Electronics works with Automobile to change the look of people to the modern style (4th row in the people.bmp file).
 
 
25
 
Eng Engineering 
 
26
 
Env Environmentalism Decreases population based pollution.
 
27
 
Esp Espionage 
 
28
 
Exp Explosives Contrary to popular belief, Explosives does NOT inherently allow transformation orders or display the "New Order: Transform" message.
 
 
The ability to transform is inherent to unit in the Engineer slot of the RULES.TXT file. When this unit first becomes available the message will be displayed.
 
 
29
 
Feu Feudalism 
 
30
 
Fli Flight Reduces by one third the amount of gold and science produced by caravan delivery. This affect is cumulative with all other modifiers.
 
 
31
 
Fun Fundamentalism Allows the government type of the same name.
 
 
The Fundamentalism advance does NOT inherently allow Fanatics to be build. Only nations operating under the Fundamentalism government can build the Fanatics unit once the advance making the Fanatics available has been discovered.
 
 
Upon changing government type from Fundamentalism to any other type all cities producing Fanatics will switch to producing the unit in the Riflemen slot whether or not the nation has the prerequisite advance to build this unit.
 
 
 
32
 
FP Fusion Power Eliminates the threat of Nuclear Power Plant meltdown.
 
 
Adds 25% to spaceship mass/thrust paradigm.
 
 
33
 
Gen Genetic Engineering 
 
34
 
Gue Guerrilla Warfare Captured cities produce partisan defenders.
 
 
Changes the types of Barbarians units produced by Goody Huts.
 
 
Changes the types of land-based random Barbarians units produced.
 
 
 
35
 
Gun Gunpowder Sells all Barracks when discovered.
 
 
Increases Barracks maintenance cost by one (cumulative with Mobile Warfare).
 
 
Changes the types of Barbarians produced by Goody Huts.
 
 
Changes the types of land-based random Barbarians units produced.
 
 
36
 
Hor Horseback Riding 
 
37
 
Ind Industrialization Changes city picture to industrial (5th row in cities.bmp) in any non-fantasy game.
 
 
Changes the look of people to industrial (3th row in people.bmp).
 
 
Changes the types of land-based random Barbarians units produced.
 
 
Increases population based pollution.
 
 
Upon discovery the Industrialization advance oil appears as a supplied trade commodity in most cities.
 
 
38
 
Inv Invention Reduces by 50% the amount of gold and science produced by caravan delivery. This modifier is NOT cumulative with Navigation or the Turn 200 effect, but is cumulative with the reductions of Railroad and Flight.
 
 
Free advances can no longer be gained from goody huts.
 
 
Invention works with Philosophy to change the citizen look to the renaissance style (2nd row in the people.bmp file).
 
 
39
 
Iro Iron Working Changes the types of Barbarians produced by Goody Huts.
 
 
Changes the types of sea-based random Barbarians units produced.
 
 
40
 
Lab Labor Union 
 
41
 
Las Laser 
 
42
 
Ldr Leadership Changes the types of Barbarians produced by Goody Huts.
 
43
 
Lit Literacy Doubles literacy demographics. This is cumulative with the effects of Alphabet, Writing, and University.
 
44
 
Too Machine Tools 
 
45
 
Mag Magnetism Changes the vessel type of sea-based random Barbarians.
 
 
46
 
Map Map Making Allows civilizations to exchange maps.
 
47
 
Mas Masonry 
 
48
 
MP Mass Production Increases population based pollution.
 
49
 
Mat Mathematics 
 
50
 
Med Medicine Decreases your people's disease percentage by half.
 
51
 
Met Metallurgy Changes the types of Barbarians produced by Goody Huts.
 
52
 
Min Miniaturization 
 
53
 
Mob Mobile Warfare Sells all barracks and increases barracks maintenance cost by one.
 
 
Changes the types of land-based random Barbarians units produced. Ends piracy. Barbarians no longer appear by sea.
 
 
54
 
Mon Monarchy Allows the government type of the same name.
 
55
 
MT Monotheism Monotheism allows Cathedrals to make three people content. Note that Cathedrals do not function without the discovery of Monotheism or Theology and Mysticism.
 
 
Changes the types of Barbarians produced by Goody Huts.
 
 
56
 
Mys Mysticism Mysticism allows temples to make one additional person content. See also Ceremonial Burial.
 
57
 
Nav Navigation Reduces by 50% the amount of gold and science produced by caravan delivery. This modifier is NOT cumulative with Invention or the Turn 200 effect, but is cumulative with the reductions of Railroad and Flight.
 
 
Navigation reduces the chances of triremes floundering.
 
 
Changes the vessel type of sea-based random Barbarians.
 
 
58
 
NF Nuclear Fission Upon discovery the Nuclear Fission advance uranium appears as a demanded trade commodity in most cities. Uranium begins appearing as a supplied trade commodity in new founded cities.
 
59
 
NP Nuclear Power Nuclear Power increases the movement allowance of ships by one.
 
60
 
Phi Philosophy The civilization that first discovers Philosophy gains a free advance.
 
 
Invention works with Philosophy to change the look of people to the renaissance style (2nd row in the people.bmp file).
 
 
61
 
Phy Physics 
 
62
 
Pla Plastics Increases population based pollution.
 
63
 
Plu Ultrastring Theory 
 
64
 
PT Polytheism Changes the types of Barbarians produced by Goody Huts.
 
65
 
Pot Pottery 
 
66
 
Rad Radio Radio allows settlers and engineers to construct air bases.
 
 
Makes the Airlift command appear in the Orders menu. You can conduct airlifts without the Radio advance.
 
 
The message about Airlifts and Airstrips will be displayed whenever Airports become available and NOT when Radio is invented.
 
67
 
RR Railroad Reduces by one third the amount of gold and science produced by caravan delivery. This affect is cumulative with all other modifiers.
 
 
Railroad allows settlers and engineers to build railroads.
 
 
All city squares are automatically upgraded to railroad.
 
 
68
 
Rec Recycling 
 
69
 
Ref Refining 
 
70
 
Rfg Refrigeration Allows settlers and engineers to double-irrigate lands.
 
 
All city squares are automatically upgraded to farmland (double-irrigation) when Refrigeration is discovered.
 
 
The benefits of double-irrigation, 50% food production bonus, will only be realized once the city has built the Supermarket improvement. Interestingly, the Refrigeration advance is not needed for this to take effect.
 
71
 
Rep Republic Allows the government type of the same name.
 
72
 
Rob Robotics 
 
73
 
Roc Rocketry 
 
74
 
San Sanitation Decreases population based pollution.
 
75
 
Sea Seafaring Seafaring reduces the chances of triremes floundering.
 
76
 
SFl Space Flight 
 
77
 
Sth Stealth 
 
78
 
SE Steam Engine 
 
79
 
Stl Steel 
 
80
 
Sup Superconductor 
 
81
 
Tac Tactics Changes the types of sea-based random Barbarians units produced.
 
82
 
The Theology Theology improves the effectiveness of Cathedrals by one.
 
83
 
ToG Theory of Gravity 
 
84
 
Tra Trade Enables the display of trade goods demanded by foreign cities.
 
85
 
Uni University Doubles literacy demographics. This is cumulative with the effects of Alphabet, Writing, and Literacy.
 
86
 
War Warrior Code 
 
87
 
Whe Wheel 
 
88
 
Wri Writing Doubles the literacy demographics. This is cumulative with the effects of Alphabet, University, and Literacy.
 
89
 
... Future Technology Reoccurring technology.
 
 
Increases game score by five points.
 

Aktuelle Version vom 4. Januar 2007, 17:19 Uhr