Ritter (Civ4 FFH)

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Civ4FFH Ritter.png Ritter
Berittene Einheiten
Werte
Stärke 10/8 Civ4Power.png
Bewegung 3 Civ4Fortbewegung.png
Herstellungskosten
Schnell 161 Civ4Produktion.png
Normal 240 Civ4Produktion.png
Langsam 360 Civ4Produktion.png
Episch 480 Civ4Produktion.png
Voraussetzungen
Technologien Schlachtrösser
Ressourcen Pferde
Gebäude Hippodrom
Eigenschaften
Fähigkeiten 35% Rückzugschance
Erhält keine Defensivboni
kann Bronzewaffen benutzen
kann Eisenwaffen benutzen
kann Mithrilwaffen benutzen
Sonstiges Nationaleinheit, nur 3 erlaubt

This unit is stronger than the Camel Archer, but weaker than the War Chariot or the War Elephant. It is primarily useful when you are already at the National Unit Limit for one or more of the stronger roughly-equivalent units.

Civilopedia

Mounted on enormous, almost feral, battlehorses, the knights are the proverbial tanks of the battlefield. Though slightly slower and more cumbersome than lighter cavalry, they can nevertheless overtake infantry and pack a fearsome punch once they do. Unlike the religious troops, knights are given nothing. In fact, knights offer their services in exchange for land and titles granted by their feudal lord-–ultimately, their king. Only well-established nations can develop a sufficiently complicated infrastructure to allow this kind of warrior/administrator class. Because all their power and good fortune springs the power and good fortune of the king, knights often made up the hard core of the Royalist forces during the Great Rebellions. Where the knights and their companies went in those dark days, little was left behind.

Strategie Text

High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.