Mechanischer Golem (Civ4 FFH): Unterschied zwischen den Versionen

Aus CivWiki
Wechseln zu: Navigation, Suche
 
Zeile 1: Zeile 1:
 
[[Kategorie:Einheiten_Civ4 FFH]]
 
[[Kategorie:Einheiten_Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
[[Kategorie:Civ4]]
+
[[Kategorie:Golem Einheiten (Civ4 FFH)]]
 +
[[Kategorie:Nationaleinheiten (Civ4 FFH)]]
 +
 
 +
{{Einheit_Info_Civ4_FFH |
 +
  Name = Mechanischer Golem |
 +
  Bild = Civ4FFH_MechanischerGolem.png |
 +
  Kategorie = [[:Kategorie:Golem Einheiten (Civ4 FFH)|Golem Einheit]]|
 +
  Staerke = 13 |
 +
  Bewegung = 1 |
 +
  Kosten_schnell = kommt noch |
 +
  Kosten_normal = 360 |
 +
  Kosten_langsam = kommt noch |
 +
  Kosten_episch = kommt noch |
 +
  Voraussetzungen = [[Maschinenbau (Civ4 FFH)|Maschinenbau]] |
 +
  Ressourcen = |
 +
  Zauber =  |
 +
  Gebaeude = [[Mechanikus (Civ4 FFH)|Mechanikus]] |
 +
  Religion = |
 +
  Zivilisation = [[Luchuirp (Civ4 FFH)|Luchuirp]] |
 +
  Ersetzt = [[Berserker (Civ4 FFH)|Berserker]] |
 +
  Startbefoerderungen = [[Beförderung Golem (Civ4 FFH)|Golem]]|
 +
  Faehigkeiten = Verursacht [[Kollateral-Schäden (Civ4 FFH)|Kollateral-Schäden]]|
 +
  Kann_Bauen =  |
 +
  Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit,]] nur 3 erlaubt |   
 +
  Modernisierung_zu =  |
 +
  Modernisierung_von =  |
 +
  Befoerderungen =  |
 +
}}
 +
This unit is a far better defender than the [[FfH Berserker (Unit)|Berserker]] it replaces, but worse at attack; it also has different requirements. However, Golems don't gain experience; the only way they gain promotions are through Buildings [[FfH Armament Moulds (Building)|Armament Moulds]], [[ffH Gridlines (Building)|Gridlines]], [[FfH Velox Workshop (Building)|Velox Workshop]], [[FfH Blasting Workshop (Building)|Blasting Workshop]] (existing at creation) and Heroes [[FfH Barnaxus (Hero)|Barnaxus]] (at any time).
 +
==Civilopedia==
 +
It takes the fine tools of a Machinist shop and a sturdy metal such as iron or mithril to produce the intricate detail required in this masterpiece of Luchuirp construction, but the performance is remarkable. Tiny springs and gears plus careful enchantment spells give it reflexes that can rival even a wild beast, enabling the Clockwork golem to damage any units near its target once it gets going. Repairs are not covered by warranty, however, so it is advisable to bring along a dwarven adept for repairs.
 +
===Strategy Text===
 +
A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack.  A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.
 +
{{FFHRing}}

Version vom 27. März 2007, 20:15 Uhr


Civ4FFH MechanischerGolem.png Mechanischer Golem
Golem Einheit
Werte
Stärke 13 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 241 Civ4Produktion.png
Normal 360 Civ4Produktion.png
Langsam 540 Civ4Produktion.png
Episch 720 Civ4Produktion.png
Voraussetzungen
Technologien Maschinenbau
Gebäude Mechanikus
Eigenschaften
Spezialeinheit für Luchuirp
Ersetzt Berserker
Startbeförderungen Golem
Fähigkeiten Verursacht Kollateral-Schäden
Sonstiges Nationaleinheit, nur 3 erlaubt

This unit is a far better defender than the Berserker it replaces, but worse at attack; it also has different requirements. However, Golems don't gain experience; the only way they gain promotions are through Buildings Armament Moulds, Gridlines, Velox Workshop, Blasting Workshop (existing at creation) and Heroes Barnaxus (at any time).

Civilopedia

It takes the fine tools of a Machinist shop and a sturdy metal such as iron or mithril to produce the intricate detail required in this masterpiece of Luchuirp construction, but the performance is remarkable. Tiny springs and gears plus careful enchantment spells give it reflexes that can rival even a wild beast, enabling the Clockwork golem to damage any units near its target once it gets going. Repairs are not covered by warranty, however, so it is advisable to bring along a dwarven adept for repairs.

Strategy Text

A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack. A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.