Lichtbringer (Civ4 FFH)

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Civ4FFH Lichtbringer.png Lichtbringer
Geweihte Einheit
Werte
Stärke 2 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 50 Civ4Produktion.png
Normal 75 Civ4Produktion.png
Langsam 113 Civ4Produktion.png
Episch 150 Civ4Produktion.png
Voraussetzungen
Technologien Philosophie
Eigenschaften
Spezialeinheit für Malakim
Ersetzt Prophet
Startbeförderungen Wache I
Heilung I
Fähigkeiten kann keine Geländefelder plündern
kann ein großes Kunstwerk erschaffen
Modernisierungen
Modernisierung zu Geweihter des Laubes, Fanatiker der Tiefe, Lehnsmann von Kilmorph, Gelehrter des Schleiers, Akolyt

Compared to the unit it replaces, the Lightbringer is more expensive, but requires no building, and gains the Sentry promotion. The Lightbringer can be sacrificed to add either 20 culture to a city.

The Lightbringer can be upgrades (for a trivial cost) into any of the Missionary-type replacements. More importantly, they retain the Sentry promotion when upgraded, giving them a slight advantage over "pure-bred" disciples.

Civilopedia

Well before the founding of any of the five great polarizing religions in the Age of Rebirth, Varn Gosam of the Malakim had already consolidated the multiplicity of prophets in his land into one faith, the worship of Lugus. It is interesting to speculate how the age would have differed had Lugus chosen to get directly involved in the conflicts that defined it. Whatever may have occurred, Varn Gosam, despite his zealous proselytizing of the values of the Lord of Light and reliance upon a Lightbringer as a personal counselor until the end, took for the Malakim one of the five great faiths. Nonetheless, the Lightbringer was widely used in Malakim lands due to their divine scrying powers.

Strategy Text

Malakim prophets have extra visibility, making them useful to prevent barbarian spawning, as well as healing or added culture.